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Do you even know difference between Chivalry 2 and source engine?
There are some API calls for damage if you want to toy with that (and i might in the future for this project), but uh
shit out of luck rn
In theory, you could have be based on the angle of the hand, like with C.A.H.P, but that ultimately feels weird and leads to alot of accidental blocking.
I was working on a mod that would add a blocking system that has ultimately been put on hold, partly because I lost interest
partly because VR didn't feel great (it was both PC and VR, but VR was a focus)
and partly because the project it was made for, I twas cast away from
Do u really want it? I'm preparing Age of Chivalry SNPCs with bows as well for that
So it's intentional?
or is there some mechanical problem when giving NPC Bows, I has far only seen like 1 bow weapon addon that do allow NPC to wields them, so I guess there's some difficulties?
so if u alt walk or the speed is restricted in some way it causes this
running backwards has no issues though
mount and blade stylle.
Dual daggers don't make double strikes if you launch Age of Chivalry. However if u missed first hit u can do it with second
@MrGeRol, Can you take a look at the timing for the weapons' animations relative to their damage events sometime? Many, many of them are quite delayed, I'm estimating maybe around 0.7 seconds delayed. Also, I noticed that the range of weapons is a very minimal difference even with short weapons vs. a polearm, maybe you could increase the reach of all weapons for better feel (doesn't feel great having to be point blank to deal damage with a long weapon)