安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






@Franzosisch Since this is a gameplay change, you can upload it yes.
@RC01214 I've made an update for current AGOT features, but maybe it'll break again when the AGOT mod gets updated again.
Thanks for your comments as always!
so, I wish I could change vassal's building ....
This mod allows you "Replace Vassal Buildings", even for indirect vassals.
@Squishyjellyfish @Gef Thank you so much!
I made the choice to swap the county stats and county modifiers sections to allow for more space for fertility and herd display.
I've also updated the screenshots.
Thanks for your comments!
onclick = "[HoldingView.CloseSubwindows]" was the line I took from the vanilla game's file.
It also does the same with Culture and Faith.
@alchemistre I think I tried to make it work with those, but it required messing up the unmodded holding icons IIRC. I'll try to look at it again when I get the chance.
@Kenshin No worries. I myself would prefer if the buildings summary was enabled by default, but some people might be preferring the default setting. I'll probably have the settings saved in the player character variables like I did for my other mod C&FG, as it is the only way to have the settings persist for multiple players in ck3 modding. This way of saving has its caveats, though.