Total War: PHARAOH DYNASTIES

Total War: PHARAOH DYNASTIES

Buildings Spawn Items
32 条留言
Andrew_Ghrandt 8 月 25 日 下午 12:19 
Amazing mob ! what building is for armor ?
Timujin 7 月 18 日 上午 10:46 
Great concept for a mod, thanks for making this mate.
Should this be compatible with most other mods? It looks like it as the building entries are just in addition to the current ones and the script is completely new, not overwriting anything.
IfThenOrElse  [作者] 4 月 4 日 上午 1:20 
possibly, the keys for the ancillaries are not very descriptive so it's hard to know at a glance of the script. I *think* one of the entertainment buildings might do it.
Kadak 4 月 3 日 下午 1:33 
Hey,do you happen to know if any buildings give consort ancillary ?
Lenny_Froggins 2024 年 12 月 29 日 上午 6:36 
This should be compatible with Radious, and any other mod, since the buildings effects table is additive.
유밀 YuMiL 2024 年 12 月 7 日 下午 6:42 
real good idea of item system. CA should check this mod for some new feature
IfThenOrElse  [作者] 2024 年 11 月 23 日 上午 3:07 
Possibly - depends how much Radious changes. I typically make my mods as compatible as possible as a best practice. But overhauls are hard to account for.
BreakdownBoy 2024 年 11 月 17 日 下午 1:27 
Compatible with radious?
Michael_von_Ancken 2024 年 11 月 4 日 上午 10:03 
Hello @IfThenOrElse

would it be possible for you to make a mod where unique items are buyable with the Hatchepsut legacy? Or a mod where these uniques would spawn in the unique monument (with a high spawnchance, I need all of them and after I could stop the mod).

thx
IfThenOrElse  [作者] 2024 年 11 月 4 日 上午 12:38 
Ai too
MosulVet 2024 年 11 月 3 日 下午 10:48 
Does the AI benefit from this mod as well, or only player faction?
Euridamo 2024 年 9 月 29 日 上午 10:23 
Thank you.
IfThenOrElse  [作者] 2024 年 9 月 29 日 上午 10:15 
1% stacks up pretty fast. Let me know if you don;t see anything later. It could be a MP bug.

Bows an chariots should spawn. I just in't get visual assets for all items that spawn. (it's in the script though.

Should be save game compatible.
Bayyerbay 2024 年 9 月 29 日 上午 2:47 
No new items coming out? Isn't 1% too little? No new items coming out in multiplayer
Euridamo 2024 年 9 月 28 日 下午 12:00 
Can they spawn bows and chariots too? I'm a huge chariot fan.
Also, is this save game compatible?
Michael_von_Ancken 2024 年 9 月 27 日 下午 2:49 
@IfThenOrElse
@Iskar

Hello friends. Your mod is very good.
Would it be possible for you to make a mod where just higher level items are spawned in (the blue ones and in the best case the unique royal ones). I wish to use as Ramesse the Mesopotamian chariot and the Wanax shields...

greetings
Jestimac 2024 年 9 月 22 日 上午 5:44 
OK Thanks. I'll give it a try and will report on what I find
IfThenOrElse  [作者] 2024 年 9 月 22 日 上午 2:47 
This came out after the patch. And this mods compatibility is pretty good. Rafious changes a whole tonne of things though so I can't guarantee it. You might have the UI for buildings not properly show their effect, but it will all work in script.
Jestimac 2024 年 9 月 21 日 上午 12:06 
Hello. Two quick questions
a/ May I assume that you have indeed released the new version following the patch
b/ Is the "Building Spawn Item" mod compatible with Radious ?
IfThenOrElse  [作者] 2024 年 9 月 12 日 上午 1:51 
plan is to deploy the new mod version after the patch.

The update has 19 buildings that now give you ancillary spawn chance. Some for these buildings are more numerous than the bronzeworkers district in version 1, so the spawn chance is much lower (1 to 5%).

I figure that at the start of the campaign, you're fighting more battles, which should give you items, and then as you start to grow your empire (when you start getting more characters, you will start to see an increase in items spawns form buildings. Thanks to iskar for the great list of suggestions!
Ze Codei 2024 年 9 月 11 日 上午 10:51 
I didn't think about how right you are and the need for this mod until I saw it. Great idea!
Hori 2024 年 9 月 10 日 上午 11:19 
Yes.
IfThenOrElse  [作者] 2024 年 9 月 10 日 上午 1:43 
Update incoming to greatly expand the scope of the mod :)
Iskar  [作者] 2024 年 9 月 8 日 上午 11:06 
I texted you.
Iskar  [作者] 2024 年 9 月 8 日 上午 10:55 
Not so far, but I can join.
IfThenOrElse  [作者] 2024 年 9 月 8 日 上午 10:11 
Iskar, are you on any of the modding Discords? Ping me your list over discord and I'll take a look-see!
Iskar  [作者] 2024 年 9 月 8 日 上午 8:47 
This is such a good idea. I have compiled a list of common and uncommon (no unique) ancillaries and what buildings would plausibly produce them. Shall I send it to you?
Euridamo 2024 年 9 月 7 日 下午 2:23 
Hello, great mod. The Hanigalbat faction has a military building that makes chariots spam, you culd take that as an example.
Yabgu Nizam Pasha 2024 年 9 月 7 日 下午 1:06 
epic idea
gamer rat 2024 年 9 月 7 日 上午 10:35 
i love the idea! a future idea could be to give chariot mounts and shields from wood buildings
IfThenOrElse  [作者] 2024 年 9 月 7 日 上午 7:04 
oh cool! do let me know your suggestions. I've edited my working script to support the format ["building_level"] = ["ancilalry1","ancilalry2",etc]

so if I get suggestions of appropriate ancillaries for a building, that would be fab. Although uncommon buildings is preferred, so we can keep the spawn rates low and avoid ancillary spam!
Pink 2024 年 9 月 7 日 上午 5:41 
Great! This was something I planned on doing myself. I had the same feeling as you when I played the first Pharaoh.

I wasn't planning on starting a new campaign right away, but I might give a go with someone other than Egypt.

You could try and have some outposts that give a chance to generate followers and items. Ex: the one that generates foreign units, could generate foreign agents.

The one that boosts economic output, could generate followers.

I don't remember all kinds of items, but I will let you know once I start playing the game.