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that other addon is also an improvement over this in some ways
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3368435414
i'm somewhat more active on this addon recently because of my newfound interest in nzombies rezurrection so if u have any suggestions or other bug reports, just write them down.
[Enemy Healthbars - Call of Duty Modern Warfare Zombies Inspired] lua/autorun/froze_modern_ehb.lua:271: attempt to index a nil value
1. unknown - lua/autorun/froze_modern_ehb.lua:271
fix will be uploaded soon
[ERROR] lua/autorun/froze_modern_ehb.lua:279: attempt to index a nil value
1. v - lua/autorun/froze_modern_ehb.lua:279
2. unknown - lua/includes/modules/hook.lua:96
i guess if i'm up to it i'd try learning how to host a dedicated server but i dunno depends on my laziness
https://www.youtube.com/watch?v=xLq9RBCxZaY&t=60s
will try using it next update
love the fire guy btw
and nzombie zombie names will show up as their printnames, apparently the developers of the zombies have some quirky names for some of them
thank you for everyone that's left positive comments
last time it just spammed errors on my console over and over again
im going to test out ignoreplayers 1 on local server and singleplayer
Btw, what npcs are you using for testing? Some npcs like antlion guard seem to either have i-frames or they stop networking their hp during some actions (like during its stagger animation)
hope you're not just saying things to win an internet argument
mind you i've had this problem for 16 months
i hope you are correct about the ai_ignoreplayers thing
i've tested this over and over again and so far it only works on local servers for me
lua_run_cl hook.Add( "HUDPaint", "AAAAAAA", function() draw.SimpleText( LocalPlayer():GetEyeTrace().Entity:Health() ) end)
Though it appears that health doesnt get networked when ai_ignoreplayers is 1 (to verify: is it the same in mp and is it the same with ai_disabled 1)
lua_run_cl print( LocalPlayer():GetEyeTrace().Entity:Health() )