MADNESS: Project Nexus

MADNESS: Project Nexus

Enemy Origin Pack
107 kommentarer
pykar  [skapare] 11 sep @ 12:58 
note: this mod will receive a V2, when that happens, this mod will be unlisted and you are encouraged to go use the V2 version

however, the mod will not include Support and Unnamed Faction Recruit
so be wary of that
dbernardi20 2 sep @ 12:08 
with gestalt i cant literally pass throught a hallway with the stairs, its too big, now for tat im stuck forever.
pykar  [skapare] 16 aug @ 0:55 
IM NOT DEA- :mindblown:
Pops 15 aug @ 23:07 
To pykar,

Good job, now you can rest easy.

Sincerely, Pops.
pykar  [skapare] 3 aug @ 15:44 
warning:
some of the origins are a result of me being inept
namely ghoul being just, unfun to play for a long period of time

but i’ll probably never revisit this because i can’t be bothered to go back and change things

but this mod was definitely a “lesson learned” for what i made post this mod
ECHO2879 3 aug @ 14:17 
i know i have only played as two of the many origins but i have to say the engineer and SQ trooper are both really fun and let you play in a more different way

being able to hop over the heads of grunts seems like something that doesn't mean much at the start but for a more gun type of origin it lets you do so much for freedom letting you hop over someone to then shoot or stab them to get out of a fight or to just fuck around, it is great for what is by most means a normal origin without to much to them

then the engineer:mpn_engi:, is cool as not being able to put weapons on your back makes it so much harder, do i pick this up or stick with what i got do i have the ammo i need or no its great
pykar  [skapare] 3 aug @ 8:14 
because i was dumb :D
Average User 2 aug @ 18:29 
Why does the Harmacist have the patient voice and not the one they usually use?
Sigma 1 jul @ 8:35 
Bro why ghoul is very weak?
Samoth_Five 14 jun @ 17:15 
@Bone man alt i get the struggle but you gotta remember your still tinkerer. and tinkerer is busted as all shit.
Bone man 4 maj @ 14:51 
Still a massive handy cap that includes the ghoul you can't use guns or melee at all as the ghoul it almost gave me a headache
pykar  [skapare] 4 maj @ 14:15 
2 if you dual
Bone man 4 maj @ 13:42 
But then I can ONLY USE 1 ITEM
pykar  [skapare] 4 maj @ 13:07 
yeah that’s his gimmick
tinkerer but you can’t stack 4 weapons
Bone man 4 maj @ 12:09 
When I try to put stuff on my back as engineer it wont work nor will it work when I try to swap items
Zephiar 15 jan @ 13:40 
can you make gestalt shut the fuck up like his voice is just constantly going and it booms over the sound of everything else
pykar  [skapare] 11 jan @ 16:09 
no
you have better accuracy and more mags
Sycrith 11 jan @ 15:12 
does their damage output increase at least?
pykar  [skapare] 11 jan @ 14:18 
mostly normal
kinda like agent but you get a rifle
ECHO2879 11 jan @ 13:58 
hey so i just stared to play as the recruit

is he mostly normal or does he have some odd things about him like the eng
pykar  [skapare] 11 jan @ 2:28 
yeah
every weapon is slowed
Sycrith 10 jan @ 16:35 
do two handed melee weapons remain slow for Recruit no matter their size?
pykar  [skapare] 23 dec, 2024 @ 12:19 
it’s unintended but it kinda works so im keeping it

it’s because “NoDisarm” (try and guess what that does lmao) also removes weapon durability from decreasing for some reason

but ig this nerd engineered his wooden plank to be as durable as the madness combat equivalent to diamonds
ECHO2879 23 dec, 2024 @ 11:57 
Thank you

However I do wonder if the infinite melee weapon durability is intended or not, that or it could just be a bug on my end
pykar  [skapare] 23 dec, 2024 @ 1:07 
purely cosmetic

but it might be good to know that he has “NoStow”
meaning you can only use 2 weapons, instead of 4 (it prevents you from switching to weapons on your back)

so you’re gonna have to get creative
ECHO2879 22 dec, 2024 @ 17:25 
hey just here to ask does the arm for the Engineer do anything cool other then just be there i would like to know as well as other things for my Engineer run

thanks
Crota 5 dec, 2024 @ 19:31 
add N51 recon
pykar  [skapare] 28 nov, 2024 @ 10:52 
SlimpBackPimp:
make sure you’re on the beta, and have the mod enabled

