边缘世界 RimWorld

边缘世界 RimWorld

VFE - Ancients: Soups Vault Collection
83 条留言
bumrum 9 月 4 日 上午 2:50 
so, a bonzai vault... does it come with a bonzai buddy?
Evil Lyn  [作者] 8 月 14 日 下午 10:02 
@leonidas1989 VFEA isn't 1.6.

So this works jsut as well as VFEA does in 1.6.
Leonidas1989 8 月 14 日 下午 7:09 
1.6??????
VelxraTV 8 月 5 日 下午 11:42 
love this mod. thanks for updating (now if vfe would update anicents lol)
Evil Lyn  [作者] 8 月 5 日 上午 8:47 
Oh. Good point. I guess I should fix that. I didn;t change anything anyway
Icey 8 月 5 日 上午 8:43 
how can this be updated for 1.6 if VQE - ancients ain't even announced yet
Evil Lyn  [作者] 8 月 5 日 上午 7:44 
Aww thanks. I liek some of my vaults too <3

About to play test olive now xD
Croctus 8 月 5 日 上午 7:38 
Thank you, your vaults are my favorite.
Evil Lyn  [作者] 8 月 5 日 上午 7:36 
@croctus if it's easy. yes. If it isn't, unlikely, since I am not a coder and I wouldnt have the foggiest on how to do it. I'll have a look when it comes out.
Croctus 8 月 5 日 上午 6:37 
Will this be swapped over to the new VFE Ancients when it comes out?
FelipeGames2000 7 月 9 日 下午 2:28 
o7
Darmanarnar 1 月 9 日 上午 12:14 
the birch vault uses the wrong cryptosleep casket, is uses the ones found in ancient dangers instead of VFE ancients
The Guy in Your Closet 2024 年 12 月 24 日 上午 8:58 
Some of these vaults are lacking a slingshot. The Sequoia and Redwood do not have them, for instance
VelxraTV 2024 年 11 月 28 日 上午 10:39 
This is a pretty awesome mod I would be happy to see more designs. A separate mod for ancient dangers could be interesting as well.
N3V3RFORGOTT3N 2024 年 11 月 4 日 下午 6:36 
None of these work for me. Anytime I try to use them it says unable to load map.
Evil Lyn  [作者] 2024 年 10 月 29 日 下午 2:05 
THere is no weighting systerm really. Its just as likely as any other vault to show up. The more vault mods you have though, the less likely they are to show up
Aramoro 2024 年 10 月 29 日 上午 10:00 
Never seen Blackwood vault...
is the weight to low for it?
Fear 2024 年 10 月 15 日 下午 12:29 
Sequoia vault, the walls are too far apart in the main strip where all the vehicles go through and park, making the roofs constantly collapse if you try to mine away all the rocks, and seeing as how its supposed to be for vehicles driving through i dont like adding supports in the middle of the roads and if i did it wouldnt be symmetrical...
Yezus 2024 年 10 月 11 日 上午 6:40 
currently in the same boat as Pertominus
Pertominus 2024 年 10 月 9 日 上午 7:51 
my game is forcing these vaults to load on a 120x120 map and its cutting off parts of the map. any idea what causes this and what i can do to fix it?
Drestalos 2024 年 10 月 7 日 上午 7:18 
I think there's a setting when generating a vault, "Add Part" -> "Generate Structure" or something like that in the scenario editor, which allows you to choose to spawn the vault in the middle of the map, I believe it is a checkbox when choosing a vault; Is that what you are referring to Nanz?
Nanz 2024 年 10 月 2 日 下午 7:18 
My vault encounters appear on 120x120 maps.
The vaults are either halved or cut off, does anyone know how to fix this?
Evil Lyn  [作者] 2024 年 9 月 17 日 上午 12:51 
Okay I have been noticing that too, and I have no idea.
Drestalos 2024 年 9 月 16 日 上午 11:42 
Hey Soup, I just explored a sealed vault of yours; I believe its the Sycamore Vault. Anyways, all the red hermetic crates, and the thin white hermetic crates were all open before my pawns arrived on the map, and no items from them could be found. Any idea what happened?
Drestalos 2024 年 9 月 13 日 上午 9:20 
Soup is doing legendary work, keep it up big guy! :p03:
Kaz the Mercenary 2024 年 9 月 11 日 下午 1:06 
**laughs** But in all seriousness... VFE: Ancients are my favorite.

I do a Vault-Tec Supersoldier program where the whole population is permanently addicted to coffee, cigarettes, and beer.

