FOUNDRY

FOUNDRY

Foundry Tuner
67 kommentarer
DerrickGnC 22. sep. kl. 16:21 
How do I increase how quickly the casting machine intakes fluid?
BeerGuy (* ̄0 ̄*)o日 1. aug. kl. 23:53 
Conveyor Speed is not working, speed is not going above 1280 which is Conveyor IV speed.
Davetiger 17. juli kl. 7:20 
ah thank you found it, I started my game and everything was bad cause I used this to change the power and stuff lol, luckily I still have my hd from old pc it was the processor that burned up
seer  [ophavsmand] 17. juli kl. 4:05 
The game has a folder under user data that have the saves and all the settings but I don't know the exact path off the top of my head. It is where the player logs is
Davetiger 16. juli kl. 12:59 
quick question where are the settings saved? My computer died and got a new one but need to get the mod settings files moved to new pc so I don't break my save
jhughes 9. juli kl. 0:10 
I seem to be able to get only one full belt out of transfer out of Medium Planetary Shipping Pads .. is there an adjustment for that (specifically Firmarlite bars coming down).
seer  [ophavsmand] 29. juni kl. 1:33 
Not at this stage but the secret to the space station is the mod that gives upgrade queue then queue constructions bots unlimited and then solar unlimited. Ship or buy lots of construction blocks and in 2-3 hours of it running you will be doing 5 seconds to build anything😀
RCTFORME 28. juni kl. 19:08 
Is there any chance this could include station upgrade speed some day? Some upgrades take as long as a half our, and it feels like it will take day of literal playtime to finish everything that isn't infinite.
himocanso 23. juni kl. 22:38 
can confirm pump now works faster with building throughout override
seer  [ophavsmand] 23. juni kl. 14:56 
@DarkUncle i have added the modular building you requested and the settings i think you want but i have not tested it as it is harder to test than other buildings. let me know if it works
seer  [ophavsmand] 23. juni kl. 14:19 
@himocanso can you confirm if setting the building transfer rate to "true/on" for your pipe networks which boosts all buildings with that pipe fixes your pump issues? it should set pumps to be much higher than the pipe speeds i believe solving your issue
SmoX 23. juni kl. 14:18 
And thank you very much for all your work, i really enjoy playing your mods :)
SmoX 23. juni kl. 14:16 
Allright thanks ^^
seer  [ophavsmand] 23. juni kl. 14:13 
they added max speeds internally to the game that you can't go past to stop belts breaking the game when they are too fast. Use my cargo pipes to feed multi sets of belts from under the floor when one belt reaches it limit and it basically removes all speed limits
SmoX 23. juni kl. 14:09 
Idk why but the Conveyor Speed multipier is not working for me... Any ideas why ? I´ve set the speed for the Conveyor IV to 64 (5120/min) but it still caps on 1280/min.
seer  [ophavsmand] 23. juni kl. 13:57 
What things from modular buildings? Efficiency?
><> DarkUncle 20. juni kl. 22:09 
Any chance of adding modular buildings? Blast furnace and the big tank most specifically...
himocanso 18. juni kl. 4:21 
request to increase pump speed it has same default speed as pipes and will bottleneck if you increase pipe throughput
seer  [ophavsmand] 17. juni kl. 14:52 
Pipe thoughput to 10k L per second is now a bool you can turn on per pipe network. You will need to rebuild the building to take effect and if turning it off you will need to exist and totally restart the program once you turn it off.
seer  [ophavsmand] 17. juni kl. 13:12 
I have been away. I will see if I can easily change the limits on buildings for pipes
Legion 11. juni kl. 15:41 
@jhughes I haven't needed to mess with the loaders seems thats redundant afai can tell. The pipes do show increased throughput however machines they go in to do not accept increased throughput; therefore increasing it, and the machine production of machines that use pipes, is useless rn.
jhughes 11. juni kl. 13:57 
and also pipe networks
jhughes 11. juni kl. 13:56 
@legion It says 'Loaders' are included .. does that not work
Legion 11. juni kl. 7:43 
Mods are awesome aside from that :)
Legion 11. juni kl. 7:38 
Any update on throughput for buildings? Changing multiplier on chemical processor etc and pipe l/min is useless because it doesn't load enough product from the pipe to stay continuous
seer  [ophavsmand] 28. maj kl. 4:44 
Sadly i don't have the files for the shipping pads to know what settings are set and to see if there is something to improve their speed. Ideally if you have the BOT/asset files you can see things changing between the tiers that you can then tweak to speed it up further
seer  [ophavsmand] 28. maj kl. 4:37 
yea i have not touched the throughput on buildings.
Ðench 28. maj kl. 2:50 
When adjusting the crafting speed of the casting machine, the pipes are still inputting the liquid into the machine slower than what's required to run at maximum. I've already checked the flow rate and water pump rate, which is more than enough to cover the one casting machine I put up.
NoMo 27. maj kl. 9:20 
Can we get a chance to how fast ships load? they're so slow!
seer  [ophavsmand] 23. maj kl. 22:33 
Yea it can be a challenge at times
Radgrim 23. maj kl. 21:53 
Well...I wasn't aware of that V LMB screen that has a wealth of information. According to this, it is working as you stated. Perhaps the whole problem is the building input throttles. I was thinking we don't need this, just build more machines like the gods of Foundry intended, but I was having a hard time getting the ratios right between upstream and downstream machines. This diagnostic screen will help me do that. Thanks.
seer  [ophavsmand] 23. maj kl. 21:06 
strange i have used it myself and another has as well and it use to work. I have not tried recently. It changes the max the pipe can handle not the thoughput in and out of buildings and is normally working next time you open a save. when you push "v" and view the pipe network it still says the same max thoughput?
Radgrim 23. maj kl. 21:01 
I have experimented extensively with the pipe settings, and I can't see that the pipe throughput settings are having any effect (new pipes or old).
Radgrim 23. maj kl. 20:13 
Do we have to install new pipes if we change the settings here? Seer, this is by far my fav mod. Excellent work.
Lolida 23. maj kl. 6:34 
*I'm not a native English speaker, so this post will be machine translated.
Is it possible to change the speed at which liquid is input into the machine?
In a previous post, there was a mention of changing the settings of the barreling mod, but this setting does not exist in the current version.
Jose Gaspar 21. maj kl. 15:32 
I noticed that ships only load/unload a 320/m for small transport pad and 640/m for medium transport pad. While the belt color is changed to match the belt attached. it still caps at the fore-listed speeds, regardless of belt speed or number of belts. Would love to be able to unload the ship faster. Not sure if its a function of the Landing pad or the ships themselves.
seer  [ophavsmand] 21. maj kl. 14:16 
What setting do you want to change on ship load/unload? Mostly just changing building settings so depends if what you want is exposed
Jose Gaspar 21. maj kl. 14:10 
Any chance of adding Ship load/upload tweaker?
vgmendoza85 10. maj kl. 2:54 
Yeah, i know, i just wanted to have it from the beginning, im not sure in update 2, but before it takes a lot of time to get to the veins and the fractals to get infinite resources
seer  [ophavsmand] 10. maj kl. 2:47 
While you can set it high when you start a game you can't stop them running out but vein mining is infinite when you unlock it
vgmendoza85 10. maj kl. 2:42 
Hello! Thanks for the mod, really useful!

