全面战争:幕府将军2

全面战争:幕府将军2

Metsuke_Fix_v2.pack
18 条留言
markeason  [作者] 8 分钟以前 
Thanks CSR. In that case it will likely be the same problem for monks and Ikko Ikki monks - I will have to check them out.
The solution of spawning them with one level, as with the metsuke, will likely work with the ninja. The religious agents, especially the missionary will require more thought and may require spawning them with even more ranks and/or applying clan traits to all clans to reduce their effectiveness, other wise they will be too powerful in the early game. Not as straight-forward as I had hoped.
+ Christian Samurai Rebel + 10 月 26 日 下午 1:50 
I had the same problem with the ninjas, I modified their parameters and apparently when the chances of killing are less than 0% it automatically becomes 95%. It must be the same for the metsuke vs monk.
markeason  [作者] 10 月 11 日 上午 6:05 
That doesn't surprise me. I should have looked at them all when I did the metsuke. It probably wouldn't be too hard to come up with a similar fix. Unfortunately I am travelling and don't have the game installed at the moment. When I return I am going to be tied up with a fight (legal not literal) with roofing contracts that is going occupy most of my time for a while, but happy to take a look at it when time allows - unless you can fix it before then :)
Mnke-SpnkR 10 月 11 日 上午 4:17 
Hey Mark! It turns out this is a problem for other agents as well. I got it (95% success) with a rank 1 missionary and "incite revolt" on a town with a big army in it (my 4* only had a 39%). Others have mentioned it with regard to a rank 1 ninja vs high rank daimyo. That one could have been the legendary security bug- I'm not sure.

How easy is it to mod this in for other units? Does it make sense to do so? I suppose it isn't possible to target the specific actions (incite, apprehend, assassinate) and give a bonus to rank 1 agents that goes away with the second star? I haven't dug enough into agents to know what is or isn't possible.

After all these years, game never ceases to pop out a surprise... ;)
iamthesrc 2024 年 12 月 31 日 下午 4:42 
However, if Clan B is Shinto-Buddhist as well, the chance of rebellion now regards the percentage of Christianity or Ikko, increasing until a certain point,(ex. Higher if christianity is 20%, lower if it is 80%) and the presence of rival religious buildings(ex. Nanban Trade Port/ Quarter/ Chapel, Leased Land possibly. Also, rebellion could be incited in a province that already has rebels, as long as they are of different religions. I cannot mod for the life of me, I was just wondering what you think. You can use the idea, I don't need credit, I just hate pointless revolts. Thanks!
iamthesrc 2024 年 12 月 31 日 下午 4:42 
I also had a question. Would it be possible to "fix" the revolt system in Shogun 2? It's very broken, and I think I have an idea on how to fix it. Say Clan A is trying to incite a revolt in the province of Clan B, and Clan A is Shinto-Buddhist. Now, the chance of success would increase based on the presence of a rival agent, the percent of Shinto-Buddhist population, Religious unhappiness, General unhappiness, and religious buildings not Shinto.
iamthesrc 2024 年 12 月 31 日 下午 4:33 
Hello mark, I don't remember sending the below messages. I did send a friend request, looks like my siblings messed up my account. Apologies.
iamthesrc 2024 年 9 月 27 日 下午 3:17 
hah
markeason  [作者] 2024 年 9 月 24 日 下午 11:54 
Cool
iamthesrc 2024 年 9 月 24 日 下午 3:53 
however i am sorry, as i do not know you in real life
iamthesrc 2024 年 9 月 24 日 下午 3:26 
Thank you! I wasn't sure if you were to accept so I had removed it, but I'm glad you did.
markeason  [作者] 2024 年 9 月 18 日 上午 1:39 
Iamthesrc - Sorry, I've been away and had limited access to Steam. Think I saw a friend request from you that I didn't get around to replying to and the request is not there now. Have sent a request and, if it wasn't you that sent it, feel free to ignore :)
iamthesrc 2024 年 8 月 27 日 下午 3:58 
Thanks for your advice, I wish you well and love your mods.
iamthesrc 2024 年 8 月 27 日 下午 3:56 
Thanks for responding, I didn't expect that. I love your mods. You might not use the steam points but i'm still donating to you.
markeason  [作者] 2024 年 8 月 26 日 下午 11:10 
iamthesrc, I don't think you can change the level at which Retainers are gained. I think it is always at levels 2, 4 and 6. I thought about leaving the metsuke with no skill points to spend until level 3, but that would be a big penalty because level 3 is 20 turns away. Reducing the metsuke apprehension skill at level 2 and returning it to normal at level 3 might be something to play with, but it penalises the metsuke against the ninja until 20 turns. I wish you well if you give it a try.
iamthesrc 2024 年 8 月 25 日 下午 3:14 
Hello markeason, i believe I have an idea. Start a Metsuke at level 2 without any points, then at levell 3 award them their retainer and the excess skill points. Or just reduce overall propabilities for apprehension by any level 1 metsuke to 0, and have reaching level 2 provide them with a trait or something?
markeason  [作者] 2024 年 8 月 25 日 上午 6:03 
I would prefer the game had no agents, they are all too powerful for my taste. But I also do not want hero units or super-human commanders. I have nothing against fantasy games, but in the historic titles I want to see only realism :)
Huitzilopochtli 2024 年 8 月 24 日 上午 10:25 
The text got cut off so I can't read after "intention..." but I was able to sub this in the workshop. I don't even like metsukes but use the odd one I think in castles to hang out there. I much prefer ninjas and to lesser degree the monks and geishas can fun to mess with bad neighbors. Ninjas are iconic image of coolness in the sengoku era. I like ninjas and wish there were more ninja movies but the few new ones overdo everything with CGI to make too more like a video game than a movie.