Cosmoteer: 星舰设计师

Cosmoteer: 星舰设计师

[Meltdown] Modular Bubble Shield Rebalance
33 条留言
44383703 10 月 17 日 下午 4:19 
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Halfling.Physics2D.Collision.DynamicTree`1.RemoveLeaf(Int32 leaf) in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Physics2D\Collision\DynamicTree.cs:line 873
at Halfling.Physics2D.Collision.DynamicTree`1.MoveProxy(Int32 proxyId, AABB& aabb, Vector2 displacement) in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Physics2D\Collision\DynamicTree.cs:line 281
at Cosmoteer.Ships.Parts.Defenses.ArcShield.OnLocationChanged() in C:\Users\walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Defenses\ArcShield.cs:line 872
at Cosmoteer.Ships.Parts.ChainablePartComponent.InvalidateLocation() in C:\Users\walt\Documents\Code\Cosmoteer\Source\Ships\Parts\ChainablePartComponent.cs:line 171
at Cosmoteer.Ships.Parts.Logic.PartTransformLerp.OnNonOperational() in C:\Users\walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Logic\PartTransformLerp.cs:line 96:steamsad:
lexloother 9 月 27 日 下午 1:55 
maybe though i verified the files multiple times i'll retry the mod next time a patch comes out thanks for trying o7
Enderluck  [作者] 9 月 25 日 上午 4:52 
@lexloother Maybe you are missing an update from cosmoteer?
@44383703 No idea what is that, without context it is impossible to know the problem.
44383703 9 月 17 日 下午 3:08 
Index was outside the bounds of the array.

System.IndexOutOfRangeException: Index was outside the bounds of the array.:steamsad:
lexloother 9 月 14 日 下午 10:04 
i tried it with no other mods active idk after the update 95% of the mods i have dont work idk why
Enderluck  [作者] 9 月 12 日 上午 3:30 
@lexloother I have no problem with blueprint techs.... maybe you have another mod that is causing the crash.
Enderluck  [作者] 9 月 12 日 上午 3:29 
@HrochosUwU you can enter githhub (link in description), go to tags, download the 2.3.0 version and put it in your mod folder. Alternatively, you can contact me on discord and I can send you the file.
lexloother 9 月 11 日 下午 3:42 
whenever i go to buy the blueprint for any shield generator the game crashes idk if im doing something rong or if this is an issue
HrochosUwU 9 月 11 日 上午 6:26 
could you make a legacy version that works on previous version (0.30.0) please?
Enderluck  [作者] 9 月 10 日 下午 3:47 
Removing the original shield and depending from it was a decision made on purpose.
264155249 9 月 7 日 上午 7:24 
是否可以不要移除原版护盾 不需要依赖 .
这样增强兼容性呢,我喜欢哪个气泡护盾
Enderluck  [作者] 9 月 1 日 下午 7:05 
Oh, I will have to check that. Honestly, the original mod is barely used. I think I only use it for the ui toggles. The vanilla shields from the original mod had been completely replaced and so removing the dependency won't change anything. Honestly, put all the effort in the bubble shield and didn't test the vanilla shields. I will have to check them.
Lost 8 月 30 日 上午 10:56 
Any chance of removing the dependency on [Beta] Modular+++ Shields v0.62b which hasn't been updated to Meltdown (at least until it does)?

I'm getting occasional crashes with the vanilla shields when they go into the area around the star (I was pushing them). The bubble shields don't seem to have this issue.

Removing the "swefpifh.SpecialShield (0.62b)" mod stops the crashes.
Enderluck  [作者] 8 月 26 日 上午 11:36 
It is not intended to use shield battery modules to join multiple bubble shields. Indeed, doing that can actually cause a crash. I have to fix that, but currently I have other priorities.
starqueen 8 月 25 日 下午 5:31 
@enderluck maybe make it so you CANT use shield batteries to join many shields, like how you cant put anything in front of thrusters
{+} TheKorpsemen {+} 8 月 24 日 上午 10:27 
Then would at least increasing the radius that the batteries give be able? I feel like this mod really forces you to start from scratch, instead of being easy to modify already existing designs, because 1m isn't much for a large ship, thanks
Enderluck  [作者] 8 月 24 日 上午 8:00 
@licflagg, at the moment, I didn't implement any special code to prevent unexpected behaviour when the same modular battery line is being attached to multiple shields. I don't know when I will try to fix that behaviour cause I want to do many other things first. The idea is that you use a modular battery to affect only ONE shield at a time.

