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so... the game will consider them to be different items.
In short, you'll get duplicates. You'll have to manually remove the duplicates you want, or use a mod like cherry picker to disable them.
Im sorry for the inconvenience this might be for some of your saves, I should've set it up this way from the beginning.
And yeah, I think it's a good idea to have a new mod page dedicated to sci-fi weapons that you like since I saw in your other weapon mod you added quite a bit. Did you have a plan to add, like, powered armor or sci-fi military equipment into the mix?
I'll add it next time but It'll probably just get a silly sights efficiency value and a little extra range.
I've considered adding more Avatar guns, they've got alot of cool designs but maybe a proper dedicated mod would be better for that.
I also want to ask, are you going to add the XM7 variant that has the optics? I heard that their whole gimmick new cartridge and that they have this supposedly "aimbot" optic that aims for you, so only having the iron sight variants feels incomplete, but then again, having an optic that finicky is probably not a good idea either in the resource-scarce land of RimWorld.
Steam likely hasn't updated it on your end, it does that sometimes. Try unsubscribing then resubscribing to the mod (with rimworld closed).
Still it'd be cool if you'd add mod option to enable or disable some guns to avoid clutter. Mainly because mod settings get synced like saves to steam cloud, otherwise one has to manually edit files each time.
Which is fine, but I have More Linkable installed and VFE—Production, which makes me able to use my resources to make a workshop that works almost 400% faster, while RH2 workbenches are stuck at 120%-ish, I think? It's infuriating, tbh.
I'll try to add more non-AK/AR assault rifles next.
Might have to make the HK21 as a separate weapon now.
Anyhow, excited to see more from you