Barotrauma 潜渊症

Barotrauma 潜渊症

Shock Ranger Armor
144 条留言
Existential Crisis 10 月 29 日 下午 1:13 
Pays to be the strong, silent type
Polaris 10 月 24 日 上午 2:27 
ps. Im at biome 1 is that the reason why vendors dont sell it?
or am i supposed to craft it?
Polaris 10 月 24 日 上午 1:26 
somehow none of my vendors are showing armor sets as item and ive went to 4 outposts while having this mod applied, is this normal?
snark  [作者] 10 月 14 日 上午 5:32 
they're all pressure resistant and were tested with immersive diving gear at the last patch, so i think they should still work
Jack Kellar 10 月 2 日 上午 7:25 
All of these are pressure resistant right?

Maybe a patch for Immersive Diving Gear is something to look into?
ZOLOMAXXING 9 月 30 日 下午 5:16 
Might be my modpack if anything really, so there are overrides for nuclear emission
snark  [作者] 9 月 30 日 下午 12:03 
that's pretty weird, i don't really know. it was working when i last tested it, i'll take a look when i get my modding tools setup (new OS)
ZOLOMAXXING 9 月 26 日 下午 5:47 
Error when doing nuclear stuff from this mod.
Error in StatusEffect config - item prefab with the identifier "nuclearfallouremitter" not found.
how do i fix that, overrides?
snark  [作者] 9 月 19 日 下午 7:21 
@LolzosGr i used it with all of those so it should be fine. it doesn't conflict with any other mods as far as i know since it uses all vanilla damage and resistance values
snark  [作者] 9 月 19 日 下午 7:21 
@樱落雾都 i'll look into that fix
snark  [作者] 9 月 19 日 下午 7:20 
@LoneUnit damn it, i swear i did the necessary fiddling to keep AI from doing that. i'll look into fixing this at some point, i recently swapped operating systems so i'd have to set back up my modding environment
LoizosGr 8 月 27 日 上午 5:27 
Is this mod compatible with neurotrauma, enhanced armaments, guns enhanced and animated arms? Will they appear on vendors as intended and will the oxygen quirk of the medical armor work? And if it is should i put it above barotramatic and neuro and dynamic Europa?
geferel 8 月 27 日 上午 3:16 
база
樱落雾都 8 月 2 日 上午 1:49 
AI Behavior Issue with the Shock Ranger Corps Armor Set
Great work on the Shock Ranger Corps armor set — the design is excellent! However, there's a problem with how the AI interacts with it.
Currently, the AI treats the armor suit as a diving suit, so they insert oxygen tanks into the suit. But the armor suit doesn't consume oxygen, and the helmet isn't recognized as a valid container for oxygen tanks either. As a result, bots eventually run out of oxygen and suffocate.
To fix this, I recommend either:
Making the armor suit itself consume oxygen like a diving suit,
or
Configuring the helmet to function like a diving mask, so the AI can place oxygen tanks in it.
This would make the armor set more AI-friendly and prevent accidental deaths during bot-controlled missions.
looking forward to updates!
LoneUnit 6 月 29 日 上午 6:27 
So,I found another bug. If I leave my captain (he's still the only one on my solo run in armor from this mod) outside the sub and swap to another character, the AI suddenly thinks it needs to swap O2 units and will simply remove the O2 source from the helmet without actually replacing it, so they'll instantly start to suffocate. Tested with the vanilla O2 tank and the EK units, same result for all three. Not sure if this is specific to the Archon armor or if it affects others, but I'll see about testing that further as soon as I make another armor set.
LoneUnit 6 月 27 日 下午 12:44 
Hey man, finally got to the stage of my current singleplayer run where I can start making some of these. They look cool and going off the Archon suit, they're not as overpowered state-wise as the EK suits. I think we can all appreciate the stuff from the EK mods, but the suits are a bit OP. Going to take it on a proper whirl soon.

