Project Zomboid

Project Zomboid

[B41/B42] Infection Scanner
85 条留言
SimKDT  [作者] 19 小时以前 
Allowed comments again in case anyone has reports regarding B42 MP, it's completely untested for it so idk if it'll work
Banza 3 月 11 日 下午 1:42 
I see the mod is compatible with npcs from the Bandits mod, but does this also include compatibility with the Week One mod? I've tried using the scanner on ncps during Week One but still only get the option to scan myself.
SimKDT  [作者] 2 月 15 日 下午 7:37 
._.
Matthew Shermann 2 月 15 日 下午 7:36 
is it compatible with the vanilla infection?
irrelevantredundancy 1 月 22 日 下午 1:41 
Thanks for letting us know! I hate having unknown errors floating around debug logs.
SimKDT  [作者] 1 月 22 日 上午 12:33 
Hmm that error you can ignore it won't brake anything, but I need to fix it
irrelevantredundancy 1 月 21 日 下午 6:57 
Hey buddy -- I ran across these two lines in the debug menu related to this mod:

WARN : Lua f:0, t:1737514449027> LuaManager$GlobalObject.require > require("TimedActions/InfectionScanner/ISInsertBattery") failed.
WARN : Lua f:0, t:1737514449027> LuaManager$GlobalObject.require > require("TimedActions/InfectionScanner/ISRemoveBattery") failed.

There are only four other mods loaded: MoodleFramework, Rest Taken Moodle, Stackable Planks, and What can I Craft?? (ver. Output Item)
SimKDT  [作者] 1 月 21 日 下午 5:00 
I'm already aware of it but thank you
Rachel L 1 月 21 日 下午 4:59 
Yeah, i meant that. According to a commenter in another mod:

As for the broken recipe mods issue, the fix for that is seemingly pretty simple. Just need to change all instances of the following in the scripts:

