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Has to be bad luck, during my test runs, I've must've respawned that cube and tested that vent more then 50 times and it never once got stuck, sorry that that happened to you though. Must've been those sudden turns that did it, I'll re-frame from making sudden turns with those vents in future maps.
1: It's been 2 months! Where have you been?!
Took some time to "recharge" so to speak.
2: Are you still planning to continue B.T.A?
Yes, I am! ABSOLUTELY!
3: WHEN, do you plan to continue B.T.A?
Sometime this month!
Get those secret radios ready!
Part 11 because corrupt in the middle of publishing and part 11 was completely deleted, which mean those 9 days I've spent working on it, have sadly been a waste... Which means I'll have to rebuild it again from scratch... But I WILL be taking a week off to take a well needed break after all that wasted time. I will NEVER work on a map if I don't have the drive to. So I need to get that back.
I'm sorry to those who are dissapointed in this delay, but I'm not giving up yet!
That would be the Texture Forcer UCP from the official BEE2 server.
Sadly I can't remember who the Creator was and where I got the pack that the said item was in.
Plus permission is needed for me in order to share it.
That and it should be used to re-texture a whole map, which is why I only use it in small ares (such as the behind the scenes areas) in fact, part 9's bts area took alot of compiling time because how big the area was.
I don't have a set plan/number for chp 2, just a basic roadmap of where I want to go,
I have an interesting Idea for the finale of chapter 1, but you'll all see it once we get there. But I only really have (possibly) 6 elements remaining, which would be placed within 3 or 4 more parts, then it'll be time for the chp 1 finale.
also how many chambers are there gonna be in chapter 1 and 2?
Another good chamber otherwise
That will happen in a future chapter. The goodnews is, Chapter 1 is almost finished!