全面战争:战锤3

全面战争:战锤3

[update in progress]Blessed Bretonnia - Faction Update
253 条留言
Snotwasabi  [作者] 12 月 11 日 下午 4:46 
Primus 12 月 9 日 下午 4:25 
@Snotwasabi Hello, thank you for the mod. However like, the other person below, all my units are forced into lance formation by default without toggle and that makes it very hard to maneuver. I checked your profile but couldn't see the submod you mentioned where is it to make it toggle?
AwDiddums 12 月 9 日 下午 12:29 
Would you consider adding a small relationship penalty between Alberic and the Lizardmen?

Wulfhart currently receives an aversion debuff toward them, but Bretonnians in Lustria is more accepted than Imperial feels a bit odd from a lore perspective. Just a suggestion!
Snotwasabi  [作者] 12 月 8 日 下午 1:13 
Thanks for the nice comments! I have not yet updated the mod to 7.0, but hopefully it will be soon.

The forthcoming mod update is mainly neatening up data tables and making more building adjustments. There are also changes to the Green Knight, turning him into an army-ability battle summon.

The Green Knight can no longer be embedded into armies, but instead allows your forces to summon him in battle in whatever province the GK is in on the campaign map
Snotwasabi  [作者] 12 月 8 日 下午 1:02 
@MasterMeude Yes that is intended, there is a submod that changes it back to a toggle if you so desire.

Which mod is giving your new infantry lance formation?
ahcwestend 12 月 7 日 上午 7:41 
Most comprehensive and well made Bretonnia mod out there. Praise the lady!
Zeivz 11 月 30 日 下午 5:41 
Hi! I was gonna mention the thing about the armoury but it seems that you've answered that a lot!. So instead I'm just gonna comment that the mod feels amazing <3! Looking forward for the dlc release so I can fully enjoy it :)
MasterMeude 11 月 29 日 下午 6:29 
Hey. First of all amazing mod. Make Bretonnia feel, at alst, really fun and deep to play.

Little question I have is: is it intended that I cant deactivte the upgraded lance formation when it's unlocked? My knights use it but default and I can't find the button to deactivate it.

It wouldn't be such a problem for cavalry units, but I have, from another mod I think, Infantry that is considered "knights". And well.. These guy now can't be put into a line. And it's an issue. ^^

Thanks again anyway <3
Snotwasabi  [作者] 11 月 29 日 上午 3:16 
yes its easy to change in rpfm. you should be able to complete his quest by building the noble manor instead of the usual armoury for now.

when the dlc comes out and i have to update the mod the armoury will be back along side a few other minor adjustments
thefightintitan 11 月 28 日 下午 9:31 
Seems the removal of the Armoury also breaks Leon's first quest for the Armour of Brilliance, since constructing it is the requirement. I am looking around in RPFM, looks like I can just re-enable it with the checkbox in the building_levels_tables/!blessed_brt_buildings_tier_down
Snotwasabi  [作者] 11 月 11 日 下午 1:05 
I have an update prepared for when the dlc drops. More adjustments to buildings (including the proper return of the armory) as well as green knight changes
starkiller6490 11 月 11 日 上午 8:25 
i love this mod, but i cant recruit royal lake guards because your mod seems to remove the armory. if possible it would be great if there was either a compatibility submod or some other way to get the ship without having to give up the royal lake guard
DEMA 11 月 6 日 下午 3:38 
@Snotwasabi
I decided to check again. I couldn't find any information about the ship anywhere except the mod page and its discussions.
However, I did find several other references to the Bretonnian Fleet. For example, there's a mention of a Galleon that sailed with the fleet to Lustria. It would be a good idea to rename L'Ermite, if it's not too technically difficult and you have the time.

https://whfb.lexicanum.com/wiki/Jean_De_Florette

At a minimum, the problem with your name is that "Sous" essentially means nothing. And if you rename it, the name will have a lore basis.

