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报告翻译问题






I appreciate the increase in difficulty as you progress through the map, with the monster’s attacks becoming more frequent in the later stages. The plot is good, but it has a very slow development. However, the inventory management is a constant issue in this Custom Story. I constantly had to pick up and drop items in different areas, which led to even more backtracking since I didn’t know which items I would need in each zone, combined with the limited inventory space available.
Never used either of my weapons admittedly. lol
HELP.
no presentation no direction, just wake up and wonder empty maps without a flashlight mind you or at least i didnt find one.
eh... at least i lked the puzzle at the beginning, but other than that it feels empty and unfinshed.
Valve puzzle note was quite confusingly written, but other than that, was an extremely fun mod!
Dev, if you're reading this, I recommend re-writing that hint as "one valve's angle must be half of the angle of another valve on the same wall" or something to this effect because the second hint is very misleading.
I am very happy to have tried this out. The puzzles were all excellent (except one the valve handle puzzle for the gate took me a while.
The story was well made plus the environmental storytelling.
Altough its pretty easy on normal as i didnt die once, or had to use any of the ammo/granades that i found.
But over all this is a must try custom story that feels like dlc. I really have to congratulate you for your first mod!
Also whoever had the idea of Taking away the shotgun when you were about to get it out of the locker is a genius. Whoever i was really thinking that i was going to fight the blind shotgunner (Dombrowski) at the end.
Hehe i also found the cute picture :D
- room at the end of the hall: this one's pure spoilers, so i hope you refrain from reading this if you are still halfway through the mod. if you are referring to the chef's room where you are supposed to place the vases, the code is found in the note from one of the workers who's been renovating the room.
as for the questions you guys had:
- door in the courtyard: as you may already have noticed, while the mods uses the courtyard map from Rebirth, there are some new elements present, and there are also some that are omitted, like the door in question. tldr: no, there is no way to open that door.
- the wire snapping noise: as i'm not the main dev, i don't really remember what you're referring to, but i assume that it is purely for atmospheric purposes.
- the second easter egg: it wouldn't be that much of an easter egg if you were told where it is, would it? :) but i've got a little hint for you: it is on the main courtyard map
honestly if you told me this was official I would'n bet an eye.
I need to ask however: Is there a way to open the door in the courtryard.
Does the wire snapping noise when you pick up the shotgun do anything.
I also heard there is a second easter egg, if you could tell me I would be glad.
Should need some walkthrough at description.