AutoLearn to AutoLearnAny
itemcount to flags[ItemCount]
SimKDT  [作者] 1 月 21 日 下午 4:58 
Not all recipes got changed, that has nothing to do with it. Just some few bits got changed, notably tags
Rachel L 1 月 21 日 下午 4:56 
All recipes got changed. So all mods with crafting recipes gor broken
SimKDT  [作者] 1 月 21 日 下午 4:53 
Ah yea of course my scripts bugged with the new changes
Rachel L 1 月 21 日 下午 4:24 
Bug:
21-01-25 21:17:27.845] LOG : General f:0, t:1737505047845> [craftRecipe] removing script due to load error = DismantleInfectionScanner.
[21-01-25 21:17:27.845] ERROR: General f:0, t:1737505047845> ExceptionLogger.logException> Exception thrown
java.lang.Exception: unknown recipe param: itemcount at InputScript.Load(InputScript.java:545).
SimKDT  [作者] 1 月 18 日 上午 9:46 
I see what I can do
KiwiMilkDecaf 1 月 18 日 上午 9:44 
Its a npc mod trying to replicate what npcs from indie stone would be https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3397396843
SimKDT  [作者] 1 月 18 日 上午 9:42 
What's that ?
KiwiMilkDecaf 1 月 18 日 上午 9:42 
Could support be added to Knox Event Expanded Npcs?
hades-84 ordum mundus glorimus 2024 年 12 月 22 日 上午 9:52 
yes
SimKDT  [作者] 2024 年 12 月 22 日 上午 7:56 
Be patient
hades-84 ordum mundus glorimus 2024 年 12 月 22 日 上午 6:12 
YES UPDATE 42
Six 2024 年 11 月 21 日 上午 11:16 
I meant more for future: B42 and after - anticipating friendly NPC's for your base.
SimKDT  [作者] 2024 年 11 月 21 日 上午 9:17 
@Sigma
The mod works with Bandits in-case you're interested for that
Six 2024 年 11 月 21 日 上午 7:56 
Would be great for eventual vanilla NPCs
SimKDT  [作者] 2024 年 10 月 11 日 上午 11:01 
Haha we wanted some clothings close enough to FEDRA outfits as we haven't released those yet
Jordanal 2024 年 10 月 11 日 上午 10:13 
Great mod mate! And yer repping the Flecktarn stuff xD Bonus! 11/10
IronLungs 2024 年 9 月 26 日 上午 9:43 
Really been enjoying this mod along with your susceptible overhaul
SimKDT  [作者] 2024 年 9 月 24 日 上午 6:57 
Yes you can translate everything. It will require you to push a fork from thr Github of the mod
Vhanak 2024 年 9 月 24 日 上午 6:02 
when scan i see 4 text i can't translate because doesn't appear in the context menu, the text is scanning, target of scan and positive, negative, for example when scanning myself, its possible change this?
SimKDT  [作者] 2024 年 9 月 24 日 上午 5:14 
Yes you can
Vhanak 2024 年 9 月 24 日 上午 4:22 
thanks for your mod, can i translated to my language and shared with the community?
bkgarner00 2024 年 9 月 21 日 下午 6:48 
appreciated the mod me and a few buddy where just looking for something like this.
SimKDT  [作者] 2024 年 9 月 21 日 下午 3:34 
The spore zone bip is particularly satisfying too
SimKDT  [作者] 2024 年 9 月 21 日 下午 3:34 
The bip is satisfying lol, at least a bit of reward for checking if you'll die in the next 48 hours or not lmao
MrCombatGiraffe 2024 年 9 月 21 日 下午 3:32 
pretty cool mod, ima toss it on for my next game. :D
hope the blip beeper scanning sound is satisfying :tobdog:
SimKDT  [作者] 2024 年 9 月 21 日 上午 11:17 
@am'z
I mean, I like the idea, if you just mean like a circle with the item in there yeah. If you mean a screen display, I won't do that tho
am'z 2024 年 9 月 21 日 上午 9:21 
I just got an idea... xD... maybe an UI like the gas masks from susceptible have? But at this point its just wishful thinking.
scorpionblue 2024 年 9 月 21 日 上午 4:33 
IM NOT INFECTED
SimKDT  [作者] 2024 年 9 月 20 日 下午 4:58 
No there was never an official modpack for TLOU
blevins 2024 年 9 月 20 日 下午 4:51 
There used to be one (a modpack) linked to your mods. I'm pretty sure it was the TLOU Infected. Had a bunch of mods in it like 10yr and such if I recall correctly. One of the links to it is broken too.
SimKDT  [作者] 2024 年 9 月 20 日 下午 4:49 
what TLOU modpack ?
blevins 2024 年 9 月 20 日 下午 4:31 
Yo. What happened to the TLOU Modpack?
cznorton2 2024 年 9 月 20 日 下午 4:22 
Omg it's literally the one from tlou :O :steamhappy:
MalikChildish 2024 年 9 月 20 日 上午 6:28 
Love this!
am'z 2024 年 9 月 19 日 上午 6:09 
@Sir Doggy Jvla
The new features work like a charm. Amazing work.
pgames-food 2024 年 9 月 18 日 下午 5:22 
ah i did, but admittedly with only 1 coffee :) its ok i'll find out soon enough, thanks :)
SimKDT  [作者] 2024 年 9 月 18 日 下午 4:47 
@pgames-food
Did you read the modpage ?
pgames-food 2024 年 9 月 18 日 下午 4:42 
hi this mod sounds cool :) can i check as a solo player with an existing game, what did you mean by we can change scanning modes?
Axvll 2024 年 9 月 18 日 下午 12:34 
@Sir Doggy Jvla thats fair, the moodle thing would be a bit annoying. I thought maybe it could be used to determine how long you have left before infection. Like it go from level 1 to 4 and 4 being imminent turning. Still though the fact that it can be attached to belts now is awesome! Thank you for making such a cool mod! <3
SimKDT  [作者] 2024 年 9 月 18 日 上午 9:46 
@Sane
Yeah I guess
Sane 2024 年 9 月 18 日 上午 9:35 
can u make compatibility with They Knew mod, so we can find scanners in hazmat zombie corpses?