Stellaris

Stellaris

ESSS | Extra Starting Star Systems
42 条留言
JP 10 月 27 日 下午 8:02 
@Satan Graveyard sorry it's an issue on my end. I had already re-installed Stellaris before making that comment but it turns out some mods I already uninstalled were still being applied.
Satan Graveyard  [作者] 10 月 22 日 上午 6:31 
@JP

No, I've just tested and there's no such issue on my end. Any other mods you're using/
JP 10 月 22 日 上午 12:27 
Anyone else having an issue with nemesis not showing a black hole?
EclipseYumm 10 月 19 日 下午 7:35 
Will this be updated for 4.1?
DanielAir 7 月 13 日 上午 6:04 
There's a mod called "OP capital systems in the wild" that does exactly that. I think you could take a look at it and even use the code.
Satan Graveyard  [作者] 7 月 13 日 上午 1:49 
@DanielAir, that was the initial idea, but I am still not quite sure how to do that. To be a bit more honest - I am actually being quite lazy. I'll try implementing that later.
DanielAir 7 月 12 日 下午 1:10 
any chance of a version that adds a chance of these systems spawning in the wild during galaxy generation?
Nyx (She/Her) 6 月 20 日 下午 4:29 
sick, thank you
Satan Graveyard  [作者] 6 月 20 日 上午 5:32 
@Nyx (She/Her) No, but all you need to do to make it compliant is replace all 'generate_empire_home_planet = yes' lines with
'generate_starting_pop_and_buildings = yes'
Nyx (She/Her) 6 月 19 日 下午 1:27 
is this mod still compatible with 3.14?
Toast 6 月 12 日 上午 5:33 
Ah okay! Thats good to know, would be interesting if it gave engineering research or had wrecked ships. Either way the system still looks cool af
Satan Graveyard  [作者] 6 月 11 日 下午 9:59 
@Toast, it doesn't.

The only systems that add anything are Quintuple Star System (It has a custom icon) and Extrasolar System (Custom icon).

Other systems have their effects outlined in the effects tab.
Toast 6 月 11 日 下午 7:04 
i wanted to ask if the apocalypse system adds anything besides visuals, so far loving the mod was just curious
nickwest 6 月 5 日 上午 8:11 
Can you add a starting system with a size 70 or 75 starting system that just came out of a shroud storm? The idea behind it is that the species went through a massive shroud storm that changed there planet into a mega planet
christophercarter408 6 月 4 日 上午 6:13 
Are you planning on adding any more systems?
dynosina 5 月 12 日 上午 2:05 
Thank you
Satan Graveyard  [作者] 5 月 10 日 上午 6:28 
@hydra

What do you mean?
Red Skull 5 月 10 日 上午 6:27 
@Satan Graveyard thank you, what happens with massive planet stuff?
Satan Graveyard  [作者] 5 月 10 日 上午 6:18 
@dynosina
@JP
@hydra

done
Satan Graveyard  [作者] 5 月 10 日 上午 5:45 
Oh, nvm, it's one line code change.

I'll roll out a hotfix promtly.
Satan Graveyard  [作者] 5 月 10 日 上午 5:35 
I'll probably wait until they actually finish hotfixing the mess that is 4.0.

Also doesn't help that my current build has a few unfinished systems I either have to finish in time, or remove before updating the workshop mod.
dynosina 5 月 10 日 上午 1:20 
It was working for me with 4.04, now its not working anymore, i have no idea whats different now
Red Skull 5 月 9 日 下午 4:36 
Take time with update, love the nemesis system
Satan Graveyard  [作者] 5 月 8 日 上午 12:50 
Oh, is it not working on 4.0?

I'll look into this.
JP 5 月 7 日 下午 7:56 
Has anyone managed to get this to work for 4.X?
Ciaphas Cain 4 月 14 日 下午 12:15 
Oh ok, nice one!
Satan Graveyard  [作者] 4 月 14 日 上午 10:37 
@Mortarch of Blood

This probably wouldn't work well with real space. From what I remember (haven't played with Real Space in years), Real Space changes vanilla mechanics in regards to systems and planets.
Ciaphas Cain 4 月 14 日 上午 4:38 
Is anyone using this and real space? Or does it require a patch?
Quote 2024 年 11 月 3 日 上午 5:09 
This is really well-done, so much interesting premises possible thanks to this mod!
MintMangoz 2024 年 10 月 4 日 下午 12:53 
add Extrasolar System + Massive Planet as a starting system? Like a system with only a 50+ planet inside it
Crazzlo 2024 年 9 月 16 日 上午 8:01 
Yep I can see them now as well
doctornull 2024 年 9 月 14 日 上午 11:27 
Nice, now I can see all the embeds.

Thanks for fixing!
Satan Graveyard  [作者] 2024 年 9 月 14 日 上午 4:49 
@CreeperGriff
@doctornull

I think I've fixed the images, but I am not certain. Could you double-check for me?
Thanks in advance.
Satan Graveyard  [作者] 2024 年 9 月 13 日 上午 8:55 
@Mustard man

I tried one, but it was meh and severely lacking, so I just did it myself by coding in planets and systems manually.
Mustard man 2024 年 9 月 13 日 上午 8:50 
is there a app you used to make this
Satan Graveyard  [作者] 2024 年 9 月 13 日 上午 8:48 
:thinking:

Might be an issue with the hosting website I've used. I couldn't find a way to upload the images to Steam as screenshots.

Will see what I can do.
doctornull 2024 年 9 月 13 日 上午 8:12 
Firra looks cool but the other emebdded pictures don't show up for me, too.


The systems sound good enough for me to try blind anyway :) but it's not just Griff who can't see the embeds.

The top-area preview pictures work fine, it's just the embeds.
Satan Graveyard  [作者] 2024 年 9 月 13 日 上午 6:46 
@CreeperGriff

What do you mean by this? Pictures work fine on my end :thinking:
Crazzlo 2024 年 9 月 13 日 上午 4:33 
Hey so quite a few of the pictures don't work, other than that this looks rather interesting
Boom 2024 年 9 月 11 日 下午 11:07 
absolute peak i hope you keep making these
Satan Graveyard  [作者] 2024 年 9 月 10 日 上午 6:22 
@0zzymandeus

I am not sure if the randomly generated AI empires use these, as I do not know how they spawn.

That being said - primitive civilizations definitely do not use these. Vanilla Stellaris technically has 2 copies of every starting system - one for default empires, and one for pre-FTLs. My mod does not have pre-FTL versions of the systems.
REDbeard 2024 年 9 月 10 日 上午 6:18 
Aw hell yes. I've been dying for a mod that adds variety to starting systems. Do randomly generated AI empires or primitive civilizations make use of these?

I'm really keen to use this. Hopefully some more people follow suit so we can provide you enough feedback to patch bugs and keep the mod updated.