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this happens when facing the doors hot side to planetary atmosphere ( did not try to turn it around)
using StationeersMods 1.0.32.0
Reverting back to v1.0.22.0 should get you going until this is updated to v1.0.25.0.
https://github.com/jixxed/StationeersMods/releases
https://discord.com/channels/1062451281911890021/1227196772804329524
Bothered their support right away and everything is saved in a unity project. Fingers crossed...
No notification no nothing.
Just gone
And, yeah, when I was trying to decide on numbers, they felt about right.
The values I set (which WIKUS may change) are minimum power draw of 100W + 10W per KPa difference (rounded up), up to a maximum of 50KW.
If you could figure out how to read the "color" variable... you've already got the shield going red when it's locked. So maybe using the same method you used for that.
If you've had to add specific frames of animation to change the shield color, then perhaps add new frames for every color and then make it pick the color based on the "color" var instead of the "lock" var.
If the user wants it to go red whenever they lock it, it's 1 extra line of IC code. But doing it this way would mean complete freedom of choosing whatever color want whenever you want it.
A couple of suggestions I have:
Could you add a settable "color" variable (like what's used for LEDs)? If you could still keep the paintable frame that would be awesome (so you could paint the frame to a given color and then using an IC you could set the shield color to whatever).
Second suggestion, I play with the Creative Freedom mod... and while messing about with the forcefields, I've found the I can place a forcefield with the connector in one direction and overlap it with a door facing the other way. Then using some IC code I've made a shield that only turns on while the door is open. Could you add a "door variant" of the forcefield? So it has a door that opens and closes like normal, but whenever the door is open it activates the shield automatically?
I am currently play testing this one to see how much biofuel/deepmining/rocketmining is needed to operate several of them. A single solid fuel gen (absolutely overpowered imho) should be able to power two and a half forcefields as it outputs 20kW on demand.