Halo: The Master Chief Collection

Halo: The Master Chief Collection

Space Club
32 bình luận
Siegebreaker  [tác giả] 17 Thg09 @ 12:00pm 
updated
Siegebreaker  [tác giả] 17 Thg09 @ 11:45am 
Mods broke due to MCC update just give me a minute to update
Siegebreaker  [tác giả] 3 Thg03 @ 2:37pm 
Sorry everyone. I got extremely sick over the weekend and I'm still very sick. It'll take a few days before I'm healthy enough to fix my mods to be compatible with the current mcc version. See yall <3
Siegebreaker  [tác giả] 27 Thg11, 2024 @ 12:36pm 
fyi this is a finished product. theres nothing left to add and ive moved on, so no more updates except to make sure it keeps up with any possible mcc updates.
BigBoyBrandon 9 Thg11, 2024 @ 9:54pm 
any idea why this loads infinitely for me?
Acid 8 Thg11, 2024 @ 11:51am 
The third-person view and controls and their limits are pretty tough to get through, especially between the reticle offset and the certain animations that can just doom the player, but design-wise this level is quite fun. Maybe it's just the music I'm listening to, but it feels like a Hotline Miami level in terms of the overall enemy placement and flow of combat.
Pau 1 Thg11, 2024 @ 5:38am 
Loading requires multiplayer installed as well.
BigBoyBrandon 31 Thg10, 2024 @ 12:46am 
Any Idea why this doesn't load for me?
NotCensored 24 Thg10, 2024 @ 12:53pm 
oh and the Elite player model just randomly crouching and removing all control from the player get rid of that i beg of you
NotCensored 24 Thg10, 2024 @ 12:52pm 
Lot of issues with this level holding it back from being amazing, the stun locking when your shield breaks needs to be removed if possible, weapon zooming needs fixed if the slow grenade windup is staying, no need to spawn at the back of the pod to be blocked by AI either team killing should be more efficient or we should spawn at the front and the god awful crosshair placement needs fixed there are times my crosshair is on them to the right and the bullets are going over the top of my left shoulder which is just ridiculous
Siegebreaker  [tác giả] 18 Thg10, 2024 @ 9:20pm 
Fixing easter egg soon, and doing a full tag release on nexus mods soon.
tristan11062009 13 Thg10, 2024 @ 8:52pm 
Okay, I just tried this, and it is a very short but sweet level to run through, like a small slice of cheese cake. If you take into account that the cheesecake is filled with rusty nails and a punch to the face every time you eat it. Jokes aside, this was a pretty well-put together mod for what it is, even if it is ball busting to the core on Legendary. Just my kind of mod. Great job as always, Siege.
Jesus on a Cracker. 13 Thg10, 2024 @ 7:13am 
The controls are horrendous honestly.
Cyanith 14 Thg09, 2024 @ 4:03pm 
yeah nah the weapons need to actually have their fire aligned with the reticule. it kinda sucks to play otherwise.
Cyanith 14 Thg09, 2024 @ 3:59pm 
it being third person kinda sucks because of the way the weapons fire is "aligned". the melee animations are broken yet it still happens just on a delay.
Siegebreaker  [tác giả] 10 Thg09, 2024 @ 4:28pm 
Besides, the stun lock, shotgun, and grenades make short work of them. ty!
Siegebreaker  [tác giả] 10 Thg09, 2024 @ 4:26pm 
I'm referring to the core functionality of the projectile being hitscan and thus rng based, I can either do low accuracy hitscan - being too easy and cheap, or high accuracy hitscan - which forces cover shooting as you said.

I chose cover shooting. The level is so short and simple that having high difficulty is really its main selling point particularly on legendary. Otherwise your in and out in 45 seconds and thats just boring. If its hard, theres hidden caches of goods, and your allies are plentiful.
terminus est 10 Thg09, 2024 @ 12:54pm 
You can edit he actor variants so they don't basically have aimbot level aim.
Siegebreaker  [tác giả] 10 Thg09, 2024 @ 12:52pm 
It's too short for checkpoints, I tried them and the limited encounters means no difficulty, just trial an error, no threat of any setbacks.

