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报告翻译问题






The submod is here:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3500194219
@AwDiddums
try this mod https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3170426598
Wulfhart currently receives an aversion debuff toward them, but Bretonnians in Lustria is more accepted than Imperial feels a bit odd from a lore perspective. Just a suggestion!
The forthcoming mod update is mainly neatening up data tables and making more building adjustments. There are also changes to the Green Knight, turning him into an army-ability battle summon.
The Green Knight can no longer be embedded into armies, but instead allows your forces to summon him in battle in whatever province the GK is in on the campaign map
Which mod is giving your new infantry lance formation?
Little question I have is: is it intended that I cant deactivte the upgraded lance formation when it's unlocked? My knights use it but default and I can't find the button to deactivate it.
It wouldn't be such a problem for cavalry units, but I have, from another mod I think, Infantry that is considered "knights". And well.. These guy now can't be put into a line. And it's an issue. ^^
Thanks again anyway <3
when the dlc comes out and i have to update the mod the armoury will be back along side a few other minor adjustments
I decided to check again. I couldn't find any information about the ship anywhere except the mod page and its discussions.
However, I did find several other references to the Bretonnian Fleet. For example, there's a mention of a Galleon that sailed with the fleet to Lustria. It would be a good idea to rename L'Ermite, if it's not too technically difficult and you have the time.
https://whfb.lexicanum.com/wiki/Jean_De_Florette
At a minimum, the problem with your name is that "Sous" essentially means nothing. And if you rename it, the name will have a lore basis.
This isn't the most important detail, and certainly not a criticism of the mod (adding the ship is a wonderful idea). I simply think that, if possible, it would be good to stay as close to the lore as possible.
May I ask where you got the name L'Ermite de Sous for Alberic's ship? I'm translating a mod and have been trying for a long time to find sources to accurately translate the terms, but I can't find any mention of town or province of "Sous" or even the ship itself.
For me, the ideal way for industry buildings to work is to convert them into a more trade focused; income boosting building. this would turn brets economy into one more similar to other factions - not a bad solution but not terribly exciting one either. although that solution would still be a step up from the current simple farm only income building.
The main thought tho is to have any additional income making buildings be supplementary rather than mandatory like in the vanillia fields+windmill combo
why not make the industry building boost the flat income from special resources in the region?
you could leave the base income of the building lower than the farms, but at least some special resources could raise it above it?
I also did the thing with the citizenry unit. works like a charm.
I was gonna add a citizenry unit which doesn't count to the peasant economy limit, and instead has its own limitations in the numbers based on urban center buildings.
pretty sure it's not technically lore friendly, but eh.
only problem is, that I don't really know how to do the unit caps.
Sorry if thats been asked before. Excited to start my 1st Bretonnia campaign and wanted to try TOW.
I’m having an absolute blast, thanks!
@jilano most likely a mod conflict, are you using any other bretonnia mods or big game overhauls?
Anyway, thx for your work bro
Please comment if you have any issues or suggestions
The following mods cause a crash to the Database:
!Blessed_Bretonnia_faction_overhaul.pack
The first invalid database record is
wh2_dlc13_skill_setemp_hunter_rodrik_I_anguille_0wh2_dlc13_s
kill_node_emp_hunter_rodrik_innate_06 in table
character_skill_node_set_items_tables
and pack file !Blessed_Bretonnia_faction_overhaul.pack
The application will terminate now.
Hope that helps in resolving the issue.
Thx for your great work man, I really like this mod.
Also alberic's buildings doesnt seem to count for upgrading knights.
And then alberic only confederation option is acquitaine, they die very early on so not much use because it's behind all the other upgrade.
ive said this before the lance formation is cool and the visual of it is unique to bretonnia so i personally just want to leave it on all the time.