安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Any further issues please report them here: Bug Report & Incompatibilities
So any reports anyone may have does not get lost in the comments.
You are correct on this part. Even I have noticed this and will be looking into nerfing this part a bit. I'll see if I can lower the amount displayed and much more.
Here's a picture detailing the issue. This is in the starter zone and there are 8 copies of the same Exceptional Busting Quadra Bolter T-P on just one page of the equipment dock. Same cost, multiple stacks of 10+. It's a tremendous amount of shop bloat. I love everything else about this mod but this particular piece here seems overtuned and frustrating to work with.
Server owners MUST update this mod on their end so players may login.
Why?
Reason being as I completely changed how the logic works for the "Shop Restock Button".
In a nutshell, a cooldown mechanic has been introduced along with other quality of life stuff for the shop restock button.
Yes! This feature will become a standalone mod very soon and will be uploaded onto the workshop for those only interested in this script only.
Please read here Major 2.0.0 Cosmic Overhaul Update! for details on the changes.
As well as squashing any reported bugs/issues.
Those wondering about icons. This mod does not touch any graphics. However, if the mod you want to play with along with this one changes other aspects of the game similar to my mod. It could have some conflicts.
[2.0+] Useful Stations - Income for Casinos, Equipment Docks+
Notes to why: some stations need more usefulness in general. And makes it so you need less station spam to get more. (helps on lower end computers too to have less stations.)
I was just wondering does this mod play well with https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3233688205
Real Goods (mostly an icon graphic change mod)
thinking of starting my solo play while my friends server is down every so often.
Plus I just want to buy torpedo's in Bulk, and cheaper since vanilla they kindof arent as useful unless you point blank range from your launchers side that they pop out of.
First if you have the money all this option is is saving you travel time/loading screens.
Second, With a fast Hi jump range (energy and energy capaciity upgraded ship.)
I can get a 50 plus range jumping ship that can be ready to jump every 60 seconds.
NO MODS needed. All vanilla tech subsystems/blocks, and it will even be a FAST plus tanky ship, (not many weapons though.)
use this fast ship to jump to each sector with an equipment dock and buy buy buy. even rare stuff to upgrade those subs at a research station. So again
Third- seems like the crashing aspect is the only real threat of the restock option.
(limit how fast it can be clicked, problem mostly solved? 2 minutes to 5 minutes seems ok.)
Got a few weird errors trying to use it, and I'm trying to figure out if it's me, my server, or what.
Reverted to the previous version of the mod.
Temporarily Removed:
Dynamic Stock Management
Due to a serious bug affecting game play. This feature has been removed and will be re-added in the future upon further bug testing & fixes.
Make sure to Override Mods on your current save before loading to overwrite the changes.
I think it would be better to pay for refurbished items that would scale in some way depending on our money or the TECH level of available equipment in the store
I'll see what I can do. I have also found the Shop Restock Button to be a little overpowered in terms of how easy one can acquire what they wants through the shop once you have enough funds.
I can either add a limited amount of times the button can be used for a period of time. Or have it use players money the more it is used in short periods of time. I'll need to re-code that feature and run lots of tests.
So, I can't make any promises but I will try though!
It is recommended to start a new save. However, for this mod it isn't necessary. Since it does not add things like "new faction". Just make sure to click the "Override Mods" button before loading up your save.
And you will know as you do things in the game and do stuff that have been modified by this mod.
Perhaps you have some other mod installed that modifies something similar to that?
I just opened up a Bug Report section.