That said, I'd double check to make sure the helmets are actually prioritizing sub oxygen first. I've currently got my captain in a full Archon suit, and it seems to be prioritizing whatever I put in the tank slot first. Tested with the vanilla O2 tank, reinforced oxygen tank and the rebreather from EK, and in all cases, it was drawing from the slot despite being in the sub/a city. Granted, the rebreather's battery drains slowly, but the O2 tanks went down at a decent clip it looked to me.
snark  [作者] 6 月 12 日 下午 2:19 
@booper02 noted
@-Z- it uses a really small amount of power so it should be too big of a deal if you just make sure to change it every hour or so
@Пулемётчики should work fine!
@deadcheese101 it's probably not compatible with certain mods which change how radiation works since it actually just spawns a nuclearaftereffectemitter which inflicts radiation sickness. also, don't stand right on top of it if you don't want it to a bunch of damage to you. it's a fraction of the damage of a grenade in a very small radius around it when it activates
@murlock_murgle i honestly have no clue what kind of witchcraft i'd have to do to make the NPCs change the oxygen, and last i checked the helmets were allowing passthrough oxygen
Murlock_Murgle 6 月 3 日 下午 1:56 
don't think this has been brought up yet but the bots don't replace the oxygen tanks in their helmet and as a question are the helmets meant to work like pucs prioritizing sub oxygen over suit oxygen when available?
deadcheese101 5 月 19 日 下午 7:00 
The main question I have is why does the "throwable demon core" do enough damage to remove half health from a person, if your standing right on top of it, and doesn't appear to do any radiation damage, is this working as intented or is another one of my mods the issue?
Пулемётчики 5 月 10 日 下午 11:15 
Is this still relevant to use on the current 2025 version?
-Z- 4 月 26 日 上午 7:09 
Hey, fantastic mod but can we have a version where we can use the headlamp without battery?
booper02 4 月 6 日 上午 9:29 
Basilisk suit has a texture error, where you can see thru the whole suit under the armpit, its really noticeable when aiming a weapon
snark  [作者] 2 月 26 日 下午 2:25 
@V1 wait, repair it? how'd it get damaged?
Funny Valentine 2 月 18 日 下午 8:08 
Is it possible to repair the Basilisk Exosuit? If so, How?
DBravehart 2 月 18 日 下午 4:45 
Call on the Undertaker! Follow the undertow!
Grim is the reaper guiding me, on the tide of war we row
We're ready to meet our maker, no matter by friend or foe
Our death will be swift, but that is a gift democracy bestows
snark  [作者] 2 月 16 日 下午 5:30 
:D
Yi Sang 2 月 15 日 下午 3:27 
I saw the update in game and IMMEDIATELY had to check the workshop.
snark  [作者] 2 月 15 日 下午 2:42 
released an update! Marzanna and Shield Pack should both now work properly (with new sound effects)
snark  [作者] 2 月 15 日 上午 10:24 
@SpacePirateKatz666 thank you! :)
@Kasigz it should be something like 8000m
Kasgigz 2 月 2 日 下午 9:23 
What's the pressure rating/crush depth for the suits ?
SpacePirateKatz666 1 月 22 日 上午 5:06 
Awesome armor , thanks for making it and sharing it with us !!!
suarezwalther 1 月 18 日 上午 8:43 
@snark supercool! Thanks!
snark  [作者] 1 月 17 日 下午 10:50 
@suarezwalther helmet + suit = pressure resist + oxygen
suarezwalther 1 月 14 日 下午 6:02 
Sorry, but are these just armors or composite diving suits? As in helmet separated from the suit? Or can be worn underneath the regular diving suit?
snark  [作者] 1 月 5 日 下午 5:54 
@John-Gaming there is no way to purchase the gear or find it in a shipwreck, sorry. it's a balancing thing

@Hun_Peter probably at some point
HUN_Péter 1 月 3 日 上午 11:58 
Are the helmet's gonna be changed to not use the oxygen tanks in them when there in air (aka in the sub)
John-Gaming 2024 年 12 月 29 日 下午 8:26 
yo is there a way to purchase the gear or can you only manufacture it? havent found it in any store or shipwreck and its honestly a bitch to produce for the whole crew. cool mod though of course
snark  [作者] 2024 年 12 月 26 日 下午 11:49 
Weapons in the title image are from Enhanced Armaments.
All suits in the mod are pressure-immune.
HUN_Péter 2024 年 12 月 25 日 下午 3:49 
What are those weapons on the title image, and where can I get them?
Yi Sang 2024 年 12 月 24 日 下午 3:53 
I require a clown version of the helios immediately!!!!!!!!! (Same thing but just painted clown and has a honk for the explosion noise)
Honor Guard 2024 年 12 月 11 日 下午 6:39 
says the basic one is pressure immune & all others are based off of it, so I suppose yes
SlobSlore 2024 年 12 月 8 日 上午 4:59 
These are actual diving suits, right? not just armor, it's kind of confusing...
Ģ◊иℤ◊⚡ℤ∀муpΛй 2024 年 12 月 4 日 上午 2:34 
They look alot like ODST armors, however still slightly different but i like the touch.
snark  [作者] 2024 年 12 月 2 日 下午 12:36 
approved usage
A Snail Riding a Snake 2024 年 12 月 2 日 上午 6:21 
I thought I'd use the Helios to 'send a message' after acquiring the intel I needed for a mission. I have a mod that makes stations bigger.

Station: Gone.
Station Crew: Red mist.
My ship: Gone.
My crew: Annihilated.
Me: Take a wild guess.

Helios is incredibly powerful, could definitely take out a covenant carrier. Use with caution.
snark  [作者] 2024 年 12 月 1 日 下午 9:46 
@NotaKing thanks!
@Heavenly 8000 meters
@Big JZ510 i wouldn't know why.. it works for me
@MonsterKillers1973 i haven't tested it with neurotrauma, but i assume it works fine. everything else definitely works (at least with my testing)
MonsterKillers1973 2024 年 12 月 1 日 上午 10:18 
compatible with neurotrauma, encheanced armement, dynamics europa ect ?
BIG JZ510 2024 年 11 月 30 日 下午 3:46 
I cant even get the suits I only have access to the backpacks for some reason?
♡ Heavenly ♡ 2024 年 11 月 30 日 下午 12:07 
what's the max depth these suits can handle?
Thatch 2024 年 11 月 19 日 上午 10:09 
sent a friend request in regards for permission personally modifying the mod