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报告翻译问题
FYI if you set to load something that is on an outfit stand, pawns will just freeze instead of hauling to the portal.
Any chance we might get other icons for the portal, like a door? Great way to make expanded quarters or hangars for our ships! :)
Precision Assembly>>Advanced Precision Assembly
If it's not too much trouble, could you also add a way to send the portal to another map without relying on other mods? For example, a special one-time-use drop pod that deploys the portal at the drop site and remains active for around 5-6 hours. Again, only if it's not too tedious to implement.
want to go from normal portal to hell portal during my playthrough
Since this mod allows movement within the same map, and also allows for two or more routes to be set up on different maps, we felt that making it any more complicated would be too confusing.
It would sound logical for example to set entering to 8:00PM and leaving to 8:00AM for example, but due to the desync, and now the fact that you listen local instead of region time, we'll have to select arbitrary numbers that don't make much sense.
The scheduled time that an automated request is executed is now consistent with the time displayed in the GUI.
Previously, the target time was referenced to the local time of the region where the map was located, but this was changed because it was very confusing as it differed from the GUI.
How this work?
I hope this will be helpful or informative. Please use it.
This MOD is just an extension of vanila MapPortal. I do not claim any rights other than the images.
I'm just restricting it to make it easier to distinguish ViechleExit.
I didn't see the value in restricting it.
First, create two portals on the same map.
Then link the two portals.
Uninstall one of the portals, carry it with you and place it on another map.
That's it.
This electrical portal simply works like a battery.
When one side of these portals is charged, the other portal acts like a battery that automatically recharges.
The battery charge is equalized between the two batteries.
The power grids of the portals are not interconnected; power is simply shared via the batteries.
The old portal will disappear in the next update because we need to fix the DefName XML error.
Sorry. Please build a new portal.
Portal connections can easily be disrupted by an EMP.
In flavor, this means that if one is hit with enough force to destroy it, it won't have the power to affect the other side.