Europa Universalis IV

Europa Universalis IV

Anbennar - Dev Points Compatch
48 条留言
generalRUS 10 月 19 日 下午 12:21 
@Dinotobias thanks
Dinotobias 10 月 17 日 上午 2:21 
@And7rew If you go to the mil technologies file for the compatch and replace all the units with the one from normal anbennar, then they all get their units back

@generalRUS idk how to fix the button, but you can use event racial_pop_misc.1 to open a more basic but still workable version of the tolerance menu
Trash at **** 10 月 15 日 下午 2:17 
I don't know if it's the loading order, but I can dev up my provinces as long as I have mana. However, deving them doesn't consume mana... so I can just keep devving as long as I have more points than the cost.
generalRUS 10 月 11 日 上午 10:26 
Does anyone know a fix for the racial tolerance menu not opening?
And7rew 10 月 11 日 上午 7:08 
What needs to be done to fix the armies of Orcs, Goblins, and Gnomes so they can produce units again? I also noticed for the submod "Planes of Anbennar" all the new nations it adds also lack army units. What file needs to be changed and how?
Dinotobias 10 月 1 日 上午 3:22 
Issue with Orcs and Goblins is that Anbennar slightly reworked the names of some units, and these new names aren't in the dev points mil tech file, so they can't be built (Which in this case include orc and goblin units). Its a very quick change
Randgrith_Raven 9 月 28 日 下午 2:39 
Seems to be an issue where orcs and goblins aren't able to create military units.
Nuq  [作者] 9 月 27 日 上午 6:04 
@Shadow A known bug with compatch in particular, I am trying to fix it but currently all my attempts lead to the whole system not working, hopefully I can get it fixed in full soon.
Shadow 9 月 26 日 下午 12:48 
For some reason it adds the brahmin estate which cant be interacted with atop of the clergy. Its definily this mod or the original which causes it. i testet it all day. idk how this mod can have impact on estates
Nuq  [作者] 9 月 10 日 上午 10:59 
Okay lads: I've woke up from my EU4 hibernation.
Hopefully late September/early October I'll push out an update w/ maybe a few more mods/compatches for Anbennar coming after now that EU4's in it's sunset stage.
Please!
Leon 8 月 7 日 下午 12:09 
Please can you consider updating this mod
HypnoSkales 7 月 20 日 下午 12:28 
update pls 🙏
Lizerat 7 月 17 日 下午 1:21 
Dig Deeper mechanic doesn't work anymore with this mod. Racial Tolerance and Military UI doesn't work either. Pls update when possible.
Starfieg554 7 月 9 日 下午 10:49 
I really need this and hombrew compatch updated. I can't imagine playing anbennar without them.
GenericName 7 月 8 日 下午 11:06 
pls pls pls pls pls update, you are going to make me cry :'(
Dinotobias 7 月 2 日 下午 1:44 
@Faust Von Sekendorff Mod is severely outdated and with Anbennar releasing its next big update in about 2 weeks, it will be useless as it would clash with the new UI changes
北境总督 3 月 17 日 下午 5:16 
great mod! Can we have a version can work with Anbennar Racial Buildings?
Faust Von Sekendorff 1 月 15 日 上午 2:09 
I encountered a problem. The original mod says that the monarch's points are not wasted on development, but after testing in the anbenar with this mod, I noticed that all sorts of things are wasted.
T0RR4P 1 月 6 日 上午 9:06 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3402051423

I made a probably working compatch for this and homebrew silvertaped
Novolone 2024 年 12 月 23 日 下午 5:06 
wanted to say i found this mod good but it clashes with dwarven knowledge so unfortunately i have to drop it
Starfieg554 2024 年 12 月 22 日 上午 1:37 
I have the same issue as the guy below, but it only occurse with the gnomes. They seem to not have any unit types to recruit. So Nimescod and Giberd are basically dead factions.
Randgrith_Raven 2024 年 12 月 16 日 上午 11:14 
Also, as an addition it not only prevents recruitment of normal regiments, but deletes whatever regiments you normally start with. (i.e. Giberd starts with 5 Infantry normally, but now has 0 at start and can't recruit more.)
Randgrith_Raven 2024 年 12 月 16 日 上午 11:11 
Just a heads up, it seems that since Anbennar updated, the compatch isn't quite working. Can't recruit normal regiments at all with it enabled (Mercenaries still work however). Devpoints mod itself is still working without the same issue, and after turning off the compatch it no longer has this problem.
jasinski9948 2024 年 10 月 21 日 上午 9:42 
Hello
May I ask if it's possible to make this mod compatible with the below public fork?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2939497607
Currently hewn using both the advisor's UI breaks (I can provide a screenshot if you want)
Dinotobias 2024 年 9 月 12 日 上午 4:55 
Hows progress on the dwarven patch going?
AnihilatorX 2024 年 9 月 2 日 下午 2:26 
Found out that one of my provinces (isle of adrail in magisterium) takes both development points and mana when deving.
ヨゾラにあこがれて 2024 年 9 月 2 日 上午 12:11 
It seems not compatible with the race building mod
Could you plz make an additional compatibility patch?
Nuq  [作者] 2024 年 8 月 31 日 上午 2:20 
The original mod was broken as a matter of fact, too.
Both original Dev Points and this compatch should be up to date, no more going into negatives.
Nuq  [作者] 2024 年 8 月 31 日 上午 1:41 
Yeah, it... is.
When I get a hand of original mod's dev I'll look into it.
青沼Azuki 2024 年 8 月 31 日 上午 1:04 
大家好!