Alpah02:
you might have to dodge or readjust a bit, and if that doesn’t work, i guess you’ll have to use NEM to teleport
SlimpBackPimp 28 nov, 2024 @ 9:51 
For some reason none of the new origins are showing up for, i am playing on a gaming laptop i don't know if that is the problem or not but some help would be very appreciated.
Alpah02 28 nov, 2024 @ 6:35 
I having trouble with Gestalt in the Contract 2: The Goods missions. I got stuck and couldn't get off the stairs of the pedestrian bridge, causing me to not be able to progress the mission. Sometimes it also happens through the two entrances to Quartmaster or the Main Hub on the helipad above.

I don't know why, but it's probably due to Gestalt size. Is there any way to solve this, or maybe you can fix it?
MAG Gruntus 23 nov, 2024 @ 8:32 
Can you make a MERC Gunner origin?
pykar  [skapare] 19 nov, 2024 @ 23:54 
well because that is the case
you do unlock him before tinkerer
Endangered Luke-Crab 19 nov, 2024 @ 20:26 
i dont understand the engineer's gimmick, it just seems like a worse tinkerer
UrBaN_FoX 15 nov, 2024 @ 15:48 
When i play as Lamenter and stagger enemies my E doesn't do any dmg to them
tankproject 13 nov, 2024 @ 22:45 
Yeah, the ghoul was pretty bad, he needs a buff. I would much rather go for the noob rather than ghoul
pykar  [skapare] 13 nov, 2024 @ 10:55 
well as the first it wasn’t perfect
but i don’t intend on ever going back to this

sorry you didn’t seem to have the best of experience using him
BFR2005 13 nov, 2024 @ 10:22 
Ghoul feels like anti-fun. Sure, it's damage output, on paper, is absurd, but it doesn't matter when 1) it needs a finishing punch on basically every enemy; 2) it's locked into the exact same attack animation with a large (for normal attacks) wind-up; 3) nearly every enemy can interrupt it's attack, despite it being big and heavely armored; 4) due to it's size, counter's are pretty much non-existant since most enemies are too small to trigger a counter; and 5) it's dizzy takedowns (which unarmed-focus really relies on) do not break corpus or kill. It's pretty much a walking bullet-sponge for hirelings to use and counter mini-boss/boss type enemies (the only things it's good at)
elcocomono1289 11 nov, 2024 @ 13:11 
no offense but the engineer needs a huge nerf
elcocomono1289 9 nov, 2024 @ 13:20 
Oh ok
pykar  [skapare] 9 nov, 2024 @ 10:16 
thats the point of the origin
elcocomono1289 9 nov, 2024 @ 10:05 
the enginiering genius it doesnt let me swap weapons
pykar  [skapare] 25 okt, 2024 @ 2:29 
maybe use something like NEM or arena skip to do so
pykar  [skapare] 25 okt, 2024 @ 2:28 
i thought i fixed that

if i fixed it after you picked the origin, you’d have to restart
IJTHEMERC 24 okt, 2024 @ 17:25 
when im playing gestalt it won't let me in the sleepwalker thing
tankproject 21 okt, 2024 @ 20:06 
You're a drug dealer, Harry
tankproject 21 okt, 2024 @ 20:01 
Heh, drug wizard go brr
pykar  [skapare] 20 okt, 2024 @ 13:55 
gestalt is fixed
pykar  [skapare] 20 okt, 2024 @ 12:59 
and and btw
this is most likely the last origin in the mod
pykar  [skapare] 20 okt, 2024 @ 12:55 
new gestalt origin
and a fix for the ghoul bug
☆Th3 Al1☆ 20 okt, 2024 @ 6:45 
Very fun Addon/Mod. I wonder what comes next!