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afaik voice "acting" (ai slop) in coop missions is doable but a can of worms I really dont want to open. I barely got time to work on new stuff as is and Id rather do something new than touch missions that are almost a year old
Thank you! The campaign us currently on hold as I'm waiting for the next map update (or til I'm sick of waiting) because I don't want to place a FOB or something like that to have it in the middle of a village after the update
NOTE: Commander wasn't present at his quarters or at the radar/launcher site
As a Russian speaker I only noticed two mistakes, also if you plan to continue doing voiceovers I can help with checking it, good luck
two more missions planned; one as Norwegian SpecOps and another as either Norwegian regulars or US Marines
simple English -> Russian translation via deepl and then just putting that into 11labs. Even using an American English "speaker" so some stuff might be sounding a bit weird (besides being wrong/ weirdly worded as well)
PS: Sorry for flooding the thread. I really liked your mission and the comment lenght is only 1000 characters.
6) A very tiny detail. It looked to me like the boat on which the team supposedly arrived looked like it got stuck in the stones. It was really dark but it looked a bit weird to me.
1) The wording of the task to switch off the comms. How about making it clearer that you want player to switch them off through the terminal inside. First I thought that I would need to blow the communication building up. English is not my mother language so I might be mistaken here. But I think you can word it a little bit clearer.
2) The wording of a task to kill the officer. I think it would be good to actually tell player that you need to check on his body to confirm his identity after assassination. I think you did not mention this detail in the briefing. If you said it in the briefing and I missed it then I am sorry.
CUP LDF by Flex; https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3294585159