Barotrauma 潜渊症

Barotrauma 潜渊症

Bioshock Plasmids
32 条留言
Havel L. Krik 2024 年 10 月 22 日 上午 8:32 
I like the change to the Crawler Plasmid, it makes summoning one easier.
Havel L. Krik 2024 年 10 月 22 日 上午 8:32 
Damn.
ПΛПО Dragoon  [作者] 2024 年 10 月 22 日 上午 3:00 
Yeah I can't fix it, so I just added an extra shot
Havel L. Krik 2024 年 10 月 21 日 下午 3:45 
It seems that with the first shot of Sonic Boom (0 or +1) does not register, and just wastes Eve.
Havel L. Krik 2024 年 10 月 20 日 下午 10:57 
I think something is wrong with the Workshop. I just checked the update and the sprites are still missing. I restarted the game after updating as well as re-installed the mod, but nothing has changed. I just checked and the Adam Vial and Eve Hypo don't have sprites either.
Sorry to give nothing but bad news.
Havel L. Krik 2024 年 10 月 19 日 下午 11:09 
No, none are.
ПΛПО Dragoon  [作者] 2024 年 10 月 19 日 下午 7:02 
Thats odd. Are the rest are showing up though?
Havel L. Krik 2024 年 10 月 19 日 上午 5:16 
The sprites for Electro-Bolt and Eve Hypos (as far as I've tested) are not shown, despite relaunching the game and reinstalling the mod.
Havel L. Krik 2024 年 10 月 3 日 下午 5:56 
Yeah, he said the same when I talked to him about your Plasmids.
ПΛПО Dragoon  [作者] 2024 年 10 月 3 日 下午 5:49 
I've worked with that guy. And used some of that code in other mods. There is good and some issues in there. He was trying to help me with the sonic boom issue.
Havel L. Krik 2024 年 10 月 3 日 下午 5:26 
The Mod - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3054975910&searchtext=tech+armor

I believe that the Active Effects will be a perfect starting point for each plasmid.
ПΛПО Dragoon  [作者] 2024 年 10 月 3 日 下午 5:03 
I said there are several that materialize visually on both hands. For example you can see the veins pop of for the insects. The player only uses 1 hand for the effects in game, but it's on both.

They needed it that way for the sake of dual wielding, which they wanted to do but didn't in the first one.

What mod you like me to look at? And sure Ill be updating soonish. I hit a snag with the sonic boom one that I'm currently working on fixing.
Havel L. Krik 2024 年 10 月 3 日 下午 3:59 
Also, I'd be more than happy to Stress Test the new Plasmids, and give a full report.
Havel L. Krik 2024 年 10 月 3 日 下午 3:53 
But there are no Dual Handed Plasmids in either Bioshock One, Two/Minerva's Den, Infinite/Burial at Sea. It's always been "Left Hand is Magic Hand", unless you are referring to your plasmids and not Bioshock's. Of course this is all technicality.

Also, if I may, I'd like to suggest a mod, of which, you can use/alter some of its effects for your plasmids.
ПΛПО Dragoon  [作者] 2024 年 10 月 3 日 上午 11:49 
hmmm when I originally made this mod I didn't know much about coding. I could definitely do a remake of some of the plasmids. I could def see Electro-bolt being made that way.

However I will not be restricting them to the left hand. That doesn't make sense to do here, and was only done as a visual game-play mechanic. I know dual-wielding may be a concern but there are some plasmids that do have a dual arm/hand visual effect.
Havel L. Krik 2024 年 10 月 3 日 上午 1:15 
Is it possible to makes these Plasmids similar to the ones in Bioshock?
Can only be equipped in left hand.
Each level has a unique function:
Electro-bolt (single target stun/minimal burn over time)
Electro-bolt 1 (A.o.E Stun/moderate burn over time)
Electro-bolt 2 ("Unlimited Power"/stun-lock)

Just wondering.
Havel L. Krik 2024 年 9 月 15 日 下午 10:39 
Thank you.
ПΛПО Dragoon  [作者] 2024 年 9 月 15 日 下午 8:19 
I only updated the incinerate ones, as I thought you meant those ones had the issue. I'll check on all the plasmids.
Havel L. Krik 2024 年 9 月 15 日 下午 5:06 
Oh, I think the fault is one me then. It's not the case for just the Incinerate Plasmids, it's the case for all of them. I've been using Electro Bolt mostly.
ПΛПО Dragoon  [作者] 2024 年 9 月 15 日 上午 10:47 
Did you update? The affect now directly comes from the hand it's not a insta huge fire it builds up. When you look at your hand you see the small fire building up from it.
Havel L. Krik 2024 年 9 月 15 日 上午 7:31 
Hey, were you able to fix the hand problem? I'm firing and the effect happens a few inches past my hand.
ПΛПО Dragoon  [作者] 2024 年 9 月 14 日 下午 1:42 
Don't know which is "better" but I've seen his, it's cooler
Havel L. Krik 2024 年 9 月 14 日 上午 4:34 
Aren't I the deciding vote on that?
ПΛПО Dragoon  [作者] 2024 年 9 月 14 日 上午 4:13 
Your crawler summon will still be cooler then mine
DefaultString 2024 年 9 月 14 日 上午 2:11 
How dare youuuu!
ПΛПО Dragoon  [作者] 2024 年 9 月 14 日 上午 1:05 
It was more of curious if it could have been fixed sooner
Havel L. Krik 2024 年 9 月 14 日 上午 12:33 
My boys, they live!
I have a big smile on my face, thank you for making this standalone.
Europa, here we come.
Havel L. Krik 2024 年 9 月 14 日 上午 12:19 
Splendid and yes.
I just stated it hear because if it can be fixed, why shouldn't it?
ПΛПО Dragoon  [作者] 2024 年 9 月 13 日 下午 11:41 
All issues fixed
ПΛПО Dragoon  [作者] 2024 年 9 月 13 日 下午 11:07 
Ah I know what the problem for the crawler and fire. That'll be fixed in a minute.

For the hand thing. Did you not use the plasmids in the other mod, before hand? (genuinely question)
Havel L. Krik 2024 年 9 月 13 日 下午 10:17 
So after some testing, here's what I found.
When firing Plasmids, the starting point of the effect does not start at your hand.
Incinerate Plasmid +1 & +2 do not have visual flames when fired (warning displayed in console)
Any attempt to use the Summon Crawler Plasmid was met with errors from the console (unable to test).
Havel L. Krik 2024 年 9 月 13 日 下午 9:41 
I need to play through Bioshock again.