Age of Wonders 4

Age of Wonders 4

MageHaven Gate
38 条留言
mourioche  [作者] 8 月 14 日 上午 1:19 
This mod is ok with Archon Prophecy.

Remark : Keep in mind that recruit godirs from your pantheon is locked on Story Realms.
(And it's simple : If you do not have the button "Hero Overview / Recruit from pantheon" in a game, then recruiting from pantheon is locked for this realm, as is the case with story realms. So this mod can't recruit from the pantheon either).
Renegat.38 5 月 4 日 上午 6:14 
Thanks a lot. Exactly what I was looking for. :steamthumbsup:
mourioche  [作者] 3 月 24 日 下午 2:28 
This mod is ok with the Ogre_beta update.
Psy^ 2 月 19 日 上午 7:33 
@Tyriwan from what i remember you can only recruit the ones that have the same afinities that you have. so if you have only Shadow +4, you can only recruit heroes who also have Shadow afinity from your pantheon.
Tyriwan 2024 年 11 月 24 日 上午 8:17 
Having same issue where I can’t recruit most of my pantheon heroes. One game I was able to use them all. The next? Only three. All are dragons. Do I have to remake all of them to have them eligible again? I read something about pantheon items making them unrecruitable? But some don’t have any. I tried re ascending them without the items and still didn’t work.
mourioche  [作者] 2024 年 11 月 22 日 上午 8:25 
Yep, it work with WoW.
I play with.
Loveless1987 2024 年 11 月 5 日 上午 8:26 
If this works like it says, I'll finally be able to get something other than the random nobodies available as heroes. I've never used it before, but if it worked in the tiger beta, than it should work in the WW live version, right?
mourioche  [作者] 2024 年 11 月 4 日 上午 10:55 
I've played 2 games with this mod and with the Tiger update (beta),
The mod is still ok with this update.
Note that with the Tiger update you can now recruit heroes from the pantheon, but this costs a lot of imperium, so this mod is less but still useful because pantheon heroes can be recruited by other means with this mod.
mourioche  [作者] 2024 年 11 月 4 日 上午 10:23 
Yes, that explains why pantheon recruitment is impossible, but not why the gate can't be built; or maybe story realm play disables the mod entirely... I don't know exactly, it depends on how Triumph have implemented this feature.
Either way... this mod can't be used in the story realm, that's for sure.
Nihinus 2024 年 11 月 4 日 上午 8:25 
I just realized that custom and pantheon heroes are disabled in all Story Realms, so that explains why I couldn't get this mod to work as I have mainly been playing SR. I feel a bit dumb now.

Altough I haven't tried it in yet in the second ER level where you are actually given one of your pantheon heroes via story dialogue. Maybe that means that custom/pantheon heroes are indeed enabled on that level. I must investigate this...
Last_Misadventure 2024 年 9 月 29 日 下午 11:34 
I ended up deleting all my ascended guys and using your other mod to get new ones quickly. Haven't had any issues yet.
I did avoid any unlock items but not certain that's still a problem. I create my new leaders with vanilla items then customize them via the in-game option, which I don't think is kept when they're ascended.
mourioche  [作者] 2024 年 9 月 27 日 上午 3:24 
Now all Godirs of my Pantheon can join, i only had to delete those who cannot from my pantheon, and re-ascend them.
For one of them, i deleted it from my pantheon while it was in a not finished game.
So its ascension after this game was done but with some informations kept while it was still ascended.
And this is tested : This ascension does not fixed the issue.
To fix the issue, i had to delete him, and then launch a game with a pantheon where he was not, and then re-ascend.

So the information who prevent a Godir to join is stored in the Godir record, not in the Pantheon records (or file).
mourioche  [作者] 2024 年 9 月 27 日 上午 2:18 
Well no problem... you spam, i spam too :)
It's annoying, of course, but there's a problem in the game...

"If your pantheon hero has any unlock-able item, they are ineligible for recruitment."
ok may be true, but this does not explained why i fix the issue in my rulers by delete them from the pantheon, and re-ascend them.