Can i make a request? i dont know anything about modding, but it is possible to make a mod so the miners dont deplete resources, im not talking about efficiency, it just makes more with the same.

I love satisfactory, and i always used mods in factorio for infinite extractions, is it possible to do it here? or is it "hard coded"?

Thank you
seer  [ophavsmand] 7. maj kl. 16:26 
Added Mining Drones
seer  [ophavsmand] 1. maj kl. 16:34 
Added the ability to remove the limits on loaders for working with faster belts
seer  [ophavsmand] 3. feb. kl. 20:49 
@dya my barreling mod has settings for that but you will need to rebuild the buildings for it to have effect. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3308770632
dya 3. feb. kl. 18:12 
Thank you for this! Any way to increase the fluid input speed on machines like the chemical processor? We can crank up the build speed, but it can't maintain much more than 1x because it can't bring in fluids fast enough.
There's definitely a lot more throughput speed on the pipes, I've only just realised the machines themselves are pretty throttled.
seer  [ophavsmand] 27. dec. 2024 kl. 3:07 
Can't remember what is in there off the top ofy head. I am on holidays till end of January so can't look at it till then.
QueenDragonwolf (Enty) 27. dec. 2024 kl. 2:33 
You can modify the power output. Unless something changed. The last time I played I changed the output of all the solar panels to being 2x what they where before, and the batteries to like 10x the capacity. It has been awhile though so something may have changed.
barbrady123 24. dec. 2024 kl. 11:54 
Any chance to get solar panels added? Would be great for testing builds...as currently (afaik) there's no power "generator". There's a mod for creative adding of solids/liquids but no power.
seer  [ophavsmand] 29. sep. 2024 kl. 2:56 
I am away at the minute but can look when I am back from my trip. Should not be hard