RimWorld

RimWorld

JecsLite - A RimWorld of Magic
55 kommentarer
Zaljerem  [ophavsmand] 26. sep. kl. 12:03 
Hi, I can't really help with ARoM-specific questions; you may want to seek out the Discord.

If you see errors, and can provide a log, I may be able to help.
Azure Nova 26. sep. kl. 2:59 
How do i switch between skill trees if a pawn has more than 1 class? I have a death knight/faceless assassin and i can only access the Faceless skill tree

@Doctor_Ido earth sprites will slowly make tiles into fertile soil
Doctor_Ido 27. aug. kl. 14:28 
what do the areas: earth sprits, transmutate, regrow, do?
Zujea 21. aug. kl. 20:29 
Not sure where to report this "bug" but ill drop it here just in case,
After getting Ideology the necromancers zombies have lost their ability to be sent off in a caravan on their own with the claim that you cant just send a "slave" alone,
They need a "non slave" to tag along to control them or some such error, Since the zombie isn't a living slave it should be able to be sent off like it was before Ideology...
Zaljerem  [ophavsmand] 2. aug. kl. 1:17 
Thanks, it's actually changed once since 1.6 has released as well. I've recompiled all assemblies against the latest build and updated this mod to version 1.0.4.
wjw_wrsnk 1. aug. kl. 21:37 
Error in JecsLite - A RimWorld of Magic:

System.MissingMethodException: Method not found: void Verse.GenExplosion.DoExplosion(...)
This occurs because the mod is still calling the old 1.5 signature of GenExplosion.DoExplosion, which no longer exists in RimWorld 1.6.
SputTop 24. juli kl. 13:32 
Woops, I forgot half of my message. ...since I have the unofficial JecsTools, do I still need this or is that fine too
Zaljerem  [ophavsmand] 24. juli kl. 13:31 
You can run either, I believe an error is thrown with JecsTools now but it can be ignored.
SputTop 24. juli kl. 13:30 
RoM says this is required but since I have the unofficial JecsTools
EXEYS 24. juli kl. 3:07 
Crash with combat expends ?
Zaljerem  [ophavsmand] 20. juli kl. 19:21 
Try unsub/resub from RimWorld of Magic, I just had to do that myself to get it to update.
DelightfullyDemented 20. juli kl. 19:19 
idk what the issue is i have this for rim of magic and they say it 1.6 updated but it hard crashes my game on lauch and undoes my mod list. idk whats wrong do i need anamoly
Worst Player NA 20. juli kl. 19:02 
It's party time!
Zaljerem  [ophavsmand] 20. juli kl. 18:55 
Looks like RWOM is updated to 1.6!
Zaljerem  [ophavsmand] 18. juli kl. 16:36 
This has only the components required for RWOM.
GladioSanctus 18. juli kl. 16:32 
What's the difference between this mod and jectools unofficial? Should I not opt to use the unofficial port instead of this?
Cleric_McManus 14. juli kl. 19:08 
Reportedly, Torann is presently working on the 1.6 update for RWoM, so it'll happen at some point (hopefully soon).
Zaljerem  [ophavsmand] 13. juli kl. 9:45 
RWOM is a huge, incredibly-complicated mod. It's going to take a little time. I updated this so they didn't have to wait on JecsTools if they so choose, but everyone needs to be patient.
Spoonk 13. juli kl. 9:43 
Rimworld of Magic still isn't 1.6 -- anybody know when they'll update? :missing:
TheGoFurr 10. juli kl. 16:49 
1.6? You saint!
Zaljerem  [ophavsmand] 28. maj kl. 9:24 
I just linked a fix for the Vehicle Framework/RWoM issue in the description.
Espiovvv 17. apr. kl. 22:47 
Wtf no they don't @PistFissed
Zaljerem  [ophavsmand] 17. apr. kl. 13:57 
?
PistFissed 16. apr. kl. 20:39 
It's a shame all the versions of JecTools disable the use of developer tools.
Mystia Lorelei 21. mar. kl. 10:03 
Been a minute, has Dorito's fix on the previous page been implemented or was it left out because it actually broke things? I certainly wouldn't mind being able to use vehicles alongside magic again.
Bon 21. feb. kl. 6:14 
I see.
Thank you for the fast response!
Zaljerem  [ophavsmand] 21. feb. kl. 6:13 
Don't use both. If you have multiple mods that need JecsTools, use the full suite. This is tested against RWoM only, other mods are likely to need other components.
Bon 21. feb. kl. 6:13 
What if others mods require Jecstools?
Is it safe to just keep this one? Or is it only for RWoM?
Alternatively, if I use both, then does it decrease performance impact of Jecstools?
chrisque1 23. jan. kl. 15:56 
U guys think it will work with Rim of madness Werewolfs - Unofficial?
Testbox360 16. dec. 2024 kl. 12:43 
Thank you so much for this mod! Rimworld World of Magic is one of my all time favorite mods and key parts of it are broken due to JecsTools. With this mod, RWoM works perfectly and fixes all of the issues!!
Espiovvv 30. nov. 2024 kl. 4:39 
@unluckyew87 Use RimPy to sort your mod list
unluckyew87 30. nov. 2024 kl. 4:32 
do we need to put this anywhere specific in the mod list?
Espiovvv 28. sep. 2024 kl. 7:03 
I've been using this for over 50 hours now, the performance impact is almost nonexistant, thank you so much for making one of the laggiest mods completely usable :D
Zaljerem  [ophavsmand] 13. sep. 2024 kl. 3:57 
I can't do anything about RimPy's database, just ignore it. You'd need to edit the About.xml of RWoM, dependencies.
Espiovvv 13. sep. 2024 kl. 3:48 
RimPy keeps warning me that RWoM is missing JecsTools when I sort, what do I need to edit so RWoM will demand JecsLite and not JecsTools?
Zaljerem  [ophavsmand] 10. sep. 2024 kl. 9:09 
No idea. Probably going to depend on if it uses additional JecsTools components besides the ones listed above.
RPG's Love Dengoru 10. sep. 2024 kl. 8:28 
how does kure's class mod react to this?
«PeGaS» 6. sep. 2024 kl. 7:10 
Absolute legend
Zaljerem  [ophavsmand] 5. sep. 2024 kl. 21:15 
Updated: Added 1.4 support.