I'm beginning to believe Stephanie's explanation,
Not that the mod can memorise anything, that's impossible, but the game can and who knows what it does to the ruler or Pantheon files when you call a Godir.
Maybe it's tagging something somewhere, that I've implicitly ‘reset’ by un-ascend/re-ascending my rulers?
Last_Misadventure 2024 年 9 月 26 日 下午 7:21 
Sorry to spam, lol. It seems like there was a bug when the Dragon DLC released that prevented non-Dragons from being recruited as pantheon heroes. My ONLY recruit-able hero is an Eldritch Sov. so many the bug returned for the new DLC.
Last_Misadventure 2024 年 9 月 26 日 下午 7:18 
I found a post that suggest it has to do with "reward items" (from pantheon unlocks). If your pantheon hero has any unlock-able item, they are ineligible for recruitment.
https://www.reddit.com/r/AOW4/comments/153azfa/pantheon_heroes_recruiting_conditions/
mourioche  [作者] 2024 年 9 月 26 日 下午 4:15 
Just tested with an other dragon, this fixed the issue too now i can see him joining me as hero in new game.
Well, for me the issue is not on the mod...
mourioche  [作者] 2024 年 9 月 26 日 下午 4:03 
Well,
I do not understand what appen yet, but this is what i just tested :
- I have a pantheon with ~40 Godirs, several profiles : Champions, mage, dragon, eldrish...
- All of them can be called as heroes except 3 dragons (i tested all)
- I have 5 dragon, the 2 other one can be called as heroes so the issue is not about "dragon" and i thinks it has nothing to do with this.
- I took one of these 3 dragons, and deleted it from my pantheon, and then quickly re-ascend it
(I used my other mod for this https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3317384822)

=> Then i launch the game and then this dragon can now be recruted as hero like all other Godirs.

So delete the godir from pantheon and re-ascend it has fixed something in the record of this dragon.
I think there is an issue somewhere in the game, but it is not simple to make a clear report.
Last_Misadventure 2024 年 9 月 26 日 上午 11:32 
Thank you for your reply. It's unfortunate that a bug in the game may be limiting your otherwise super awesome mod.

I'll play around with my pantheon (maybe start a new one and see if that makes any difference). I may also see if I can get the game to always make all pantheon heroes available from turn 1--not fair or balanced but Power Fantasy goes brrrrrt!

I'll let you know if I discover anything interesting.
mourioche  [作者] 2024 年 9 月 26 日 上午 8:41 
@Stephanie : How godir are chosen is "simple" :
- I take all the available list, provided by the game (but it seems that this list do not contain all Godirs, for obscure reasons i have to found)
- From this list, i take 3 Godir at random.
- All 3 are randomly chosen, so i can have 2 time the same, or 3 time the same. If this occurs, i remove one (so this Godir stay, but one time and not 2 or 3 in the list). This is why sometime whe have less than 3 Godirs (this, and also because you do not have enough Godir available).
According to the 3th point, if you have one Godir available, it will appear because in a first time it appear 3 times, but i remove 2 of them. I never remove the first one who appear, only the 2nd one or the 3th.
mourioche  [作者] 2024 年 9 月 26 日 上午 8:07 
TEST 3 :
What i can said, it is that some Godir seems never join.
I just tested all my pantheon by make some available / not available.
All Godir come, but 3 of them never come.
There are all dragons, but it is not the critera because i have 5 dragons on my pantheon and the 2 other ones can join me.
=> So, it seems that some specifics Godirs do not join, never, and at this point i do not see why.
It seems that they do not "enter" in the game list of available Godirs, but i do not see why yet.
Perhaps its a bug in the game, or perhaps the game filter Godirs to make the list and exclude some of them, for an obscur reason.
The reason is not "dragon", i can hire 2 of my 5 dragons and no the 3 others.
mourioche  [作者] 2024 年 9 月 26 日 上午 7:46 
TEST 2 :
I made lot of heros available, and can call lot of them,
do not counted but i have 10 godirs in my pull, so there is no limit for the number, or if there is a limitation of number, this limit is greater so have no effect here.
mourioche  [作者] 2024 年 9 月 26 日 上午 7:44 
What i just see by a quick test (with mod modified to spell learned at turn 1 and no cost so i can can it infinite time at turn 1) :
Test 1 :
I reduced my pantheon to only 4 heroes, all others are leaders only, or nothing.
What i can said, if that only the first 3 heroes come, but never the 4th.
This 4th was used in a not finished game, but even with a game end on this game, it doe not come.
I defined a 5th as heros, the game continue to send me only the 3 first heroes
=> So first point: The heroe list is well redefined by the game on each game start, but do not include all available heroes.
The not included hero is alway the same, so perhaps this is something that has to do with this hero.
mourioche  [作者] 2024 年 9 月 26 日 上午 5:36 
... i do not see how informations could be memorized between several games... i use a random function to select heroes, in a list given by the game and (i think) established when the game start.
The hero list is done for each game, and is reseted for each game, by the game...
I'll make some test about this...
A question : when you start a second game, you have finished the previous one ?
This to see if pantheon somewhere remember these informations of heroes hired, but i do not think so...
I already made lot of test, with all the reroes hired, and several games on series (douzen, just few turns to hire all heroes - with cost reduced at 0 and spell learned at turn 1), and never saw this issue.
Stephanie 2024 年 9 月 26 日 上午 5:14 
I'm having the same problem. The first game where I used this mod, all my pantheon heroes were available. The second game i tried it, only one hero was available, and i noticed it was a hero i had never chosen in the first game.