This isn't the most important detail, and certainly not a criticism of the mod (adding the ship is a wonderful idea). I simply think that, if possible, it would be good to stay as close to the lore as possible.
Snotwasabi  [作者] 11 月 6 日 下午 3:13 
I got it from one of the warhammer fantasy wikis. from where it is originally from i do not know, probably a single line from the old old TT rulebooks.
DEMA 11 月 6 日 下午 3:10 
@Snotwasabi
May I ask where you got the name L'Ermite de Sous for Alberic's ship? I'm translating a mod and have been trying for a long time to find sources to accurately translate the terms, but I can't find any mention of town or province of "Sous" or even the ship itself.
Snotwasabi  [作者] 11 月 6 日 下午 2:49 
Im glad to hear your unit is working nicely! Your idea of industry buildings directly boosting whatever trade resource is in the same settlement is great and easily doable(I think)

For me, the ideal way for industry buildings to work is to convert them into a more trade focused; income boosting building. this would turn brets economy into one more similar to other factions - not a bad solution but not terribly exciting one either. although that solution would still be a step up from the current simple farm only income building.

The main thought tho is to have any additional income making buildings be supplementary rather than mandatory like in the vanillia fields+windmill combo
Dunestyler 11 月 4 日 上午 10:49 
@Snotwasabi
why not make the industry building boost the flat income from special resources in the region?
you could leave the base income of the building lower than the farms, but at least some special resources could raise it above it?
I also did the thing with the citizenry unit. works like a charm.
Dunestyler 10 月 28 日 下午 11:56 
@Snotwasabi
I was gonna add a citizenry unit which doesn't count to the peasant economy limit, and instead has its own limitations in the numbers based on urban center buildings.
pretty sure it's not technically lore friendly, but eh.
only problem is, that I don't really know how to do the unit caps.
Snotwasabi  [作者] 10 月 28 日 下午 3:14 
yes It removes industry entirely. imo, nobody has found a good enough solution to the clonky farm vs industry issue
Dunestyler 10 月 28 日 上午 8:58 
does your mod completely replace the industry building line rn?
Snotwasabi  [作者] 10 月 27 日 下午 5:49 
I am not sure what exact problems might occur with the old world campaign mod as i havnt personally tested with it. If i had to guess though, any of the 'new' bretonnia factions added in the oldworld campaign wont have a full tech tree
thefightintitan 10 月 26 日 上午 9:47 
What makes this incompatible with The Old World Campaign?

Sorry if thats been asked before. Excited to start my 1st Bretonnia campaign and wanted to try TOW.
Snotwasabi  [作者] 10 月 20 日 下午 1:08 
Seems like some other mod is allowing you to open the green knights skill panel and is adding skills
heavensprank 10 月 20 日 上午 4:37 
Hi, Im using this mod, Lily all in one overhaul and royal lake guard for my fay campaign and its awesome. But my Green Knights are a strange. Spawn with starting purple equipment and unlocked vows, but no skills except for a skill dump, is this normal?
Snotwasabi  [作者] 10 月 18 日 下午 2:03 
@ximo Im glad to hear! Try building the t4 noble residence instead to complete the quest. The quest will be changed back the smithy the next time i update the mod.
Ximo 10 月 18 日 上午 10:18 
Hello, first of all, thank you for the great work on this mod, it's great! I finished a campaign with Repanse and really enjoyed it. So much so that immediately afterwards I decided to start another one with Louen... and I had a problem, the mission for the Armor of Splendor, asked me to build the Armory, which in your mod I imagine would be the Smithy... and once built I did not complete the mission. Is it another building? It only happened to me? Thank you!
jilano 10 月 10 日 下午 1:41 
I'm using Mixer, Immortal empire expanded wiht landmarks, Expanded roaster and Nanu's dynamic regiment of renom
Kaiser 10 月 8 日 下午 12:43 
oh my GOD I JUST finished a Bretonnia campaign and NOW I SEE THIS AHHHH
Kid 10 月 4 日 下午 4:29 
cooooooooooool:steamhappy:
ahcwestend 10 月 2 日 上午 7:44 
As I’ve been playing with this mod, I’m hopeful if CA ever updates brettonia they use this as a blueprint

