Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

EnhancedLoadout
184 条留言
uffdude7874 2020 年 12 月 11 日 下午 8:51 
Hello, I am trying to make my own custom loadouts for this game and I can't find any resources at all on how to do it. If anyone has any help to offer it would be greatly appreciated.
skymance 2019 年 6 月 8 日 下午 9:28 
has this been updated for RT? or is there another option around?
PhD Tommy Boloseno 2018 年 7 月 30 日 上午 1:00 
this works with vanilla only... This mod needs update for RT
TheGaymer 2017 年 12 月 16 日 上午 10:35 
@Kleinzach Would love to download this but have you updated to allow use with Rising Tide?
-1 Stability Hit 2017 年 6 月 13 日 下午 9:40 
does this work with RT
☆The 45th Flying Pyros☆ 2017 年 5 月 12 日 上午 11:43 
My favorite loadout mod.
Damian 2016 年 10 月 16 日 上午 9:58 
Could we get a version of this that works in multiplayer?
staro 2016 年 4 月 9 日 下午 2:23 
GOOD
Wecz 2015 年 11 月 29 日 下午 6:57 
does this work with hotseat?
Kleinzach  [作者] 2015 年 11 月 10 日 下午 3:32 
I haven't actually gotten rising tide yet, but once I do, I would love to return to the mod and make updates!
Vargis 2015 年 11 月 8 日 上午 3:52 
Still the absolutely best Loadout enhancement around. I'd love to see you keep working on it. It's pretty darn great. Was immediately underwhelmed when I saw that Rising Tide added nothing at all in this department.
Jy crois pas 2015 年 10 月 20 日 下午 5:23 
It doesn't work with Rising Tide, does it ?
Darth Swiss 2015 年 10 月 12 日 下午 7:15 
Can i get a alternate download for this please =)?
WarMage 2015 年 7 月 14 日 上午 8:23 
With trade goods you have a trade station you don't have tehnology for.....
RaiderRaven 2015 年 7 月 13 日 下午 1:29 
I think the crew log is op
pdegan2814 2015 年 3 月 28 日 下午 4:17 
Haven't had a chance to try the new version yet, but I have a feeling that "Trade Goods" is gonna be OP, especially if you're playing as Polystralia. The Trade Depot can't be rush-bought, it has to be built, so having it pre-constructed is a HUGE time-saver, not to mention the early production boost to all your other buildings and units.
j.jamo5 2015 年 3 月 26 日 上午 3:25 
Thanks mate
Kleinzach  [作者] 2015 年 3 月 23 日 下午 1:56 
I uploaded a new version just now, let me know if it doesnt work!
pdegan2814 2015 年 3 月 23 日 上午 9:02 
This mod seems to be broken right now, since the last patch. Could it be because the Starships integration introduces a new colonist type of "Pioneers" which might conflict with the "Pioneers" option in the mod?
Zepherus13 2015 年 3 月 18 日 上午 5:10 
This seems to have stopped working in the latest patch...
AlcatraZ 2015 年 2 月 7 日 下午 5:59 
Is not working for me...
InsideVoices 2015 年 1 月 26 日 上午 10:50 
Hey the research from expeditions is going into the "Crew Logs" tech. I looked in the comments and saw someone commented that this was happening back in November... Just thought I'd bring it back to your attention.
Meiji 2015 年 1 月 23 日 上午 4:57 
Can we have an alternate download link please???
Roll Fizzlebeef 2015 年 1 月 22 日 上午 12:28 
I think warehouse might be a bit much. That's two extra battlesuits (maybe four, I can't remember the Titanium cost) if you follow the Purity line. For free. Maybe nerf the Titanium to 2.
Frankie Munez pops cherries 2015 年 1 月 19 日 上午 12:26 
I might be mistaken, but it seems doctors don't give the extra health after new patch.
Kleinzach  [作者] 2015 年 1 月 15 日 下午 6:07 
Yes they can
Thunder ♥♥♥♥ McPickup Truck 2015 年 1 月 15 日 下午 4:14 
Can the AI also choose from these options?
Devilstro 2015 年 1 月 4 日 下午 1:53 
Chance*
Devilstro 2015 年 1 月 4 日 下午 1:53 
Nice, looking forward to use this once i get a change :)
Kleinzach  [作者] 2015 年 1 月 4 日 下午 12:56 
Oh yeah, I noticed that. Next update will change that!
Devilstro 2015 年 1 月 4 日 上午 4:18 
The Old Earth Relic cargo should be changed in case of playing as The African Union, that now start with that :)
Crash 2014 年 12 月 26 日 下午 10:31 
Is there an up to date drop box link for this?
RoverStorm 2014 年 12 月 22 日 上午 8:15 
I took a break from civ for a while, and when I came back, I was very enthusiastic to see this and the game itself get an update! Good work! The new balances definetely improve the feel of the game. Keep up the good work!
Kleinzach  [作者] 2014 年 12 月 16 日 上午 7:56 
Thats good to hear! Then its probably something to do with the game's recent update.
nordstern 2014 年 12 月 16 日 上午 5:31 
it has worked fine sice you have updated your mod. The other mods are not updated since weeks.
Thx for the information. I will search the problem.
Kleinzach  [作者] 2014 年 12 月 16 日 上午 5:06 
Yeah, 5 levels would be a little insane :P