Thanks Dorito, I will look to implement that.
Dorito DeVito 1. sep. 2024 kl. 19:00 
@Zaljerem While I never got around to fully testing it, I made a change in the past to Jecstools that allowed me to run RWOM and Vehicle Framework together without issues. Copypasting comments I left in the Vehicle Framework discord in case it's something you would like to do for this mod. I hope this helps!

So seemingly the targeting issue with RWOM happens in the JecsTools method BeginTargetingWithVerb under the file Command_PawnAbility. Commenting out the line that sets the targeter's caster allowed casting a spell and shooting from a turret. After commenting out that line, I could cast a spell and the vehicle turret was still usable.

It seemed like caster arg was always null when I used a spell from RWOM anyhow. No clue if that's truly the case but it meant that commenting out that line had no negative effect on me
Zaljerem  [ophavsmand] 27. aug. 2024 kl. 15:10 
1.4 version coming, for I am too nice for my own good.

Regarding Hugslib, it appears RWoM only uses it for mod settings. Unfortunately, Hugslib functions are pretty solidly intertwined, it's not going to be trivial to spin just that functionality out. Consider it a solid "probably not". :)
«PeGaS» 23. aug. 2024 kl. 16:37 
1.4 compatible version?
ketty 23. aug. 2024 kl. 14:36 
brilliant, thank you very much
urmum 22. aug. 2024 kl. 18:24 
wishing jecs a lukewarm day
Bird 22. aug. 2024 kl. 14:28 
Great mod !

Any plans on doing this as well with Hugslib ? i see some comments replying some FPS issues
SilverAmerican 22. aug. 2024 kl. 12:26 
You are a hero
Espiovvv 22. aug. 2024 kl. 7:50 
You legend, thank you, I stopped using RWoM because of JecsTools obliterating my performance.
Zaljerem  [ophavsmand] 21. aug. 2024 kl. 12:20 
Performance seems to be a concern of many, and with that in mind I feel it's better to only use what is needed and not load a bunch of unnecessary code. There's a lot of useful stuff in JecsTools, but it's aging and not very actively maintained. This way I have exactly what is needed for RWoM split out where I can update it directly if necessary.
Fenchel-Honig 21. aug. 2024 kl. 12:10 
noticed that i only have jecstools in my list for rwom. is it that much of a ressource hog? oh well, subscribend anyway, thanks man! 👍
William 21. aug. 2024 kl. 2:28 
Golly, you're the best! I'm going to follow you and watch you and worship the ground you walk on :steamhappy: