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报告翻译问题






Actually I'v been playing this mod with google translate. and that's good enough for me to understand how this mod work. I think all we need to do was just "polish" the work that google translate have done.
So if u need any help on translate this mod in to Chinese, Just contact me on steam! I will be glad to help.
我们想要中文
hmmmmmmm
When a hut is destroyed, the pop cap increase they give isn't reduced from your population, meaning if an enemy keeps destroying your huts and you keep rebuilding them, you can make virtually infinite sized armies with just a couple huts built.
I noticed farmers randomly teleporting across the map when units with knockback were attacking the mill, meaning you get free untargetable, invincible scouts/snitches as they slowly walk back towards your base.
Otherwise, great mod so far!
Your concerns about only the capital having military buildings will change next update, because of the introduction of military bases.
Also I do like the idea of teleporting units. And with Miko and healer yeah it's a primitive system I'm going to keep trying to improve it, I hope whenever their talents come out it will improve them a lot.
Also with the shift+click I think it's maybe because it's an action and not a unit product. The portaits required me to use actions instead of simply producing units. Sorry, but thanks for the review!
Little teaser for next update
But the name of the next update is Sea Of Fire Ants
It brings fresh mechanics to the game and overall leaves me interested to see where this can go.
Most things just feel quite right; Art styles, progression, mechanics.
On larger maps it is somewhat annoying that only your capital has military buildings; Units have to travel quite far. Alternatively, adding something like a portal that transports units between bases maybe.
And the way the healer and Reimu barrier maiden work is innovative, but clunky.
A lot of micromanagement to make sure they support the units that need it.
Worse with the barrier maiden, as the healer won't try to heal units at full health, the shield will happily try to give shields to the same unit forever. Probably just how the base game works, which is unfortunate.
Not found any bugs so far. Well I can't shift+click to add 5 units to the queue at once, (only adds one) but I don't know if that is a bug.