安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






thank you
You want to replace all the conditionals in the mod that look like this:
<Conditional SpeciesName="Human" />
Into this:
<Conditional SpeciesName="neq Robot" />
So it'll instead check to see if a character isn't a robot, which will fix it.
<Conditional ismale="true" />
<Conditional isfemale="true" />
with
<Conditional SpeciesName="human" />
and
<Conditional ismale="false" />
<Conditional isfemale="false" />
with
<Conditional SpeciesName="robot" />
It's essentially just a search for every gender reference in the xml files as original RT handles robots as a third gender for humans, whereas NHR makes them a truly separate species, which is why anything for original RT would be incompatible.