I noticed the lack of dodging fire, so I added some enemies with plasma weapons in my last update. Nothing you can really do about hitscan though.
terminus est 9 Thg09, 2024 @ 7:49am 
Nice concept, but
> No checkpoints.
> No way to dodge enemy fire, marines don't miss. Makes gameplay boring, just duck in and out of cover and take shots.
Leonardingus IV 8 Thg09, 2024 @ 5:17pm 
also mr mud its way easier if you get the overshield
Leonardingus IV 8 Thg09, 2024 @ 5:16pm 
would love to see an elite campaign that sticks to the og story that functions like this mod
Slader McDoogal 6 Thg09, 2024 @ 12:51pm 
:apex_pathfinder::MetaPhysicalBillyGreatJob:
Siegebreaker  [tác giả] 2 Thg09, 2024 @ 7:27pm 
Dw, as I said its possible, I've done it three times during testing.
Mr. Mud 2 Thg09, 2024 @ 6:49pm 
Has anyone actually been able to finish this on legendary? I've been able to kill Keyes a few times but cannot make the return trip any of my attempts. Its a lot of fun playing as a realistic elite against all odds, I just wish for 20-30 more seconds lol the flamethrower is also the only viable option to push the command center on legendary. There is no other way to be able to clear out the Chief and his ODST super squad without one.
00th_Eldr_BlindSniper007 2 Thg09, 2024 @ 4:51pm 
It is a neat premise and I love what little details I could see blazing through the mod. However the problem is just that, I don't have time to stop and observe the level. Having it in third person also doesn't help when it comes to aiming my weapon. A lot of times, I found my rounds shooting to the left of the reticle, only slightly but usually just enough to get me killed.

Would enjoy a version with no timer and in first person.

Not really sure what the easter egg was (its kinda hard to look at things when 1/3 of your screen is just a hulking Elite.

Looking at the Issues/Notices section, I can also say that the grunts can also block the doorway even if you do let the cutscene play in full.
Drksteel 31 Thg08, 2024 @ 2:08pm 
The level is very much thematic to Mile High Club, AI Chief is easy to deal with, the main problem child in my eyes is the Legendary experience and the fact everything HAS to be perfect on Legendary. The timer is not just stricter, going from 4 minutes to 3 minutes, the enemies are seemingly doubled up and one thing going wrong, one shot missed, one bad grenade chain, even the AI allies dying early, Hell, just skipping the cutscene and having allies block your path can screw you over. On Legendary, the AI are super omega spongey and the ODST's take like 4-5 fuel rod shots to kill, Marines need 3-4. Unironically Chief is easier to kill than your average ODST on Legendary. Not having a checkpoint after killing Keyes & Chief is really brutal considering you have to do it all in one go.

After doing my Legendary run which took like, an hour or so, Heroic and under was considerably easier. The Legendary run is for the psychopaths of Halo.
NeilRdSoldier 31 Thg08, 2024 @ 12:04am 
i had fun with this. would be nice of you if you made/removed the timer so we can enjoy it a bit longer, then having to run through it
Fangi 30 Thg08, 2024 @ 10:51am 
This was a ton of fun. 10/10
Maestrul chefir 30 Thg08, 2024 @ 7:21am 
Great concept, Imagine a whole campaign with these.
Fallen Legacy 29 Thg08, 2024 @ 11:17pm 
Keyes-"Cortana did her best, but we never really had a chance."

Us-"No, you really didnt."

*shotguns chief and tosses a grenade at Keyes
Tsundere_Merc 29 Thg08, 2024 @ 10:16pm 
Cool mod, though I'm not sure about rocket launcher enemies that can easily restart the run. The rest is fun!