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To use them effectively they seem to benefit from being isolated away from fortifications or other turrets. I wish there was a bit more of a deadzone where shells wont land and explode.
以及似乎容易痛击友军?会出现打中距离炮台10~15格左右的友军而非50格开外的敌军的情况
Checked in both vanilla and CE, unable to reappear. The initial suspicion is Mods conflict.
在原版与CE环境下进行了测试,无法复现问题,初步怀疑为模组冲突。
Blueprint_Turret_HeavyAutocannon1692028:
System.NullReferenceException: Object reference not set to an instance of an object
[Ref F7ED9879] Duplicate stacktrace, see ref for original
而且也放不了新的蓝图了一选你这个mod的炮台游戏ui就没了游戏就卡住了
XML error: Duplicate XML node name consumeFuelOnlyWhenUsed in this XML block: <li Class="CompProperties_Refuelable"><fuelLabel>Surplus ammo</fuelLabel><fuelGizmoLabel>Surplus ammo</fuelGizmoLabel><outOfFuelMessage>No ammo</outOfFuelMessage><fuelFilter><thingDefs><li>Uranium</li></thingDefs></fuelFilter><fuelCapacity>30</fuelCapacity><fuelMultiplier>0.2</fuelMultiplier>1</initialFuelPercent><showFuelGizmo>true</showFuelGizmo><minimumFueledThreshold>1</minimumFueledThreshold><consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed>true</initialAllowAutoRefuel><targetFuelLevelConfigurable>true</targetFuelLevelConfigurable>20</initialConfigurableTargetFuelLevel><factorByDifficulty>true</factorByDifficulty><consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed><fuelIconPath>UI/Overlays/Barrel</fuelIconPath></li>
其次就是rocketman也有报错,去掉了就恢复正常了!
谢谢啦,mod很好用,对付大波敌人更好用