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报告翻译问题






An example:
Following the latest iteration of the main mod, part of the the infantry's rifle and SMG damage have been converted into Bonus vs Infantry, rather than flat armor piercing damage. This means they are less effective against large entities, so you may need to depend on anti large units too.
However, the philosophy of the submod is still the same. Let me know if any units feel too underpowered, and I'll see if a tweak is warranted.
One, for my own record, to update this submod for future versions of the original.
Two, to help anyone better provide feedback on what exactly to tweak - subject to my discretion since it's still partially a personal mod. But feel free to replicate the values for this concept for your own packfiles.
Speaking of packfiles, I worked off the original by the mod devs, hence it's heavy, standalone nature. Don't quite have the modding understanding yet to do up a light submod that overwrites only the values I want, since I picked up modding just few days ago. If anyone can give directions on how do accomplish the above - it's much appreciated!
Huge thanks to the original mod devs for creating something so beautiful. I'm sure they have in mind to finetune the infantry roles to make them unique, but they have bigger stuff to work on for the mod, so thought I'd do a little unofficial take on it first.