Crusader Kings III

Crusader Kings III

AGOT: Minor House Flavour Fix
84 条留言
Josh Twist 10 月 14 日 上午 8:56 
Thank you for your service
Bloodraven 8 月 16 日 下午 9:41 
@Fizbun but what about the Royce Lamentation decision?!
Gabol 7 月 18 日 下午 2:00 
What the ♥♥♥♥.
Fizbun  [作者] 7 月 17 日 上午 11:53 
This mod is doing much of the same: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3522779004

Now I can finally take peace and NOT update this mod hehehehe
Cpl.geckell 7 月 10 日 上午 11:40 
Same issue here. The initial artifacts generated in the game seem fine but after a while (usually after the game is saved, closed and loaded again, but I can't confirm that) all new artifacts have blank icons and don't generate 3D models. Oddly enough the original generated ones, like ones created at the beginning of the game, remain totally ok, it's only newly generated ones
Huitzi0 7 月 9 日 下午 8:43 
I believe this mod makes artifact icons bug out
Eber 7 月 6 日 上午 10:10 
@ireeny They are.

@Flame Hashira I appreciate it. My mod will have 5 houses in the stormlands with some legacies and a MAA retinue. I'll add more as time goes on.
Ireeny 7 月 6 日 上午 12:51 
I think the Bolton legacies maybe conflicting with the new one added by the official mod?
Flame Hashira 7 月 1 日 下午 9:09 
@Eber I was looking into making an MAA specific mod for the Stormlands to give them some love, even if I could add everything I wanted I have no way to make the art since I'm a dud and Ai isn't helpful so I'm dead in the water. Goodluck with your attempt, pretty stoked for it if it comes through. I've been trying to learn more about modding so if you need any help let me know.
Fizbun  [作者] 7 月 1 日 上午 5:07 
I'll look into that.
The original submod adds different families as well so it might be intended in that regard. Maybe original mod added new families to add some flavour.
dev1LjAn 6 月 30 日 下午 8:45 
i think the mod also causes some houses to dissapear, for example, the paynes and their vassals and the leffords and their vassals.
Fizbun  [作者] 6 月 30 日 下午 2:13 
Yeah I did notice the MaA's are a bit borked but nothing too gamebreaking. Also could look over some decisions - why does it scream "DEBUG_I_HAVE_MORE_GOLD_TRIGGER", like jeez man, we get it.
Flame Hashira 6 月 29 日 下午 11:18 
@Fizbun I believe specific MAA's for houses of this mod have their pictures reverted to a generic one, unsure if it's this mod but I have no other MAA mods except armies of Westeros and the Knignts mod related to it.
Fizbun  [作者] 6 月 27 日 下午 4:59 
Is there anything even broken here? I am quite unsure now.
Eber 6 月 20 日 上午 9:01 
I'm actually creating a new mod that is inspired by the Minor House Flavor mod that will include legacies, events, decisions, new MAA retinues, and artifacts.

I just wanted to say that I appreciate what Fizbun has done to keep up the mod, even if the new update has broken some of the scripts.
JamesS1009 6 月 1 日 下午 2:51 
Any plan for an update?
Fizbun  [作者] 5 月 10 日 上午 5:57 
This should come after. Although it might now be broken again.
LiM 5 月 9 日 下午 12:57 
Hello. Maybe someone can tell me what the problem is. I'm loading this mod together with the main minor house mod, but the bug with the lands of Westeros remains. Maybe I need to follow some correct loading order?
MK Black 5 月 9 日 下午 12:05 
Not really, there's a lot of broken stuff. Just wait for Fizbun's next burst of motivation, likely around the time he gets back into CK3. I don't see the original modder ever coming back though, his own Discord is a ghost town. I'm still part of the server and check back in every so often, but there's never any new activity.

