Barotrauma 潜渊症

Barotrauma 潜渊症

RRR Armaments
244 条留言
booper02 10 月 3 日 下午 10:38 
considering theres now an official patch for it, and that it seems more appropriate to be left to personal taste, should the helmets for the protectorate and marauder helmets be left as they normally are, and instead just let that patch fill that role
BaskinTimi 9 月 17 日 下午 1:59 
also this is technically the main EArmaments mod issue but Coalition combat fatiuges give more materials when you deconscruct compared to Coalition Fragmantetion suit,
The funny part is that Combat fatigues are literally one of the crafting items for Frag suit xD
so a down tier item gives more tools on deconscruct than the high tier item which is funny asf
Destroyer1104  [作者] 9 月 17 日 上午 7:40 
Should be fixed in newest update
BaskinTimi 9 月 17 日 上午 6:27 
You seem to have changed the elite weapon spawns but Infiltrator covert assault rifle is still not on the shop :D,I even visited a military outpost and gun trader had every other weapon except the Infiltrator covert assault rifle
(Like vanguard oppressor assault rifle,Infiltrator oppressor battle rifle,all the vanguard and infitrator armor sets etc.)
It makes me sad because i am craving for that weapon
BaskinTimi 9 月 7 日 下午 3:33 
Basically Infiltrator Covert assault rifle is not available at all on shops,literally not visible,but its magazines are buyable,and also the Coalition counterpart of it(The veteran SMG) is buyable too with magazines
Destroyer1104  [作者] 9 月 7 日 下午 3:04 
They can be crafted by anyone instead of being a talent locked recipe
ALICE 9 月 7 日 下午 3:02 
In the original game, the security officer class has a perk for crafting shotgun shells, but when you enable this mod, does it disappear or can it be crafted somewhere separately? Sorry for my bad English
Destroyer1104  [作者] 9 月 7 日 下午 2:19 
Could you please elaborate a bit more on the issue you're having? I won't be able to work on it until the end of the week so if I could get a bit more info by then that'd be great
BaskinTimi 9 月 7 日 上午 5:49 
There is a bug or you forgot to include the covert infiltrator assault rifle for the Seperatist traders
Meanwhile their magazines are buyable and their counterpart,The coalition veteran SMG and their magazines are is basically available all the time
filya 8 月 16 日 上午 4:07 
thank you
Destroyer1104  [作者] 8 月 16 日 上午 1:54 
The load order we used for including Dynamic Europa was
Enhanced Armaments DynamicEuropa Patch
Dynamic Europa
RRR Armaments
filya 8 月 15 日 下午 1:00 
what is the order for connecting a mod with dynamic Europe
Destroyer1104  [作者] 8 月 5 日 上午 9:41 
Balance patches, bug fixes and small additions are no problem, I just won't work on any larger project regarding the mod's development.
FireHoundzz 8 月 5 日 上午 9:11 
I really appreciate the fact that you listen to player feedback and patch your mod even if you are not interested in the game anymore (or for the time being). Thanks!
Bugulmaster 8 月 5 日 上午 8:47 
wow, your reply was fast, thank you for your good work!
Destroyer1104  [作者] 8 月 5 日 上午 8:46 
Yes
Bugulmaster 8 月 5 日 上午 8:39 
can you add an option to attach weapon light to vanilla hand cannon?
Starempire42 7 月 23 日 下午 4:16 
THANK YOU SO VERY MUCH, I shall report back if there are indeed any issues
Destroyer1104  [作者] 7 月 23 日 下午 12:09 
It's finally out :P, let me know if there are any issues or more serious bleed offenders
Starempire42 7 月 21 日 上午 11:02 
Fair enough lol, I shall be waiting for that bleed nerf to come out eventually :)
Destroyer1104  [作者] 7 月 21 日 上午 10:46 
I really didn't feel like it lol, one of these days
Starempire42 7 月 21 日 上午 10:45 
Darn the man forgot :steamsad:
Starempire42 7 月 17 日 下午 6:25 
@Destroyer1104 thanks! :steamthumbsup:
Destroyer1104  [作者] 7 月 13 日 下午 9:48 
Will do so over the course of the week
Starempire42 7 月 13 日 下午 5:19 
@Destroyer1104 Any chance you can nerf the bleed damage? it's extremely busted and annoying to deal with.
Jpzm333 7 月 6 日 上午 12:58 
@Destroyer1104 That is fine. I am curious on why you see the LMG as not being useful? It is the in-between of the Assault Rifle and heavier GPMG.
Destroyer1104  [作者] 7 月 6 日 上午 12:03 
@alexendacott What?

