Portal 2
Bonus Round
35 条留言
SpKi  [作者] 9 月 21 日 上午 5:06 
that's pretty funny - that move is a design choice that i have moved on from in my newer maps :p i'm glad you enjoyed it. thanks for playing!
V 9 月 21 日 上午 12:30 
Very elegant chamber!:steamhappy: At first, when I re-spawned cube and getting back to the tractor beam—I totally thought I had to use the cube-climbing and jump to get back into the tractor beam. 'Cause the cube-climbing move was such a neat trick in your 'Cage' and 'Crystalline' . But turns out, I didn't even need to do that. :steamsad: Overall, it was really awesome!
SpKi  [作者] 9 月 15 日 上午 9:00 
ah yea, that's a decently common bug. pretty sure it's a beemod issue, not much i can do about it unfortunately
Spider_Dawg 9 月 15 日 上午 8:57 
Cool puzzle, not quite solved it yet. Here's what I believe to be an example of the types of glitches I've been having: raised piston with nothing on the button.
Chrstin 1 月 2 日 下午 9:42 
fun one :p2cube::steamthumbsup:
mentallentil 2024 年 12 月 17 日 下午 11:19 
nice
ShaggieIII 2024 年 11 月 23 日 下午 6:23 
Got to the very end and shot the wrong portal :steamfacepalm:
Very fun test and I also didn't see the 'storage' solution that was intended so
I ran it again and it was much easier. Big thumbs up. :steamthumbsup: Cheers.
hfmanson 2024 年 9 月 27 日 上午 2:47 
Awesome level!
mabelpines 2024 年 9 月 26 日 上午 6:39 
Very good!
Nobody No-One 2024 年 9 月 23 日 下午 5:55 
Nice map, though I think I did it in the unintended natural loop alternative . But if I'm understanding the intended method correctly, it's not significantly different. The map also looked very pretty! Thumbs up.
Dolphiner 2024 年 9 月 2 日 上午 2:48 
Very nice :steamthumbsup:
SpKi  [作者] 2024 年 8 月 31 日 上午 9:42 
I tried to make the execution difficulty lenient - IMO the biggest downside to this map is the "natural loop alternative", which gets around the glass storage. But if you use the glass storage method, I genuinely do not see how that is difficult to execute - I've never had anyone mention that up until now :p The visibility could be better, though, I do agree.
Either way, thanks for giving it a try. (2/2)
SpKi  [作者] 2024 年 8 月 31 日 上午 9:42 
@SpielSatzFail Okay, sorry, but you've kinda lost me here :p Thanks for playing and commenting, but your criticism confuses me. I don't get how the faith plate jump is "misleading". No, I did not intentionally make it so the faith plate jump ends on the button - I did notice that it was the case while playtesting but ultimately saw no issue with it. It should be immediately obvious that using that as an exit condition is fundamentally impossible. It would imply that the player is in two places at once. If this was a complex puzzle where such a thing is hard to deduce, I could maybe see your point. But here, I simply disagree. (1/2)
SpielSatzFail 2024 年 8 月 31 日 上午 8:53 
With the right (well, WRONG) portals, the faith plate jump pretty much ends at the floor button which was fairly misleading to me :steamsad:
I'm sorry to say that I'm not a fan of the glass storage solution either. The timing and visibility around the loop move felt rather tight and in need of improvement. Made me question the intended solution in the back of my mind...
Bumpy pathfinding as far as I'm concerned. The solution didn't iron it out for me.
可砸 2024 年 8 月 30 日 下午 4:44 
Ohh,that's 1/2 flat block!!My apologize!:steamsad: I just wanna jumped a little bit, I didn't have the idea to throw it.Perhaps this is the solution to speed up me going to sleep :D And indeed, it can stay in the loop ,though.Thanks for letting me know!:p2cube:
SpKi  [作者] 2024 年 8 月 30 日 下午 1:00 
Haru, the cube throw there is not necessary, but I assume it was only done to speed things up :p The core concept is the same, though, so it's pretty much all intended. Thanks for playing!
可砸 2024 年 8 月 30 日 上午 8:38 
Very interesting,super clean and neat!:steamthumbsup:
https://youtu.be/pLiXjAzNW_U
DiDo Killer! 2024 年 8 月 29 日 上午 11:17 
Forgot to leave a comment on this one. Very good! My only nitpick is that the intended way is cooler, more lenient but a bit harder to spot than what some people (myself included) did , so it would have been nice to see that enforced. However, this map has a vactube, so its all good.
SpKi  [作者] 2024 年 8 月 28 日 下午 6:16 
Nicely done :) And to everyone else who has commented - thanks for playing! Nice to see it being well received.
jandlml 2024 年 8 月 28 日 下午 5:58 
excellent! finally got it! :steamhappy:
Mikeastro 2024 年 8 月 27 日 下午 3:33 
Very nice puzzle, I solved it the intended way. Quite a cool idea, thumbs up :]
Khan 2024 年 8 月 27 日 上午 6:05 
Ohhh i didn't even see the glass there that makes a lot more sense. Great map!
SpKi  [作者] 2024 年 8 月 27 日 上午 5:30 
@Khan okay, I see. The optimal way of doing that is by storing the cube via pressing it up against the glass panel with the funnel coming out of the angled panel. I was aware of that alternative but did not see a point in preventing it, since it's the same concept. The glass storage method should remove pretty much any execution difficulty, though.
Khan 2024 年 8 月 27 日 上午 4:38 
@SpKi i did the same thing hovering harry did in his video at about 1:40. It just felt unintended to me because i couldn't do it in the first couple of tries. I mean its still totally acceptable and not all that difficult to do but knowing your puzzles, there is probably a more elegant way to do that
SpKi  [作者] 2024 年 8 月 27 日 上午 3:44 
@Khan Can you send me your solution so I can check if I overlooked something? As the description says, timing should be lenient.
Khan 2024 年 8 月 27 日 上午 12:49 
Okay nice map but it feels like i missed a minor step because timing kinda felt tight
Hovering Harry 2024 年 8 月 25 日 下午 11:09 
I managed to save 1 portal by doing this (without crouch fly): https://youtu.be/4Ki4wd7Xnng
nerdlingnation 2024 年 8 月 25 日 下午 9:53 
Nice. Impressive result for full planning ahead of time!
Oblivious Owl 2024 年 8 月 25 日 下午 5:43 
Nice fun little map :steamthumbsup:
masaltzero 2024 年 8 月 25 日 下午 4:42 
that was a banger indeed
jandlml 2024 年 8 月 25 日 下午 3:25 
i was able to get the cube to use the launch pad to get it to do a continuous loop but the second i step off the button the funnel comes back on and thats the end of that. i cant get back up to the lift
SpKi  [作者] 2024 年 8 月 25 日 下午 3:21 
@jandlml You'll get it. If you want a vague hint: Think about how the title of this map could be relevant in the solution.
jandlml 2024 年 8 月 25 日 下午 3:13 
nope cant figure it out ,maybe if i think on it.
jandlml 2024 年 8 月 25 日 下午 2:43 
why is it when a map is put as easy i totally have problems. i just dont get it. :steamsad: i will keep at it. i can get the cube to drop on the button but not when im on the lift . ugg
Mattchew 2024 年 8 月 25 日 下午 2:17 
We love a big funnel map. I really do dig the solution to this little guy, happy to have tested! :steamthumbsup: