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https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1987579118
Are there any plans to add a 30rnd mag to the regular m16a1?
There are ways that i could do to get around it, but until you no one has really complained/brought it up.
Consider it like in old COD, where you could skip the reload animation by running at a certain point. As for the script, i don't really think it's what he uses, he just does it in the "old way" of manually moving the bullets inside.
I started doing this years ago when we were making weapons where the full magazine was visible, such as some WW2 SMGs (like the Bergmann or Sten). Nowadays you can only really see the top 4 bullets, but i like to see the exact ammo count in the magazine.
Btw deleted because it's weird to come to someone's mod and advertise someone else
I tell the game to reload out of view, so that the magazine you put in is full
I can tell the game when to give your ammo back, although the gun is still "locked" (can't fire) until i tell it you can. So i tell the game to give you ammo after the magazine is out of view, so when it comes back it has the full ammount.
The switching-reload thing is possible because the magazine displays your current loaded bullets. If it didn't reload before the magazine is pulled up, it'd display the bullets you had at the start. If you load from empty, the magazine would be empty when you insert it.
It's basically a sacrifice on my part so that the ammo counts on magazines are displayed correctly.
I can make a list of weapons that have this set up if it gets fixed.
Still, can't wait for the day when you release it. As always, love your work.
Always love your weapons.
Any chance you're considering making an AR-10? Iirc Portuguese Paratroopers did use them during the Cold War as well as the Dutch military.