边缘世界 RimWorld

边缘世界 RimWorld

远古无定形威胁
432 条留言
Haruki 16 小时以前 
any way to get the animated gif as a wallpaper? looks so beautiful!
Killer29687 11 月 17 日 下午 12:10 
so whats the lore... a game or...?
幻梦-坠星 11 月 12 日 上午 4:57 
给招募的boss做仿生体手术,会因为回血机制把仿生体移除的原部位给恢复,但是恢复是从0血开始恢复,如果在一段时间内做了多个手术还会因为受到过多部位 “0血” 导致原版的过量伤害致死触发导致死亡。(虽然没有出现任何问题,但做着手术突然弹个警告有些难绷)
Mcsqizzy 11 月 8 日 上午 9:20 
just fought, fun boss glad to have installed may she now fight for me against the mechanoid total warfare and glittertech 5 mech bosses.
mo  [作者] 11 月 4 日 下午 8:57 
@ゆきんこ :删除名字中的引号
mo  [作者] 11 月 4 日 下午 8:55 
@M a r u s h u:We are unable to reproduce your issue. You may need to update the mod and try it out
mo  [作者] 11 月 4 日 下午 8:54 
@DàaBredala:We are unable to reproduce your issue. You may need to update the mod and try it out
深海的提尔比茨 10 月 27 日 下午 8:20 
读档之后就好了,神秘(
[Br] Nasid 10 月 25 日 上午 7:54 
incident - ChunkIncident - For those who want it in the middle of the game
[Br] Nasid 10 月 25 日 上午 4:07 
if I added a mod in the middle of the game, how do I know that it works?
ゆきんこ 10 月 24 日 下午 9:10 
請問boss設定是啞巴嗎?用了rimtalk也講不出話:masterVan:
柠檬 10 月 21 日 下午 1:29 
喜欢我铺满整个地图的怪异炮塔吗
Peyriat 10 月 17 日 上午 11:01 
只订阅了这个mod,没有订阅烟烬,BOSS的贴图和种族都是一般智人的?
by free 10 月 7 日 下午 8:13 
部分枪械科研解锁后在机械加工台没有制造选项:steamsad:
Neeneko 10 月 7 日 下午 7:24 
Gah.
I probably just have the wrong tools, but got this creature 1st of jugust 5500 and can NOT figure out (with what I have) how to kill it. What few ranged options I have, it either absorbs, or heals faster than they can damage. Immune to psycasts, immune to explosions (?), immune to shock lances...

I admit, I'm kinda obsessing over this a little since I'm doing the gravship nomad thing, so worried I'll only get once chance
Dlitz 10 月 5 日 上午 4:15 
ce环境下步行者如果近战攻击敌人会报错,而且炮塔没有汉化
Umbrapop66 9 月 26 日 上午 1:36 
I don’t know if this is a bug, but she doesn’t have all of the clnder genes she had some, but she only the uncontrolled tentacle note I had both of the mods enable love your content keep it up
Six Feet Under 9 月 24 日 上午 2:57 
How would void touched regeneration interact with the boss's regeneration?
Joe 9 月 14 日 下午 12:10 
@OMGUKILLKENNY If when fighting the boss, it's probably to prevent stun locking the enemy when going melee against it and preventing them from using skills or their weapons. But if it happens with the boss that you recruited after beating them, then you probably recruited them via the debug menu as the boss loses the ability to teleport after you beat and recruit them from what I last remembered.
OMGUKILLKENNY 9 月 14 日 上午 11:50 
The auto teleport it has whenever something gets into melee is stupid. Like having the ability be on a cooldown is fine, but instantly every time is not good design.
adi 9 月 14 日 上午 6:32 
@hoteldoor538 Anything projectile based with no modifiers should work, like she can absorb prob everything if it isnt a rimatomics nuke. I myself killed her with an igla rocket launcher from the dead mans switch. Also a friend of mine tried killing her with a charge shot weapon and she absorbed it so really the industrial weapons are the way to go
hoteldoor538 9 月 14 日 上午 5:42 
i went to test it with all sorts of weapon including bows, assault rifles, and rocket launcher and it really was because my damage was too high
hoteldoor538 9 月 14 日 上午 5:42 
@adi Stellic pistol, but the moment i took character edit and remove the lethality trait (1000% damage increase btw) i can suddenly do damage
adi 9 月 14 日 上午 1:54 
like she can even absorb a marauder from rimatomics just because its technically an energy attack
adi 9 月 14 日 上午 1:54 
@hoteldoor538 what weapon is your colonist using?
hoteldoor538 9 月 14 日 上午 1:47 
THIS THING WILL ABSORB YOUR RANGED ATTACK IF THE DAMAGE IS ABOVE A CERTAIN THRESHOLD