@Jzpm333 I used to have an RPD type weapon for the renegades but currently i don't see a way to bring it back while also being useful
Regarding the other weapons you want me to restore I personally don't like them and don't want to put in the work for that at the moment so best I can do is put it on the to-do list but can't promise that I'll follow through with it
✩・math.apiπ̲̲ ̡ ҉ ლ 7 月 4 日 下午 9:08 
wait does this mod have the gun tree
Jpzm333 7 月 4 日 下午 12:11 
I also remember that there was a gun that was the MCX Spear in Enhanced Armaments before, I think it was known in-game as the Coalition Heavy Assault Rifle. The precision rifles are weapons that were also previously in Enhanced Armaments that are also not in this mod as well as the Improvised Pistol. Sorry for mentioning a lot of stuff. Just miss these weapons and would love to have them restored one day.
Jpzm333 7 月 4 日 上午 10:37 
There is only one light machine gun which is the Coalition Light Machine Gun. Is there no generic and renegade equivalent to this gun? Also, I believe that when I played with Enhanced armaments years ago that there was also a caseless LMG.
✩・math.apiπ̲̲ ̡ ҉ ლ 7 月 3 日 上午 11:06 
phew thank you
Destroyer1104  [作者] 7 月 3 日 上午 11:01 
This mod still has them
✩・math.apiπ̲̲ ̡ ҉ ლ 7 月 3 日 上午 10:30 
they deleted the big bore and caseless and the prototype rifle AHHHHHGGG
Destroyer1104  [作者] 7 月 1 日 上午 8:23 
Should be fixed now
JaneDoeEatingCheese.gif 7 月 1 日 上午 7:41 
Hi, it seems that empty oppressor heavy pistol burner mag cannot be reloaded in a reloading fabricator, the recipe for it requires normal oppressor mags. Meanwhile the heavy submachine gun burner mag can be reloaded with either mags.
Destroyer1104  [作者] 6 月 29 日 上午 12:02 
Should be fixed now
Jpzm333 6 月 28 日 上午 5:15 
The coalition Oppressor Shotgun's flashlight works properly when facing the right side but when facing the left side the flashlight still points towards the right and not where the gun is facing.
Jpzm333 6 月 22 日 上午 2:24 
Hmm, I guess it might be that and is just not named properly in the EHA patch notes.
Destroyer1104  [作者] 6 月 22 日 上午 1:40 
Are you sure you don't mean the Prototype Automatic Rifle? If that's the one it still exists in this mod, don't think I've seen any other prototype gun go under that name
Jpzm333 6 月 22 日 上午 12:00 
Plainstrider and Renegade Grenade Launcher both work with no obvious issues. Checked the change log of EHA and found one more weapon that could be restored. The prototype rifle, it is also not in this mod.
Jpzm333 6 月 21 日 下午 3:46 
Incredible. I did not expect to be able to use them again so soon. Thanks a lot for the quick update.
Destroyer1104  [作者] 6 月 21 日 下午 2:29 
Reasonable request, both are restored and the Planestrider got a rebalance to keep it a relevant gun. Have fun and let me know if there are any issues
Jpzm333 6 月 21 日 上午 8:35 
The Plainstrider and Renegade Compact Grenade Launcher, two weapons that were removed from the main mod are also not in this mod. Is there a possibility that these will be added in the future? So that they may be used again?
Eldirtch 6 月 20 日 下午 5:04 
the king has updated again, well done
Destroyer1104  [作者] 6 月 19 日 上午 10:35 
Currently I'm only doing bugfixes and trying to keep the mod atleast somewhat up to date so that it is usable for anyone doing new campaigns. New and planned content is on hold likely until the new DLC releases. As mentioned before EHA purging their weapons does not affect this mod, in fact it was one of the reasons I made it in the first place.
Eldirtch 6 月 19 日 上午 10:10 
I hope (if/when you come back to baro modding) that you'll continue to support this mod, especially since as noted below EHA has purged a huge portion of their roster.
Destroyer1104  [作者] 6 月 17 日 下午 9:16 
That should not affect this mod
N0nam21 6 月 17 日 下午 3:53 
Just notifying the author
Micheny 6 月 17 日 下午 3:42 
impatient huh?
N0nam21 6 月 17 日 下午 3:27 
Well EHA just purged a bunch of guns