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Rapporter et oversættelsesproblem
Just passing along a couple reports I saw:
– One user (Pascal) says land-based taxation gives zero poll/land tax after the new patch. Works fine in vanilla, so might be mod-related.
– Another one’s getting heavy stutters every Friday evening (in-game) from Feb 1836 onward – like 10 sec freeze. He’s using Morgenrote, Tech & Resources, and an EU4 megacampaign. CPU is a 7800X3D, so probably not hardware.
I’m still playing on the previous game version just to be safe 😅
Have you seen anything like this or are you already working on it?
A lot of people rely on this mod, would be great to know if there’s a fix coming.
If not, could you please let us know if/when you plan to update it?
Thanks in advance and great work!
- Updated for vanilla 1.10
- Subjecthood radicals and loyalists generation reworked to match other laws
- Assimilation in homeland multiple reduced to make assimilating homelands more difficult
Until the mod gets updated , you can either delete the file in question or edit it to match the new system .
As always , big thanks to grey for his contributions to the community
I do like it's premisse a lot though, so thank you for your work!
However, if you use other mods of mine, you might have had an advantage thanks to an issue the AI was running into that went unnoticed for a while. (Sorting it out remains a work in progress.)
Ideally you can do it in a balanced way without crashing their economy. imo the perfect blend is enough population for them to farm their arable land and extract their resources, but not enough to build industry.
I feel like their could be some tweaks made to the balance so that you can enable extraction economy to.. you know.. extract resources, wealth, and some population from their states without completely crippling them
The bug was that it wasn't being *removed* when the economy was fixed...
If you have vassals who already had reasonable economies, and you're enacting extraction economy on them, you're going to want to make them close their borders first.
I'm unfortunately still getting the "Extractive Colonial Administration" modifier. I just unsubbed, resubbed, and started a game as Great Britain. Enacted extractive economy and the modifier popped right up. That modifier unfortunately kills me being able to use the mod since it ends up with vassal states losing way too much population and collapsing
Any idea why the fix you pushed out isn't showing up despite resubbing to the mod today?
In my current game only ~half of major cultures have managed to gain a single obsession by 1890. What you're describing sounds like it's significantly more than that.
Wanted to give some feedback though on one specific feature which I don't feel is working as intended. Even if its true that obsessions were super rare in vanilla, I believe obsession spawn chance is overtuned in the mod. Every culture seems to get an obsession in the first few months of every playthrough now. Even those that already have one. And thats before prestige goods come into play, which increase the chances several times.
I don't know if the base chance is just too high (given it's 8 times vanilla and used to be 40), or there's something else at play. But I personally don't feel like every single culture having 2-3 obsessions by the mid game shouldn't be the norm.
I feel it can also be having a somewhat negative effect on AI, as, while obsessions themselves aren't "bad", having many obsessions early game can make the earlier smaller economies rather unbalanced and harder to handle.
If I'm able to reproduce it I'll advise whoever about the cause tho
- Fixed the error spam (error didn't mean anything anyway)
- "Extractive Colonial Administration" modifier should now be removed when appropriate
- "Legacy of Extractive Administration" modifier may be applied (and later removed) in some contexts
Also, will be pushing an update with a solution to that as soon as I can solve the other problem I'm working on too
[05:32:30][jomini_script_system.cpp:247]: Script system error!
Error: Left side and right side during comparison were of different types (left was 'state', right was 'country')
Script location: common/scripted_effects/MoG_refresh_sol_modifiers.txt:4
common/on_actions/MoG_SPA_sol_on_actions.txt:26
A) go comment on the right mod (PLP)
B) provide more information about what you're experiencing (pops from which cultures, to where, from where, how fast, with what laws on each end, migration attraction each end, etc.)