Such is the fate of smaller mods though, it all comes down to one person's level of motivation. I just hope Cyberxkhan stays motivated for a long time, his mods are invaluable to the CK3 community. But it's crazy to think how much would be lost if just ONE guy quits modding. Minor House Flavour is a smaller example of this but the content present is still quite valuable to many of us AGOT players. This was basically our RICE in a sense.
SmS Laurens 5 月 9 日 上午 11:35 
Does this still work?
Kawop 5 月 6 日 下午 11:46 
@Fizbun : Thanks for taking this one upon yourself. :crusader_helmet:

-----

Since the original mod hasn't been updated in a while and the OP hasn't been active on Discord, we can only hope that another brave soul picks it up or that it eventually gets integrated into the AGOT main mod.
Thread 5 月 6 日 下午 1:59 
Thanks for keeping it updated as long as you did. I wish it were added in main mod
Fizbun  [作者] 5 月 6 日 上午 10:31 
Fellow Kings, I am so tired, someone else please do this.
GodFear 5 月 1 日 上午 11:09 
plz update
Ilijas 4 月 15 日 上午 3:36 
Can we expect an update?
Thank you in advance.
Pleda 4 月 14 日 上午 11:41 
I was impatient so I went in the mod files and found the problem. The building has a religion "flag" in the original file. To fix it manually go in the Minor House Flavour folder and find the file:
00_agot_special_buildings_MHF

In there search for "sept" and sweetport sept should be in front of you. Now just delete everything there about religion. Should look like this after:

can_construct_potential = {
building_requirement_tribal = no
}

cost_gold = 1000
Pleda 4 月 14 日 上午 11:08 
Sweetport Sept is broken btw. Says the holder needs to be muslim, christian or consider it a holy site. Dunno if thats something this mod usually fixes but yeah. Throwing it out there
echo1911nm 4 月 10 日 下午 10:13 
is house forrester updated?
OleG 4 月 9 日 上午 9:51 
house celtigar mode added?
Fizbun  [作者] 4 月 9 日 上午 8:16 
I'll look it over by the weekend, thanks Hugh!
Hugh 4 月 9 日 上午 5:50 
House Lefford in the Westerlands busted? Paramount has their titles
[SN]Mike28282 4 月 6 日 上午 7:01 
Hi!

Currently testing it and it doesn't crash at the start nor when starting a new game, so this should work with the new update!
Strelok 4 月 5 日 下午 9:51 
Does thos need an update?
tonsera 3 月 26 日 上午 5:26 
Still works with last AGoT update?
Fizbun  [作者] 2 月 26 日 下午 5:03 
It should be fine. Nothing related to this submod got changed from the main mod I think.
carlosa_512 2 月 23 日 下午 4:54 
Does this need an update?
Fizbun  [作者] 2 月 18 日 上午 7:51 
House Bricker can continue suffering until the next major thing breaks. But I'll take note.
Bubbeleld 2 月 7 日 上午 6:39 
Will you fix house bricker as well?
Fizbun  [作者] 1 月 30 日 下午 12:13 
Yes :spyro:
MK Black 1 月 26 日 上午 2:44 
Yes
Glaedr 1 月 26 日 上午 1:41 
Do you need the original mod as well?
Fizbun  [作者] 1 月 20 日 上午 5:01 
time travel
iGeo 1 月 19 日 上午 9:53 
Why does the mod says it's for the version 1.4.2.2 of CK3? lol
MK Black 1 月 13 日 上午 11:29 
Thank you for the update!
dev1LjAn 1 月 13 日 上午 8:21 
thanks for the update
Fizbun  [作者] 1 月 13 日 上午 7:44 
Updated
dev1LjAn 1 月 12 日 下午 2:09 
please, update the mod, various lords lose their titles and a bunch of independant counties.
Yeetus The Mighty 1 月 12 日 上午 10:26 
Needs, an update, breaks a few stuff, independent counties all over Westeros.
Lomina 2024 年 12 月 23 日 上午 12:35 
Idk, it doesn't provide the prompt that lets you restore, you build all the ruins and required stuff and it doesnt restore.
Fizbun  [作者] 2024 年 12 月 22 日 上午 11:41 
I wonder if the Ruin mechanics got reworked again and all the history files are now wrong, again.