Crusader Kings III

Crusader Kings III

[Kei] Enhanced County View
135 条留言
Keitaro_Ura  [作者] 11 月 1 日 上午 8:52 
Mod has been updated with the last patch, along with a few changes & features! (see Change Notes)

@Franzosisch Since this is a gameplay change, you can upload it yes.

@RC01214 I've made an update for current AGOT features, but maybe it'll break again when the AGOT mod gets updated again.

Thanks for your comments as always!
Franzosisch 10 月 12 日 下午 6:49 
I've patched the mod to work with Replace Vassal Buildings. It's simple following that mod's instruction. Would you want this patched county gui or be fine with it being uploaded?
Eoganachta 10 月 1 日 上午 4:42 
This is my new favourite UI mod. The tabs can be a bit annoying at first but it works perfectly with MPE (which adds a lot more baronies, the UI adapts to the extra slots) AND it has a scrolling window for building slots that just keeps getting bigger if I spam more building slots.
⸸STYLOX⸸ 9 月 23 日 下午 10:40 
thanks this mod is amazing
RC01214 9 月 19 日 下午 7:55 
Specifically AGOT Legacy of Valyria Mod is causing issue
RC01214 9 月 18 日 下午 3:34 
AGOT still not fully compatible? Restore ruins button does not work, and no way to settle wilderness?
Ethan 7 月 14 日 上午 5:49 
korean plz...
so, I wish I could change vassal's building ....
[RTB] Sarianos 6 月 4 日 上午 10:19 
Compatibility with the newly updated Holding Manager Continued would be greatly appreciated.
SID 5 月 23 日 下午 11:21 
very pretty and great design
Vhodnoylogin 5 月 22 日 上午 10:20 
And it need compatibility with https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3481465706
This mod allows you "Replace Vassal Buildings", even for indirect vassals.
Vhodnoylogin 5 月 22 日 上午 10:06 
Does it allow to always switch capital?
FunGaming44 5 月 21 日 下午 6:01 
is there a compatibily one for Cities of Wonder 3 ?
realsomedude_ 5 月 20 日 下午 12:41 
Does this work fine with More Holding Graphics?
Dr.Macari 5 月 18 日 下午 5:47 
Congratulations on your mod. You are one of the creators that are giving me courage to play CK3 insted of CK2.
nimroth 5 月 17 日 上午 1:56 
I cannot play the game without this amazing work. Kudos!
FunGaming44 5 月 15 日 下午 6:05 
thanks friend much appreciated as always, if you can find a moment in your time to update your holding manager compatch i gave a link to a newer version of it
Keitaro_Ura  [作者] 5 月 15 日 下午 6:00 
@FunGaming44 There was indeed. Minor changes though. I have updated the mod with those changes.

@Squishyjellyfish @Gef Thank you so much!
FunGaming44 5 月 14 日 上午 3:26 
we need a new update for your mods again, they updated the county view window yesterday
Kämpfer 5 月 13 日 上午 7:28 
I rarely ever comment on Steam, but holy hell this UI is actually amazing. It even allows you to add an absurd amount of building slots and neatly presents them.
Eldruin 5 月 13 日 上午 4:47 
Thank you so much for the update
Squishyjellyfish 5 月 13 日 上午 1:27 
just got to say i love your work, thank you
Keitaro_Ura  [作者] 5 月 13 日 上午 1:26 
Updated for CK 1.16.1
I made the choice to swap the county stats and county modifiers sections to allow for more space for fertility and herd display.

I've also updated the screenshots.

