XCOM 2
Reshi's Stronghold Stuff
14 条留言
An Arousing Avocado 9 月 1 日 下午 9:38 
Thank fuck that mod is wildly unbalanced
ScriptGenius12 5 月 27 日 上午 5:41 
Fuck yeah
ReshiKillim  [作者] 5 月 26 日 下午 11:18 
This has no changes or interactions with anything other than map generation for strongholds.
ScriptGenius12 5 月 26 日 上午 6:30 
Will Populated Chosen Chambers affect this?
Dragon32 5 月 26 日 上午 6:28 
@ScriptGenius12
No. It's components for the procedural map generation
ScriptGenius12 5 月 26 日 上午 6:01 
Will mods that increase pod size affect this?
RakkoHug~<3 2024 年 9 月 8 日 下午 7:25 
Really LOVED the new map! Thank you so much :)
RakkoHug~<3 2024 年 9 月 1 日 上午 1:27 
Is it safe to add for in-progress campaign?
MrMister 2024 年 8 月 21 日 下午 5:13 
Then I don't think that features survives when used alongside LWOTC, just fyi.
Andrei Cineva 2024 年 8 月 21 日 上午 8:11 
Yes, I believe it's specified in that mod's description
MrMister 2024 年 8 月 21 日 上午 1:50 
Wait, in the other mod Chosen are meant to spawn even before you get LoS on tge sarc?
Lanford 2024 年 8 月 19 日 上午 4:44 
This will help make the stronghold becomes less monotonous. I used to use your Stonghold Standalones version, but, I kinda don't like how reinforcements were rolled. Once I got generic human soldiers as reinforcement and other I got Avatar as reinforcement which kinda breaks my immersion a bit.

So this version will be a nice replacement.
Microscope 2024 年 8 月 19 日 上午 2:04 
Damn it, I literally just beat the last two chosen of my LWotC campaign yesterday, and now I see this.
WerewolfMike 2024 年 8 月 18 日 下午 8:31 
Thanks for this mate. Until i can get the balance right in my game to take on your proper Stronghold mod, this'll do nicely.