The mod obviously must somehow "remember" which heroes you've chosen, else it would offer you the same hero the second time that you'd already picked. Problem is, the mod's memory is somehow "permanent", and not letting you ever pick that same hero again in any futre games. That's been my experience so far.

Right now, in a new game, after activating the spell and using it,I am being offered NO heroes, I have selected all mt heroes by now in previous games, and the mod's memory think i've already chosen them and thus will not let me choose them again.

Sounds like something that COULD be fixed, by examining how the mod "remembers" which heroes you've picked, and how it stores the information. Right now it's storing that info permanently, for me.
mourioche  [作者] 2024 年 9 月 26 日 上午 1:26 
@Saga : I don't know...
Story realm cannot be edited when started (when you launch it, the button "Edit" is not active).
In others games, if you switch OFF the parameter "Advanced settings / Game flow / Allow pantheon recrutment", then the building can be build and the spell casted but no hero will come, never... i tested this.
Story realms have several restrictions... may be something in story realm prevent the building, but i have no idea to explain this right now.
If you want to use the spell without the building you can reactivate the first trigger - i made it to test the spell alone. This trigger give the spell available at turn 1, with no cost. (the upgrade cost of the spell is somewhere else) but it is a form of cheat :)
mourioche  [作者] 2024 年 9 月 26 日 上午 1:05 
@Last_Misadventure : I don't know, there are several reasons why no one is available... And i've never see this issue (i tested a lot).
Watch if Godirs are tagued as "heroes" in the pantheon,
Also, if one is already in the game as a leader, he cannot come as heros (as you can tag them "both heros and leaders").
Have in mind that a game use a pantheon as it is registered when the game is created : If you modifiy your pantheon after starting a game this will have no effect on a game.
Saga 2024 年 9 月 25 日 下午 11:28 
Great mod! Do you know why it might not be working on the story realms? The building doesn't seem to show up at all during the second Eldritch story realm for whatever reason. To test things out, I removed the property requirement from the spell so that I can use it without the building, and it doesn't find any recruitable Godir. Everything works on normal games though.
Last_Misadventure 2024 年 9 月 25 日 下午 10:09 
Nice mod! Thanks!
It seems to work fine the first time, but on the second cast it says no one is available. I have 4 pantheon members set to hero (only). It seems to only pick the same one, as well (a eldritch sov.).
Am I doing something wrong?
Isidorn 2024 年 9 月 21 日 上午 7:08 
Just chiming in regarding transformations. It's the game's fault and has nothing to do with this mod. Recruited Godir will have all their transformations visable, even if they were hidden in the game they ascended from.
There's a mod called "Optional Cosmetic Transformations" that'll let you cast an alternate form of the transformation spell without the visuals. These work with ascenscion and will keep the Godir without transformations. The mod hasn't been updated in a long time though, so the transforms from the 2 latest DLC aren't included.
mourioche  [作者] 2024 年 9 月 18 日 下午 5:05 
I don't know exactly what the transformation visibility rules are, but I'm not sure you can change the visibility of ascended Godirs as you like, and certainly not in game.