Thanks for your comments!
FunGaming44 5 月 12 日 下午 4:11 
same for me also waiting for this one before i start using the other mod of his lol both work so great together
Illuminatus369 5 月 10 日 上午 12:36 
really hope this is updated soon. literally refuse to play without with and your other mod for cultures and faiths (thanks for the update on that btw!)
Darkwing Phoenix 5 月 8 日 下午 5:11 
Same here @FunGaming44, the only reason I'm not using it in my modlist rn is because it's not updated yet
FunGaming44 5 月 8 日 下午 3:14 
waiting for this beauty to be updated, great work man.
Core™ 4 月 30 日 上午 11:54 
Just checked to see if an update is needed for the mod and it looks like you're working on it. Best of luck, this is an excellent mod and I look forward to the update!
Keitaro_Ura  [作者] 4 月 29 日 上午 3:16 
@JvJ Thank you!
Keitaro_Ura  [作者] 4 月 29 日 上午 3:16 
It is not compatible with the latest expansion (fertility display). It will take me a bit of time to update, but I'll post a comment when the update is ready.
Squishyjellyfish 4 月 28 日 下午 3:18 
does this need be updated for new expansion?
JvJ 4 月 18 日 上午 7:00 
Absolutely love this UI
Dovah 3 月 23 日 下午 6:55 
You may be right. Sometimes Steam doesn't update mods unless you unsubscribe and resubscribe to them first. In any event I added the change myself by copying the missing line of code to the mod's window_county_view.gui file.

onclick = "[HoldingView.CloseSubwindows]" was the line I took from the vanilla game's file.
Keitaro_Ura  [作者] 3 月 23 日 下午 3:54 
@Dovah There must have been an error with steam updating the mod on your end because the last update I uploaded only contained this change you're mentioning.
Dovah 3 月 22 日 上午 10:48 
I noticed that your mod reverts the behavior where the building interface closes automatically after you order a new construction. This was added in the 1.15 update.
Keitaro_Ura  [作者] 3 月 22 日 上午 3:15 
Updated for latest CK3 1.15 "Crown" update
Seelenschwarz 3 月 20 日 下午 10:52 
still works, i very like the UI
SalahadDin 3 月 15 日 下午 8:49 
I love this mod so much, please update, thanks
MetaMasterpiece 3 月 2 日 下午 7:51 
MPE?
xepeyon 2 月 19 日 下午 3:30 
Would it be overly difficult to made this mod compatible with Dynamic Trade Routes?
Lex15 2 月 16 日 下午 11:37 
Can you make a Compatch for More Bookmarks+
吐墨水的墨鱼 2 月 15 日 上午 10:35 
FunGaming44 2 月 10 日 下午 3:52 
any update on either compatibility with the holding manager mod or like we talked about some of it's options added to this mod ? Last year you said you would add some of it's functions but you never did, you still plan on doing that ?
無壹 2 月 9 日 上午 1:59 
Could you please make a compath for TFE
kons0815 2 月 4 日 上午 12:46 
I would like to ask about the performance of the AI. Will it try to mediate territorial conflicts as much as possible?
Vladislay 1 月 26 日 上午 4:44 
Hi I wanted to know if it is compatible with the Sinews of War mod. I tried to put both but when I do this this mod does not work.
It also does the same with Culture and Faith.
Keitaro_Ura  [作者] 1 月 19 日 上午 1:24 
Thank you guys for your very kind comments!

@alchemistre I think I tried to make it work with those, but it required messing up the unmodded holding icons IIRC. I'll try to look at it again when I get the chance.

@Kenshin No worries. I myself would prefer if the buildings summary was enabled by default, but some people might be preferring the default setting. I'll probably have the settings saved in the player character variables like I did for my other mod C&FG, as it is the only way to have the settings persist for multiple players in ck3 modding. This way of saving has its caveats, though.
theskonester 1 月 14 日 上午 9:20 
as stated, better than base game implementation.
OMOCHI 1 月 1 日 下午 5:13 
Better than the base game.
mkvltra 1 月 1 日 上午 11:03 
A very beautiful mod
Fallen King 2024 年 12 月 28 日 下午 2:54 
@rv Yes, I use CoW3 / Unique Buildings+ / More Building Reboot / MPE and it's working fine.