安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






if you hit with aerial Dive Rocket just before its landing hitbox, Ao Oni and the opponent will be permanently stuck until the timer ends
not something you'd purposefully go for, but it's still a bug to note
peak character
Game Over shouldn't kill until the last hit, it can cut off mid-cutscene which is pretty jarring
-Bite Air +1 on block
-Floor Entry air +2 on block
-Squattos Technique aerial should not block cancel - first hit is +2, 2nd is +1
-Grounded closet check should be -1 on block and have 2 proration
-Door Slam should be 0 on block along with a bit more damage and 1 proration
-Wall Break should be +2 on block
-Fuwatti should change to FC on hit instead of hitcancel (when being hit) + unparriable, +1 on block
-Squatto +2 on block, change hitcancel on hit to FC on hit - it could also benefit from a slider in placement
-Cell Bar Shake should be +3 on block and pull a little bit more
-Rope Chew damage decrease, knockback increase - maybe slow by a frame too?
-Hunchback 2nd hit should still happen if its blocked, but also have a reasonable hitbox - change hitcancel on hit to FC on hit, maybe +2 on block for both hits
-Floor Break +1 on block and remove block cancel
-Fireplace Crawl could be funny if it had projectile invuln from like frame 5-11 - it should deal a little more damage too (and maaaybe be +1 on block)