@TheKorpsemen, I don't understand the problem. I didn't like that the previous mod had too much radius for the shields so I reduced their size to match vanilla shields. However, as I know that is problematic cause many people would like to make larger ships, I implemented the mechanic of modular batteries to increase the radius. I won't increase the base range of the bubble shields.
{+} TheKorpsemen {+} 8 月 22 日 上午 9:45 
Absolutely loving this mod, literally my only complaint I have is that the new sizing function is a bit too much of a change, especially for ships with the previous shields. It does present a fun challenge but I feel that this mod would benefit the "resize shield" feature of the previous mod, and have this current system be a bit of a cherry on top if you want it even bigger, otherwise I love the mod!
licflagg 8 月 19 日 下午 10:32 
Found a pretty bad bug: When using two shields, and attempting to join them with the battery modules, a single line works just fine, but any longer, and the game hard-crashes. not even with the error reporter. here's an example:

O = shield - = battery
O-O: fine. shields function normally
O--O, O---O or greater: Hard crash
Enderluck  [作者] 8 月 13 日 下午 5:06 
Infinite, although when not overclocked they have diminishing returns.
Azrael Arouvotz 8 月 13 日 上午 8:21 
How big is the largest size you can get the bubble shield up to?
Enderluck  [作者] 8 月 5 日 下午 3:15 
[Beta] Modular+++ Shields v0.62b is not my mod and so I can't make changes to it. I'm only rebalancing that mod and adding new stuff through this mod.
dx155 8 月 5 日 上午 8:10 
[Beta] Modular+++ Shields v0.62b updaten
Enderluck  [作者] 8 月 5 日 上午 5:17 
@dx155 What do you mean? I already updated this mod. Now it has overclock on everything. I'm currently working on some balancing changes, but everything is functional.
dx155 8 月 4 日 上午 12:12 
Please update
CloudBirb 5 月 6 日 下午 8:18 
what the guy underneath me said
Tensei Necron 3 月 9 日 上午 4:09 
i like the idea about segment shields, butit would probably be better to make the "boost with tiny shields to make them bigger" into a seperate mod, so one can continue using big ships on the design of those shields if they so wish
Enderluck  [作者] 3 月 3 日 上午 5:26 
@bestLinux Gamer
- I don't think there is a problem with the price.
- I just made it so that Tiny Shields can increase the radius of Bubble Shields by 1m each.
- Segments should deplete correctly, I'm not sure what is happening for you. Each segment has its own hp, but all of them share a global hp if you add Tiny Shields.
- Changing the number of segments and radius is a bit problematic, cause they can't accept buffs, therefore I need to hardcode each option. Also, changing the number of segments affects the balance.
- I would also love to make segments slowly rotate, but there doesn't exist a component for that.
- I don't have textures of large modules to create a huge bubble shield.
bestLinuxGamer 2024 年 12 月 5 日 上午 10:10 
This mod is amazing but:
Shield size feels too small for the price of the generators.
My ships where using 1 generator now they would require 20
Segments aren't depleting in the way i'd expect->
Lets say that the 4'th zone is getting hit. Instead of it going off the first one will go off.
I would love to see it in a way that a shield has a changable amout of zones and the radius.
Would finnaly make my dreams of fighting in a way where i rotate my ship to relive my shields of strain etc.
And perhaps (propably just me wanting this) either a changable option for the maximum strenth or just a OP version witch would bring it on pair with SW shield strenth (160k+)
Enderluck  [作者] 2024 年 9 月 18 日 上午 3:42 
I would prefer to make the Modular Bubble Shields increase its size with each tiny shield attached (they already increase the cost, health and penetration resistance). The problem is that currently, Shield's radius isn't a parameter that can take Buffs. Here is the discord thread in which I suggest Radius as a buffable parameter https://discord.com/channels/314103695568666625/1279122034063835146
julitoole 2024 年 9 月 17 日 上午 9:29 
I would love a central Shield that takes immense amounts of Power but you can adjust the Radius giving an increasing debuff to power consunpotion based on distance to the core shield.
So obstruction isnt a problem but crew availability and power consumption,
I cant code but if you find this interesting maybe you can pick it up in your thinks to do.
love this mod anyway cheers.
Enderluck  [作者] 2024 年 9 月 14 日 上午 9:37 
Yep, I just realized when cleaning some code, I just pushed an update.
Syl 2024 年 9 月 14 日 上午 8:33 
this seems to make the small bubble shield generator require itself in the blueprint purchase menu