Team Fortress 2

Team Fortress 2

Nautical Noggin
22 条留言
SgtWarcriminal409 4 月 10 日 上午 12:42 
good texture and modelwork, can we have a style were the glass gets colored instead of the metal, and maybe make it glow?
Ted Beneke  [作者] 2024 年 10 月 7 日 上午 10:27 
its trash now
evil Duplicated 2024 年 10 月 7 日 上午 6:14 
actual trash
Isaac_MonkeyBoy 2024 年 10 月 4 日 上午 3:33 
holy shit is that captain cutler
Pumkin 2024 年 9 月 25 日 上午 3:16 
epic soldier cosmetic! :steamthumbsup:
dotflare  [作者] 2024 年 9 月 24 日 下午 9:28 
i was lazy,,,
Ted Beneke  [作者] 2024 年 9 月 24 日 下午 9:25 
that screen grab is missing the weapons but point still stands
dotflare  [作者] 2024 年 9 月 24 日 下午 9:21 
https://imgur.com/21rmM4L

Idk I don't see it. there's a case to be made that they're both similiar because yea they're diving hats.. but silhouettes and colors and pose wise I don't see it. not to mention Engineer and pyro play drastically different and have very different vfx and sfx, I really do not see any instance where you could confuse the two in actual combat
Ted Beneke  [作者] 2024 年 9 月 24 日 下午 1:07 
Id really like to see any evidence suggesting that anyone had a problem recognizing any of the tf2 mercs while wearing any of the items that obscure their face.

You’re also ignoring everything else I said
HeadOfB.O.XNews 2024 年 9 月 24 日 下午 12:59 
"Class recognition doesn’t primarily extend to things like whether or not the character’s FACES are visible."

YES. YES IT DOES. One of the things that makes TF2 characters so recognizable is that all 9 characters have distictive faces. The reason why the pyro can get away with putting object on head is because the character has on object, the gas mask, on his head. When you do that with the engineer, you're covering important distictive features of the character like the face and hardhat.

And you shouldn't be taking advice from a guy who worked on overwatch about character recognition.
Ted Beneke  [作者] 2024 年 9 月 24 日 下午 12:42 
Id also argue things like audio and behavioral cues are a big help. Weapon and voice audio clips are going to differ between characters. Engineers usually sit and stay in place. A spy will lay low. A pyro usually goes headfirst and w+m1
Ted Beneke  [作者] 2024 年 9 月 24 日 下午 12:31 
3. Animations. Engineer is a bit hunched over, swings his wrench. Spy and medic are more laid back. Spy is the only one that welds all his weapons with one hand. Look at the character silhouettes in A-pose vs all their idle animations and you’ll see exactly what I mean


Asymmetry and big landmark design aspects like Engineer’s glove, pyro’s propane tank, or heavy’s bandolier aren’t coincidental. They’re very useful indicators to ensure you know who you’re fighting, even if they’re halfway across the map.

As far as the “identical” pyro hat goes. The similarity ends at the fact that they’re diving helmets. I also think this argument is a bit null considering all-class hats are a thing.

Hope that helps and I apologize for going on a tangent
Ted Beneke  [作者] 2024 年 9 月 24 日 下午 12:31 
I want to preface this with I don’t mean to sound rude or condescending-

Valve was very deliberate across the board when it came to designing their characters. Class recognition doesn’t primarily extend to things like whether or not the character’s faces are visible. One of my teachers that worked on Overwatch even had us study how Moby Francke designed the mercs.

Anyway, what I’m getting at is that quite a few things help define class recognition:

1. Things like overall color placement (pyro’s gradient) like you mentioned. But this by itself isn’t realistically going to cause problems.

2. Class silhouette. This includes things like weapons. You’re never going to see a medic welding a huge flamethrower-like object.
HeadOfB.O.XNews 2024 年 9 月 24 日 上午 3:34 
The set gives the engineer a big wet suit with a light to dark gradient, and the hat is extremely identical to one pyro has.
Ted Beneke  [作者] 2024 年 9 月 24 日 上午 2:45 
I’m honestly a little bewildered by the prospect of anyone getting this confused with pyro
HeadOfB.O.XNews 2024 年 9 月 24 日 上午 2:36 
this makes the engineer look like pyro or an entirely different character. this is garbage.
b3rnard 2024 年 9 月 21 日 上午 3:04 
It's for halloween, everything is great there.
abuse victim 2024 年 9 月 20 日 下午 2:30 
bioshock
ArghBeef 2024 年 9 月 20 日 上午 7:59 
different game, different class, big balls
Abigael The Bee 2024 年 9 月 20 日 上午 4:46 
good helmet :steamthis::steamthumbsup:
vibrator gaming 2024 年 9 月 20 日 上午 3:54 
Pyro has something like this too, right?
TwoTonMoon 2024 年 9 月 19 日 下午 8:58 
if nautical noggin be somethin ye wish