Perhaps you use this transformation in your game and set it to no visible, but i'm not sure this have effect on Godirs who aquire this transformation in other game.

I already made a game with a called Godir, and its minor transformation appeear in the spell book as casted, but also the button for visibility was locked.
(This point is to be confirmed to be sure).
mourioche  [作者] 2024 年 9 月 18 日 下午 5:03 
Hello Atreies,

I'm having a little trouble understanding what you're talking about.

The only things that can be made non-visible in the game are transformations (not skills), and I'm scouring the wiki and I can't find any “infinite stirpe” skills or transformations.
Seeing that you're Italian I went to see if there was a deepl translation for that language and it says “an endless line”... are you talking about “Spawnkin” (because you're talking about “small size”)?

If so, this mod doesn't affect the graphical aspects of heroes, nor the rules governing the visibility of transformations... it does not touch these parameters.

Which means that if you bring in the same Godir by other means, you'll have the same issue that I can't and don't do anything about.
Atreies 2024 年 9 月 18 日 下午 12:42 
Hi, your mod is great. But there is a small flaw. The hero recruited in battle, does not keep hidden the skills that you had set as not visible. For example, if you had set not to make the infinite stirpe visible, he appears small on the battlefield.
judah 2024 年 9 月 18 日 上午 8:43 
i was just looking for a mod to let me make use of all my custom godir in a single match, this seems perfect, thanks for making it
Kingmaker 2024 年 9 月 17 日 下午 1:42 
Sounds good. "Godir Portal" and "Godir Portal Activation" would work perfectly then.
mourioche  [作者] 2024 年 9 月 17 日 上午 11:16 
And I'm open to feedback on the settings.
I think the build cost is correct and it's where it needs to be, it can be built mid-game, when you already have 3 or 4 heroes.
I think the spell cost is right... the 1st Godir is easy to call, the second costs a bit and the 3rd... I'm coming to the end of the game and I don't really need it, the game's over.
But this is a test I'm doing with “my” usual parameters: FFA, lots of AI in “brutal”, on medium or slightly larger but not huge maps.
Someone playing on huge maps would certainly have to use more godirs in their game than I do.
mourioche  [作者] 2024 年 9 月 17 日 上午 11:10 
Thanks for your remark Kingmaker,
It is easy to make the correction for the building name.. only the .mo file is to be modified for this.. no need to touch .acp and .rpk so no need to rebuild the mod.
I'll change that, in an updated version.

For the “summon”... I first created a stand-alone spell in my first version and called it “summon Godir”... but Godirs aren't animals or creatures you can summon... they come if they want to.
And the spell alone is a bit light for a mod,
And I didn't have a tome to put it in. I had originally put it in the generic tome, but that's not really where it belongs either.
So after creating the spell, I added a portal to build to obtain the spell, with the idea of seeing the portal you see in many game screens, but seen “from the other side” i.e. from a realm instead of magehaven; and from a mage's tower since it's inside...
Kingmaker 2024 年 9 月 17 日 上午 8:55 
Great idea. The English localization needs a little work though. I would just call the building "Godir Portal" because Godir is both singular and plural. I would call the spell "Summon Godir." If you'd rather keep it as is, the words should all be capitalized because it is a spell name, like so: "Godir Portal Activation." Well done, though. Excited to see how this works.
Ringwraith 2024 年 9 月 17 日 上午 7:46 
This is such a great idea. I love it. Well-done.