安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Thanks for the fix
Meanwhile, you should be able to manually fix it if you want to give that a shot (although I haven't tried it to make sure):
Rename the file to something else that isn't being used (like "Broken_UILibrary_LWSecondariesWOTC.upk") in the version in wrist-mounted grenade launcher mod:
{SteamLibrary}\steamapps\workshop\content\268500\1525412642\Content\UILibrary_LWSecondariesWOTC.upk
That should "break" that file so the game no longer sees it, and it falls back to the one in the LW2 Secondaries mod.
"[WOTC] Wrist-Mounted Grenade Launcher"
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1525412642&searchtext=wrist
The magnetic version of the combat knife is working from the start
I am using primary secondaries maybe that could be the reason?
You're not using LW2 Secondary Weapons with Long War of the Chosen are you?
+WeaponIconChanges=(Template="...", NewImage="...")
+WeaponIconChanges=(Template="CombatKnife_MG", NewImage="img:///UILibrary_LWSecondariesWOTC.Inv_Mag_CombatKnife")
+WeaponIconChanges=(Template="CombatKnife_BM", NewImage="img:///UILibrary_LWSecondariesWOTC.Inv_Beam_CombatKnife")
+WeaponIconChanges=(Template="SawedOffShotgun_MG", NewImage="img:///UILibrary_LWSecondariesWOTC.Inv_Mag_SawedOffShotgun")
+WeaponIconChanges=(Template="SawedOffShotgun_BM", NewImage="img:///UILibrary_LWSecondariesWOTC.Inv_Beam_SawedOffShotgun")
These are the lines in XComGameData_WeaponData.ini (including the conventional ones)
[WOTC_LW2SecondaryWeapons.X2Item_LWCombatKnife]
CombatKnife_CV_UIImage="img:///UILibrary_LWSecondariesWOTC.Inv_Conv_CombatKnife"
CombatKnife_MG_UIImage="img:///UILibrary_LWSecondariesWOTC.Inv_Mag_CombatKnife"
CombatKnife_BM_UIImage="img:///UILibrary_LWSecondariesWOTC.Inv_Beam_CombatKnife"
[WOTC_LW2SecondaryWeapons.X2Item_LWSawedOffShotgun]
SawedOffShotgun_CV_UIImage="img:///UILibrary_LWSecondariesWOTC.Inv_Conv_SawedOffShotgun"
SawedOffShotgun_MG_UIImage="img:///UILibrary_LWSecondariesWOTC.Inv_Mag_SawedOffShotgun"
SawedOffShotgun_BM_UIImage="img:///UILibrary_LWSecondariesWOTC.Inv_Beam_SawedOffShotgun"
Only mag and plasma variant do not show
Can I add configs that can force use of the images to can fix this issue?
It is not causing it
I will keep looking
Maybe it is caused by this mod? https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2786441148&searchtext=mass+effect+weapon
This mod changes weapon categories
I'd first try unsubscribing from and re-subscribing to that mod to refresh the downloaded files. If you're still having trouble, look for mods that change XComGameData_WeaponData.ini under the headers "[WOTC_LW2SecondaryWeapons.X2Item_LWCombatKnife]" and "[WOTC_LW2SecondaryWeapons.X2Item_LWSawedOffShotgun]". Those contain that mod's image links for those weapons.
The Magnetic and Plasma versions of these show error instead of icons
The config in the new version should include
...NewImage="img:///UIEBDejanker_LOSPreview.UIPerk_PreviewLOS")
The old version was
...NewImage="img:///UIEBDejanker_Abilities.UIPerk_PreviewLOS")
And that message is saying its looking for the old version using the old file (which is no longer there). If you are starting a new campaign anyway, I'd recommend resetting the local configs; see https://www.reddit.com/r/xcom2mods/wiki/mod_troubleshooting#wiki_regenerate_user_config
That does reset everything in MCM though, so make note of your settings (maybe with screenshots). You also could probably get away with just resetting (deleting) the XComEvilBobDejanker.ini file in the user config folder.
[0656.91] Warning: Warning, Failed to load 'Texture UIEBDejanker_Abilities.UIPerk_PreviewLOS': Failed to find object 'Texture UIEBDejanker_Abilities.UIPerk_PreviewLOS'
[0656.91] Warning: Warning, Failed to load 'Texture UIEBDejanker_Abilities.UIPerk_PreviewMovement': Failed to find object 'Texture UIEBDejanker_Abilities.UIPerk_PreviewMovement'
[0656.91] Warning: Warning, Failed to load 'Texture UIEBDejanker_Abilities.UIPerk_PreviewBodyLocation': Failed to find object 'Texture UIEBDejanker_Abilities.UIPerk_PreviewBodyLocation'
(Not me, buying that celestial gauntlet, then realizing later its category was not the templar one.)
Im glad your mod helped me with this.
All that said, you do have a good point, especially when buying them with mods that make them non-infinite, like Prototype Armory. I'll put something in there, it just won't be enabled by default.
Maybe add this text fix in a update later for other people?.
There were bad links in the tier 2 and 3 versions that broke them. Fixed version added here now!
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2140287820
It doesn't have a inventory image.
Does this check for localisation changes made by users directly to the original files?