But it creates friction with the Find Another Sealed Vault bit, plus the not-baseline-human thing
Evil Lyn  [作者] 2024 年 9 月 11 日 下午 12:56 
If I find someone who will add it in for me, then you will get it. For now, you will have to just deal with it being my nickname most people call me :P
Kaz the Mercenary 2024 年 9 月 11 日 下午 12:13 
WHERE'S MY SOUP!?!?
kingallhobos 2024 年 9 月 11 日 上午 11:00 
Looking for an additional mod to accompany your VFE Ancients playthrough? Well this mod is a great choice in giving you variety and up-to-date themed vaults for the latest mods! Proof?
I have reviewed it;

https://youtu.be/XluV81eUmWk

A fantastic mod, a couple of improvements to be made here and there, but the extra variety in vaults is very welcome, an essential to your Ancients playthrough!
Good job!
Evil Lyn  [作者] 2024 年 9 月 11 日 上午 12:17 
Ah, it smostly there as a transitionary thing for when I create new vaults. If its causing issues then I will just switch it over to a txt
FriendShape 2024 年 9 月 10 日 下午 11:28 
You may have left AAAAA.xml in the uploaded version, doesn't seemingly do anything but will pop up with a parse xml error.
Kaz the Mercenary 2024 年 9 月 10 日 下午 2:36 
Would you be willing to consider a VFE: Ancients reconciliation project? I've been considering commissioning somebody to tune up a few things about it like:

Sealed Vault, but not Human Isolationist

Starting food, etc. not actually making sense for 'you're still awake'

...stuff like that.
Dust 2024 年 9 月 10 日 上午 10:53 
Thanks!
Evil Lyn  [作者] 2024 年 9 月 10 日 上午 10:24 
They are in the default starting scenario. I meant to say they wont show up in the destroyed vault events.

So to be clear:

1. They will show up in the Sealed Vault SCENARIO
2. They will show up as random vault encounters through the sealed vault EVENT
3. I have made no destroyed vaults, and as such, they will not show up in destroyed vault EVENTS
Axodouble 2024 年 9 月 10 日 上午 7:20 
I noticed you stated that they won't be in the VFE Ancients default starting scenario, but I noticed that the other mods you listed have added them to the scenario already. Would it be possible for you to add them to the scenario too?
Evil Lyn  [作者] 2024 年 9 月 10 日 上午 2:32 
They won't be in the destroyed vaults scenario, but they can be discovered AND started within. Its added to both. All mods that add vaults do this, as far as my experience goes.
Dust 2024 年 9 月 10 日 上午 12:00 
Are these added to the pool of vaults you can encounter when raiding sealed or destroyed vaults? Or just the starting scenario?
Evil Lyn  [作者] 2024 年 9 月 9 日 下午 3:23 
@Cibo I forgot to add dependency on the steam page, but you should be using this mod https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=2654846754

My mod will not work without it
Cibo 2024 年 9 月 9 日 上午 10:30 
i looked at the sealed vault scenario and 1, its for 1.3 and 2 its got like half the damn workshop in out of date dependencies, is there a way i can use these without it?
Yoko 2024 年 9 月 9 日 上午 7:39 
i had a mod called ancient urban something, turned it off and basicly went back to my modlist from when i started my vault playthrough before but it seems every saved custom scenario now just leaves the custom structure spawns empty
also where did you start the discussions?
Evil Lyn  [作者] 2024 年 9 月 9 日 上午 12:40 
Right I've started some discussions. Leave your relevant comments there and it will be easier for me to filter through them
Evil Lyn  [作者] 2024 年 9 月 9 日 上午 12:36 
@Yoko yeah I can't seem to replicate it on my end. I jsut tested it and I spawned it in fine.
Evil Lyn  [作者] 2024 年 9 月 9 日 上午 12:29 
@ShielÐ I made it easier to get into most of the vaults earlier today. I jsut cant be assed reuploading new screen shots of them since the shapes are the same.

There is one vault you should have trouble getting into. Otherwise, idk, I dont have that much trouble? Just bring someone who is good at hacking or smash your way in.

@Yoko I will check it out now

@GNO-SYS Sorry to say, but soup is what my friends call me! Yknow, since its the first syllable of "supernova"
ShielÐ 2024 年 9 月 8 日 下午 9:00 
Looks great. Just need to be able to raid them and we'll be good to go
Yoko 2024 年 9 月 8 日 下午 7:09 
i jsut tried to spawn with teh Birch vault but everytime i try to choose it it just wouldnt select anything in teh "custom structure" spawn option i nscenarios, so i manually spelled it out and the vault i got wasnt the Birch vault i spelled out VFEA_SV_BirchVault
GNO-SYS 2024 年 9 月 8 日 下午 6:56 
Misread the title. For a minute, I thought these were raidable vaults with special and exotic legendary soup that gives good hediffs. :laughing_yeti:
Azazellz 2024 年 9 月 7 日 下午 7:33 
If you don't already have a pawn with the Master Hacker power

When I played with VFE - Ancients, I just took five pawns with high quality breach axes, and smashed through walls all the way through. Screw the hacking! We're doing SMASH!
Drestalos 2024 年 9 月 7 日 下午 3:28 
Hey Ciurrus, isn't there a feature in vanilla RimWorld that lets you export structures? Just turn on dev mode and it should appear in the "Orders" tab IIRC, no?
Evil Lyn  [作者] 2024 年 9 月 7 日 下午 12:41 
I wouldn't know, sorry.
Ciurrus 2024 年 9 月 7 日 下午 12:29 
Would you know a way to save / copy / past portions of a map by chance?

there is a mod that apparently allows this but when I use it following directions it just replaces/destroys the entire map into some rock texture / deleting everything.