全面战争:战锤3

全面战争:战锤3

Yet another Arkhan Overhaul [6.2]
11 条留言
Pennerbart  [作者] 9 月 4 日 上午 2:06 
I dont't have Warhammer 3 installed right now so I can not change anything. I will update the mod when the next DLC comes out.
headthief 9 月 4 日 上午 1:56 
the Raise Dead system so awsome make arkhan a real super necromancer
and could u fix the forbidden burial mound building chain?
t3 building got double price of other t3 buildings
and t5 building so high to got 1 cap while other building only need t4
headthief 9 月 3 日 下午 5:55 
yeah,u r right ;dont see MIXER Mixus Unlocker installed
and see the hero in pools now
thx,man
Pennerbart  [作者] 9 月 3 日 下午 4:57 
Do you have MIXER Mixus Unlocker installed?
Did you wait 1 turn after buildung the Mournghoul building?
headthief 9 月 3 日 下午 4:08 
thx for your work of fixed old bug
well,we got a new bug that there always 0 Mournghoul Haunters in hero recurit pools
Warcommissar1 8 月 23 日 下午 8:55 
can you add that raise dead mechanic to other tk's? (minus the vamp units obviously)
Pennerbart  [作者] 5 月 24 日 下午 1:12 
Fixed the mournghoul cost
headthief 4 月 24 日 下午 10:42 
mournghouls costed 950 to recruit or raise dead while other unit free to recurit
Skilling4killing 3 月 28 日 下午 5:12 
Any chance we could get a compatibility sub-mod with the decky tech-tree overhaul? It is currently blocking/overlapping/overriding other tech.
Guidestone 3 月 11 日 上午 11:22 
Fantastic overhaul that truly makes Arkhan feel like Nagash’s right hand! The addition of Raise Dead, Vampire units, and corruption mechanics gives him a unique identity and makes his campaign far more engaging. A must-have for any Arkhan fan!
Warcommissar1 2024 年 9 月 7 日 下午 9:04 
can you do the raise dead feature for all tk factions?