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报告翻译问题






So we couldn't progress but the map was really fun until that dissapointment.
on another note, my doctor has diagnosed me with a terminal skill issue.
it woulda been alot easier at the end with max ammo drops but im guessing they were disabled, went alot of rounds without seeing one.
10/10
[*]Fixed a bug where you can use "Anywhere But Here"Gobblegum to bypass the second Gum step.
[*]Tweaked starting Firing Range triggers.
[*]Added an Fx when a gum is distributed from the machine.
[*]Misc Mapping Fixes.
[*]Fixed an issue where you can place the Summoning Keys whitout actually owning them.
[*]Tweaked Zombie Pathing in Zombie Tag Area.
[*]Tweaks/fixes for Zombie Tag gamemode.
[*](Coop) Now only one player have to complete Green/Red Light to win.
[*]Added more mantle spots.
[*]Reduced Entities count to prevent from G Spawn crash.
[*]Remplaced Katana by the Mannequin arm (Zombie Tag).
[*]Added RayGun MK2.
[*]Added Raygun.
[*]Added a Restart Game option at end screen.
[*]Added a Loadscreen.
[*]Added Weapon Center Reticle.
[*]Added Hitmarkers.
@DeadmenShiro Make no sense ?? It's literally the map context lol "Synth Dream" wich is yourself being trapped in your own dream. And honestly interaction with 2 trigger isn't the difinition of frustration in my opinion, too bad you didn't liked the map because of 2 triggers.
I wilI make intro GUIDE then i guess, sorry about that :/
The spawn room could have a small EE or something, but it's a cool idea and it does fit in with the story of the map.