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报告翻译问题
I have never encountered the words of Europans in my localization.
By the way, have you thought about making a FAQ? I see you have a lot of questions and answers in the comments.
As for the issue regarding the team switching. Are you perhaps playing with Performance Fix?
It might cause some timing issue which may skip triggering the event or applying a tag and thus the switch fails. Could potentially be fixed if all the handcuff item identifiers are added to the high priority item list. So just in case you're using it and want to add them to high priority, these are the item identifiers:
handcuffs
handcuffsspawned
handcuffsequipped
reinforcedhandcuffsspawned
reinforcedhandcuffsequipped
handcuffkey
Not sure if Performance Fix may also impact proper execution of event code.
@Hemlock: I honestly forgot that talent even exists... So I'm not sure as that's untested.
in my load order the server crashes on transition if at least one player has a security whistle in their inventory, not sure if related!
If I understand it correctly, Wanted Alive relies on NPC removal at the end of each round to then pay you the money, but Immersive Handcuffs temporarily adds arrested people to your crew so they don't despawn at the end of the round and you have to instead bring them to a station where you can collect the bounties from an NPC.
@Pawsy: No that's not possible. Surely there's something you don't need to carry all the time?
I had a similar problem with handcuffs. If an NPC puts one of us in handcuffs, it's impossible to remove them afterward. Also, if you try to cuff a crew member yourself, it won't work either.
For me, the problem was solved by enabling friendly fire in the server settings.
By the way, you can handcuff outpost guards without any consequences — no one will do anything to you for it.
@Acetango: I'd have to experiment around a bit as I'm not sure if that's even possible to detect and have NPCs react to it.
Also can you make it so we can cuff their legs as well? this should slow them down immensely.