Legend of Grimrock 2

Legend of Grimrock 2

Perus Puzzles
29 条留言
Mr_Sam ☺👌 2016 年 2 月 22 日 下午 12:08 
Was fun to play
The part with the fish is interesting
Peruspelaaja  [作者] 2015 年 4 月 4 日 上午 2:52 
Emera Nova, I made the dungeon source code public here [bitbucket.org].

You can define new monsters in mod_assets/scripts/monsters.lua to have a Brain component with onThink function.

If onThink is an empty function, the monster does nothing. To make the monster do something, you can call these BrainComponent methods [www.grimrock.net]. For example self:goTo(someObject.id) .

Hope this helps you to get started. :)
Emera Nova 2015 年 4 月 2 日 上午 9:31 
:o I was wondering if you could teach me how you made the monster at the zoo not attack the player? Attempting to make an enemy team up with the player to take on a boss. :log_potion: xD and I barely understand what I'm doing with these scripts as it is.
Enoch Dagor 2015 年 3 月 12 日 上午 10:58 
Great puzzles! Innovative.
Peruspelaaja  [作者] 2015 年 2 月 16 日 上午 8:22 
Thanks Ganesa, fixed the savegame crash bug.
Peruspelaaja  [作者] 2015 年 2 月 15 日 上午 5:56 
Your wish has been granted: Perus Puzzles II :)
Shunaky 2015 年 2 月 4 日 下午 8:07 
Great work! I NEED MORE OF THESE! T.T
kingrilian 2015 年 2 月 4 日 下午 1:04 
Enjoyed very much - would love to see a part 2
🅶anesa (печалька) 2015 年 1 月 7 日 上午 2:30 
Bugs:
1. Second puzzle solved with magic (Forcefield)
2. After the wolf puzzle game crashes if you click on the quick save
Rook 2014 年 11 月 16 日 上午 9:53 
Excellent Set of Puzzles
drusiform 2014 年 11 月 15 日 下午 8:34 
Just like everyone else is saying, I really liked the Holy Compass mechanic. Very creative. The whole thing was short, but that didn't stop me from enjoying it.
Peruspelaaja  [作者] 2014 年 11 月 12 日 上午 10:27 
吃汉自喽, thanks for noticing. That's fixed now.
GLaDOSPwns 2014 年 11 月 11 日 下午 8:16 
Seconding everyone who's saying they love the Holy Compass mechanic. I would love to see more puzzles using it!
MrMarbod 2014 年 11 月 11 日 上午 4:14 
I played it, and I really enjoy the mechanics you used.
Althoug it is a little bit short =(, and has no End.
I hope to see more from you =).
Also if anyone wants to level their farmer, I guess this should be possible here haha.
HanSoloEater 2014 年 11 月 9 日 下午 11:08 
I felt like I solved the first puzzle by accident, but I liked the rest of them. And it might not concern you but the game can become unbeatable if the party all their items through the door while standing on the pressure plate; putting an invisible projectile blocker would prevent this.
dberryco 2014 年 11 月 9 日 上午 7:22 
Quick but fun.
Cordalinge 2014 年 11 月 8 日 下午 6:48 
Nice one. Very Short, quite easy but nice ideas. Like hot Wings, i love the compass concept.
Hot Wings 2014 年 11 月 8 日 下午 1:49 
Excellent Job! I loved the holy compass mechanic
Disgruntled Marmot 2014 年 11 月 8 日 下午 12:59 
Literally booted up LoG2 just because I love puzzles, and this was thoroughly enjoyable. Only took about maybe 10 minutes, but I thoroughly enjoyed every second of it. The end puzzle with the fish was ingenious. I'm looking forward to more!
Peruspelaaja  [作者] 2014 年 11 月 8 日 上午 7:11 
Pyroshark, watch this video tutorial .
Peruspelaaja  [作者] 2014 年 11 月 8 日 上午 7:10 
Thanks for all the positive feedback!
TibToby 2014 年 11 月 7 日 下午 4:31 
How did you get the outside textures to work?
Shar'keem 2014 年 11 月 6 日 上午 1:00 
Awesome puzzles, the only downside being that I want it to be longer :) That being said, I think every mechanic you use here could have another puzzle using the same mech added to it - just as you get used to doing something, that stuff doesn't get used again...
nn_23 2014 年 11 月 5 日 上午 7:26 
Great!
Good designed, I'd love to play more!
Thanks!
McCloud 2014 年 11 月 4 日 下午 2:11 
Well thought out puzzles, and highly approriate end credits!
⎝BlackPear⎠ 2014 年 11 月 4 日 上午 8:22 
perus suomalaisen tekemä! pakko lataa :D
Case in Point 2014 年 11 月 3 日 下午 10:03 
That was really fun! Not too difficult, but I see plenty of potential for harder stuff! Bring it on~
GMGOD 2014 年 11 月 1 日 上午 5:07 
Fantastic little mod. The puzzles are non-traditional in many ways, but not frustrating or laborious. I was sad to see it end so quickly. If your puzzles are this good I'd love to see a fully realized mod from you. Great work!
QsuSanOzk 2014 年 10 月 29 日 下午 10:58 
I've completed your puzzles just a minute ago. It was great! Puzzles are realy realy interesting. They are not easy, not hard — the puzzles are just right as they should have be. Its almost like Almost Human made them. Everything is perfect. I see that you did put much effort in scripting and logic. Good job. Definetely waiting for more puzzles from you!