@nordstern It is very possible that my mod is conflicting with some of those in some way. Maybe the AI chose one of mine and is having a hard time processing what to do with the choices. Or when They get an additional unit (They could start with 2 explorers) It locks up. I can try testing this later, but It shouldn't break when on its own.... probably....

ps. I dont speak german.
nordstern 2014 年 12 月 16 日 上午 1:49 
i was industrialist. Yes i have other mods: 3Units/Tile, Wildlife, BoogieMansAI, Infoadict.

But i found out that every save works fine and every new game too... until a fraktion is landing on the map. When all fraktions are landed in the save their are no problems. So i think its your mod causing this crashes.

Your name looks german. Maybe it is easier to write in german?
androsgrae 2014 年 12 月 15 日 下午 11:49 
Oooooh! I'm an idiot! I thought it was five LEVELS in each affinity and I was like "how can that not be considered imbalanced?"

My bad dude. And again, great job with an excellent mod. It's mods like this that make this game worth playing (for ten hours a day).
Kleinzach  [作者] 2014 年 12 月 15 日 下午 5:38 
Hmm... Im attempting to recreate this but I'm not getting anything. Do you happen to be running any other mods? Do you know which traits of mine you chose?
nordstern 2014 年 12 月 15 日 下午 4:55 
After your update my game allways crashes if any nation (not me) starts in the game. Can you pls search for the reason?
Kleinzach  [作者] 2014 年 12 月 15 日 上午 4:41 
Looking up the technologies, it seems that the lowest tier of them gives 12 points towards the next affinity. I think the real power of those techs though is that they do give you those first level traits. So by the numbers, my cargo does give a little more then a tech worth of points total. Well I dont see too much of a problem with that at the moment, If it does turn out to be a problem I am open to modifying it!
androsgrae 2014 年 12 月 14 日 下午 4:53 
My concern with the five points was that it puts anybody picking it several technologies' worth of affinty ahead of anybody that didn't pick it, making it sort of necessary to pick.

I sound like kind of an asshole in my earlier comment, sorry about that. I love the mod though! keep it up!
AugustDrake 2014 年 12 月 13 日 下午 10:52 
"Satellite" is misspelled. Great otherwise.
Kleinzach  [作者] 2014 年 12 月 13 日 下午 10:33 
I made a new version! hope you enjoy it. Let me know what you think about the reworked industrialists in particular, as I'm trying to explore something new with them. As always, there are discussions open for suggestions and balance.
Kleinzach  [作者] 2014 年 12 月 13 日 下午 2:19 
The thing about 5 points in each affinity is that each tier is > 10 points. There is no immediate benefit. Im not really getting your reaction that it is insanely overpowered. Maybe one of the other mods decreases the required points or something?
androsgrae 2014 年 12 月 13 日 上午 10:49 
Maybe mention that you allow a cargo option that provides FIVE POINTS IN EACH AFFINITY.

That's insanely overpowered. Some people like it, I'm sure, but I just think it's kinda silly.

More importantly, I had to actually open the XML to figure out which mod was causing it. That's why I thought I'd mention it.

Great f@ck1n6 mod by the way!
diademic111 2014 年 12 月 5 日 下午 10:57 
after you subscribe when you go back to the mods page before game setup it gives you the option to select which mods you want to use in your games... just check the box and the game does the rest
Kleinzach  [作者] 2014 年 12 月 2 日 下午 3:24 
It should show up ingame in the mods list. otherwise the direct link will work.
Trolls 'R' Us 2014 年 12 月 2 日 下午 3:00 
sorry, noob question. After subscribing I don't see a download link?
Kleinzach  [作者] 2014 年 11 月 30 日 下午 4:17 
Its so great to be featured on the facebook page! So everyone knows, I plan to prepare the next update sometime next week, hopefully after the announced patch so I can balance and ensure compatability accordingly!