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Also, I noticed on a new game that the Glorious Holy Map doesn't mark any of the villages or mines on the map anymore.
Okrans Rest.mod
Holly Villages.mod
And the overlapping should be fixed
Better Crop Fence patch
Better Crop Fence
Holy Villages
Living World
No more buildings and fences on top of each other.
I noticed the buildings change between Reactive World and Living World. Like Pilgrim Pass inn (LW) changes to storage (RW). Bell Sow inn (RW) vanishes (LW). Cork stays the same. Redin stays the same. Taril stays the same.
-Holy Villages.mod
-Reactive World.mod
-Holy Villages - ER patch.mod
Otherwise the patch will not work correctly
I was getting overlapping buildings in Redin, but I must have had the loadout as "holy villages - reactive/villages compat - CATO", which in retrospect is definitely gonna cause problems. When I have it loaded as "CATO - holy villages - reactive/villages compat" it actually looks fine? I'm flying the camera out to the other villages on a fresh import; I do see what seems like a small shack stuck inside the Cork inn, but otherwise they all seem fine.