I’m having an absolute blast, thanks!
Smaug 9 月 28 日 下午 12:52 
By the Lady, this looks sweet as hell.
Alexander Kolchak 9 月 26 日 上午 7:06 
Thx
Snotwasabi  [作者] 9 月 25 日 下午 3:42 
@Alexander Kolchak Ive fixed that already but unfortunately it requires a new campaign :(

@jilano most likely a mod conflict, are you using any other bretonnia mods or big game overhauls?
Alexander Kolchak 9 月 25 日 上午 9:58 
Could your please fix the armor quest for Louen? There is an error due to the lack Blacksmith Bulding on the 4th tier settlement quest does not appear in the Jurnal.
jilano 9 月 24 日 下午 12:41 
Your update fixed it but for some reason it crashes again today (no error message this time).
Anyway, thx for your work bro
someoneulove 9 月 23 日 下午 6:35 
Update fixed it on both Old World and Vanilla. Thanks!
Snotwasabi  [作者] 9 月 23 日 下午 5:44 
you are crashing only with oldworld ? or vanilia as well
someoneulove 9 月 23 日 下午 5:33 
Also despite what the mod description says, up until 6.3.1, it worked on Old World Campaign.
someoneulove 9 月 23 日 下午 5:25 
10/10 mod. Sadly it is the cause of my startup crashing still.
Snotwasabi  [作者] 9 月 23 日 下午 4:13 
updated for 6.3.1
Please comment if you have any issues or suggestions
Mushroomancer 9 月 23 日 上午 10:02 
Good work on this mod <3 It's a must-have for my Bretonnia campaigns now.
Altus 9 月 23 日 上午 6:32 
Causes crashes after latest patch
Josch 9 月 23 日 上午 5:48 
This mod sadly stops the game from starting right now with the latest patch. The Crash report is as follows:

The following mods cause a crash to the Database:
!Blessed_Bretonnia_faction_overhaul.pack

The first invalid database record is
wh2_dlc13_skill_setemp_hunter_rodrik_I_anguille_0wh2_dlc13_s
kill_node_emp_hunter_rodrik_innate_06 in table
character_skill_node_set_items_tables
and pack file !Blessed_Bretonnia_faction_overhaul.pack

The application will terminate now.

Hope that helps in resolving the issue.

Thx for your great work man, I really like this mod.
urge9982 9 月 23 日 上午 3:11 
need update in 6.3.1
Cybernetic Organism 9 月 22 日 下午 7:51 
actually the 2 mods are just incompatible I think. the pegasus aerie being split doesnt allow upgrading to pegasus knight. but it's not your mod's fault I think
Cybernetic Organism 9 月 22 日 下午 7:36 
I tried combining the knight's path mod with your mod and they seem to work together but made the game much harder, some eg since you removed the tier 1 stable, upgrading to kotr requires tier 4 stable, crazy.

Also alberic's buildings doesnt seem to count for upgrading knights.
And then alberic only confederation option is acquitaine, they die very early on so not much use because it's behind all the other upgrade.
Snotwasabi  [作者] 9 月 22 日 下午 5:03 
It is normal. at the knightly chivalry level you unlock lance formation upgraded, which changes the ability to a passive.

ive said this before the lance formation is cool and the visual of it is unique to bretonnia so i personally just want to leave it on all the time.
Tsuana 9 月 22 日 下午 3:50 
Ah lovely. Was worried I was missing something haha. BTW (last question I promise) is it normal that my cav units automatically go into lance formation or is that just a random bug due to a buggy load? Cause my cavs all did that the moment I start battle.
*ERROR* 9 月 20 日 下午 11:52 
Ah ok, that's good to know.
Snotwasabi  [作者] 9 月 20 日 下午 11:37 
yes it will come back