我已经完成了《发展点 + 安本纳尔兼容版》的汉化工作,非常感谢原作者的辛勤付出和优秀的MOD!这个兼容版对我来说非常有用,希望汉化版能为更多的玩家提供便利。

如果你们需要中文版本,可以通过以下链接下载:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3321348763

再次感谢所有的作者们,祝大家游戏愉快!

Hello everyone!

I’ve completed the Chinese translation for the "Development Points + Anbennar Compatch" mod. Huge thanks to the original creators for their hard work and excellent mod! This patch has been very useful to me, and I hope the translated version will be helpful to more players.

If you need the Chinese version of the mod, you can download it through the following link:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3321348763

Thanks again to all the creators, and happy gaming!:steammocking:
Randgrith_Raven 2024 年 8 月 30 日 下午 8:06 
I have only Anbennar, Development Points and this mod active. The previous post stating development points going into the negative is correct. Something got borked.
Nuq  [作者] 2024 年 8 月 30 日 上午 11:25 
@Zeeron_Avino Just updated the mod to match up with newest version of Dev Points itself, hopefully it will be fixed - if not, you have a mod conflict elsewhere.
Nuq  [作者] 2024 年 8 月 30 日 上午 9:38 
@4irik This is not compatible with anything from Doge's set.
Zeeron_Avino 2024 年 8 月 30 日 上午 12:31 
Development points go negative when I develop a province. Please fix it. As far as I know this was fixed in the original mod, so the problem is definitely in the compatibility patch.
4irik 2024 年 8 月 29 日 下午 12:52 
I played with the latest version with compatibility with ideas from Doga, and I met a bug when the points calmly go to "-" (By 1460, one country had a development of 20 in 5 provokes).
BreadandYeast 2024 年 8 月 29 日 上午 8:23 
i think you should still be able to develop holds using monarch points as the huge amount of points gained from expeditions are just getting wasted once you have your tech and ideas established.
Baunruh 2024 年 8 月 28 日 上午 3:02 
Don't worry I heard from a reliable source the author is making a compatch for Europa expanded
Dimension 2024 年 8 月 26 日 下午 9:35 
Found it. Xorme - AI (even with it's patch) breaks it. You have to pick either Xorme's AI or Dev Points, not both.
Dimension 2024 年 8 月 26 日 下午 9:24 
I have no idea what's causing this, but I can spend Dev points over the limit and go into the negatives, with no repercussion. In practice this means I can dev forever, only limited to my current Mana.
For example, if it takes 50 MIL to dev a province, and I have 50 MIL, I can dev it, causing my DEV POINTS to go to 0. Then, if the cost to dev is still 50, I can dev it again. My DEV POINTS then go to -50. If I do it again (assuming it costs the same), it goes to -100. I can do this infinitelly as long as a I have an equivalent amount of the respective Mana.
Is this a patch issue, or did I find a new bug?
Dinotobias 2024 年 8 月 26 日 下午 2:43 
yeah that could be nice, as the higher level the hold is the more its gonna cost to dev it to the requiered level
Evil Midget 2024 年 8 月 25 日 上午 1:43 
maybe add a local dev points modifier to the hold level?
Dinotobias 2024 年 8 月 23 日 下午 2:16 
Thank you very much. I'm doing a Seghdihr run and by 1511 i still don't have enough dev to upgrade my hold to level 3, even though i have built every dev giving building i can. Which is not good as my second mission requires Segdihr to be a level 3 hold
Nuq  [作者] 2024 年 8 月 23 日 上午 11:13 
@Dinotobias I am running several dwarven runs myself and I am very much considering a flat bonus to dwarven hold terrain to help them out early game, yeah. I'll have that patch out + integration in other places hopefully by September.
Dinotobias 2024 年 8 月 20 日 下午 3:54 
Would it be possible to get some slight buffs to dwarven holds with the patch? While i do love the mechanic of dev points, most of the early dwarf missions require holds with 50-60 dev, which takes impossibly long early game
Nuq  [作者] 2024 年 8 月 20 日 上午 6:45 
@Alberto_09 Don't count on it, I don't really play much of Europa Expanded to dig into it.

@hoc213 I may whip one up for all of Doge's other than Goods and Buildings - merging that one in particular is a lot of headache that will easily take up a week or so and I don't have much time left on summer break 😅
hoc213 2024 年 8 月 20 日 上午 2:31 
hi there, would a compatch between the mods of doge for anbennar also be possible?
Alberto_ayalaa 2024 年 8 月 19 日 下午 5:56 
can you do a compatch with Europa Expanded?