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Xeno Power Plant: Endless power from a complex power plant made out of multiple modular buildings. More details here.
More Science Pack 5 Content: Three more assembly line robots and some new components.
Information Overlay: More information about your factory with a brand new info overlay showing various machine states. More details here.
Construction Drone: A remote controlled construction drone which makes building your factory more convenient. More details here.
New decoratives: A set of glowing neon tubes.
Polishing and Improvements: Lots of polishing, bugfixes and improvements.
Obviously we support branching and merging, and also tracks crossing each other.


It is the same solution most factory games and many simulation games with trains use. I know it needs a bit of time to understand for a beginner, but ultimately we wanted to ensure that complex train solutions will work and that the player has the control needed to make interesting builds. We’ll have an info database page where we’ll try to explain the basics to get started.
For cargo transportation we have a wagon for solid items and one for liquids/gases.
Work in progress
Let's have a look at each of the five new buildings.



Except for the Reactor and the Steam Generator, which need to be connected in a loop, all buildings are to be connected sequentially. We initially thought about going for a more complex mechanic, but ultimately felt that this would be enough to achieve our goals. Those of you familiar with real life nuclear power plants will certainly see the parallels in the design approach, although in reality you’d have up to three loops instead of just one.

Data Cable System - First implementation
What do you think? Looks good?
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