My pawn does like 44k damage with the ever evolving lethality trait, and the moment i removed it my gun actually does damage. So if you're wondering why your super pawn arent doing anything its not because it's immune to ranged damage, it's because your pawn deals too much damage
hoteldoor538 9 月 14 日 上午 12:26 
How do you suppose to even damage this thing? Melee is impossible and all range damage including explosions are absorbed is this thing just impossible to kill without devmode or psycast?
mo  [作者] 9 月 9 日 上午 7:30 
not need dlc
Fodofox 9 月 8 日 下午 1:48 
Throws errors when I destroy a pickup truck because I dont have Ideology, mod seems to require DLCs, too bad
mo  [作者] 9 月 3 日 下午 10:44 
需要报错
His·Teemo 9 月 3 日 下午 12:07 
我朋友玩烟烬族,调查侵蚀卡车后她直接中立的出现在地图边缘了,是隐藏设定吗,还是出了什么问题,并不是中途加入的mod。
mo  [作者] 9 月 3 日 上午 1:34 
那是烟烬的科技,烟烬的boss波次不是本mod
深海的提尔比茨 9 月 2 日 下午 11:52 
那个开科技需要的装甲板是怎么获取的,打完boss没掉落啊(
研究完这个装甲板可以造它就是了,但是不想用开发者刷一个
ItsDanl 8 月 30 日 下午 10:10 
When she dies she also loses her empire title, even though she resurrects and is still technically alive- is this intentional?
NOT_YOUR 8 月 29 日 上午 2:05 
I love your mod tnx !
Skeyzz 8 月 27 日 上午 12:25 
not the ♥♥♥♥♥♥♥ Binah from Lobotomy Corporation
334004939 8 月 27 日 上午 12:16 
boss的设计十分惊艳,无论是贴图还是数值都恰到好处,原版中后期就可以攻略。唯一觉得需要改进的地方便是提升boss招募后的强度,即使在准备充分的情况下boss战打的仍旧吃力,而招募后的boss却因为工作懈怠特质使其仅仅只能依靠技能和部分需求的禁用作为远征队的输出单位,然而此角色不具有坚韧特质使其坦度远远不足以支撑其作为近战单位,在远程输出方面不具有乱开枪特质·并且拥有降低操作能力的基因使此角色在射击精度和速度上比不过远程小人。总而言之希望作者可以给该角色增加一些可以提升战斗能力的特质以及上一个类似非人化的状态从而降低崩溃概率。
XYM04689733 8 月 21 日 上午 3:04 
只能召唤一次么
turkler 8 月 18 日 上午 9:22 
the animated preview of this mod is awesome
adi 8 月 18 日 上午 4:45 
To anyone ever thinking about nuking her with a low yield nuke from rimatomics, dont it will just reduce her to atoms with no reward for killing her.
hongbin.wen 8 月 16 日 上午 11:52 
谢谢大佬,爱了
✠Remilia✠Ecarlate✠ 8 月 11 日 上午 4:36 
I just noticed the art is now a Gif she looks gorgeous!
Dunkelheim 8 月 10 日 下午 4:01 
@Proto Both are worked by the same people. So probably.
henderoo 8 月 10 日 上午 11:11 
it won't let me create a scenario
henderoo 8 月 10 日 上午 11:04 
is not working 1.6
JunoCat運富 8 月 9 日 下午 2:15 
Yes yes, looks very similar to cinders
boa3141 8 月 8 日 下午 8:13 
man this boss is so difficult to beat with one hand:steamsad:
Gelatinous Grey 8 月 8 日 上午 10:12 
Capturing and recruiting her gives you an absolute unit of a melee specialist.
Ejiao No. 12 8 月 6 日 下午 9:05 
勤劳的面包还在更新,甚至还有动图封面,这非常酷
Cal 8 月 2 日 上午 6:29 
Just an FYI, game gives a warning on start:

Tried to use an uninitialized DefOf of type PawnKindDefOf. DefOfs are initialized right after all defs all loaded. Uninitialized DefOfs will return only nulls. (hint: don't use DefOfs as default field values in Defs, try to resolve them in ResolveReferences() instead)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
RimWorld.DefOfHelper:EnsureInitializedInCtor (System.Type)
RimWorld.PawnKindDefOf:.cctor ()
AncientAmorphousThreat.TrapReleaseModExtension:.ctor ()