边缘世界 RimWorld

边缘世界 RimWorld

Starei's Florian Xenotype
51 条留言
Starei  [作者] 10 月 22 日 下午 1:55 
Rain great! thanks for confirming c:
Rain 10 月 21 日 下午 3:28 
can confirm that as someone from the UK who frequently can't see images on steam anymore I can see everything on this page just fine.
Starei  [作者] 10 月 21 日 下午 2:42 
Moved all workshop page assets from imgur > github. Hopefully users in the UK and other places where imgur is blocked are able to see everything correctly now.
Balatro Balatrez 8 月 24 日 下午 4:30 
Great mod, I like more this kinds of xenotypes that do not add like a whole gamechanging mechanic
Rain 8 月 23 日 下午 5:21 
kind of a follow up on Rosecto's question, is it possible sunlight through a skylight could be made to work? (dubs skylight specifically, as it's the most used one for that function)
Starei  [作者] 8 月 20 日 下午 4:38 
Rosecto sunlight only
Rosecto 8 月 19 日 下午 11:27 
Anyone know is the pseudo-photosynthesis gene works with sunlamps or only in actual sunlight? I ask because some other modded xenotypes are sunlight only, which can change/limit potential play styles (which is ofc fine when it's an intentional balance/play style decision by the mod author)
Aquifel 8 月 17 日 上午 10:21 
Probably outside the scope of this mod, but would be interesting to have Dubs Bad Hygiene / Thirst integration with these guys.
Starei  [作者] 8 月 16 日 上午 3:12 
alonlystalker thanks for pointing that out! I haven't played any Vanilla Expanded in a while so that's probably why it flew under my radar. I'll update it the next time I get the chance to :)
alonlystalker 8 月 16 日 上午 2:27 
One little fix, for 1.6 version you need to change
<li Class="VanillaGenesExpanded.GeneExtension">
in GeneDefs_Cosmetic.xml to
<li Class="VEF.Genes.GeneExtension">
because vanilla expanded framework rename it.
After you do this, there are no more red error.
Deebs 7 月 20 日 下午 8:42 
So glad to see them back! Thank you!
DZastr22 7 月 20 日 下午 5:00 
You're a legend!
Fenchel-Honig 7 月 20 日 下午 1:43 
thanks for the update! 👍
Starei  [作者] 7 月 20 日 下午 1:40 
far out much appreciated <3
camomo bbl enjoyer 7 月 20 日 下午 1:38 
This is awesome, thank you
Starei  [作者] 7 月 14 日 下午 5:01 
DZastr22 I can yeah, when I'm motivated. I don't know if it runs alright on 1.6 already though or not.
DZastr22 7 月 14 日 上午 9:38 
Any plans on bringing this to 1.6? By far one of my favorite xenotype mods!
Valkyrie 3 月 24 日 上午 12:12 
I love plantfolks, and that anti-wet gene is simple and pleasing. I suspect I'll like that produce merchant, too.
unme96 1 月 23 日 下午 2:19 
fair same to me
Starei  [作者] 1 月 20 日 下午 6:59 
unme96 I'd love to again some time in future, but as of late I've been kind of burnt-out when it comes to RimWorld
unme96 1 月 20 日 下午 4:12 
can we please have more xenotypes from you?
Starei  [作者] 1 月 10 日 下午 6:20 
AZXDY thanks for the heads-up :)
I'll try and fix that soon. It seems that it's trying to patch something from Anomaly when you don't have the DLC. I must've left the patch as part of the base game patch folder, whoops.
AZXDY 1 月 7 日 下午 5:29 
I'm getting this red error without any other mods active, I have all DLC except Anomaly

[Starei's Florian Xenotype] Patch operation Verse.PatchOperationAdd(/Defs/PawnKindDef[@Name="MutantBase"]/xenotypeSet/xenotypeChances) failed
file: /home/user/.steam/debian-installation/steamapps/common/RimWorld/Mods/Starei's Florian Xenotype/1.5/Patches/PawnKindPatch.xml
TOCTEP 2024 年 11 月 22 日 下午 2:07 
very beautiful art :WhiteWolfInterset:
0ddbase 2024 年 9 月 13 日 下午 2:53 
something something starbound
Starei  [作者] 2024 年 9 月 12 日 下午 2:02 
RoboSpongie thanks for sharing! I'll check it out
RoboSpongie 2024 年 9 月 11 日 下午 11:15 
Been getting some red errors but other than that it works alright

[Starei's Florian Xenotype] Patch operation Verse.PatchOperationConditional(/Defs/ThoughtDef[defName="SoakingWet"]/nullifyingGenes) failed
file: C:\SteamLibrary\steamapps\workshop\content\294100\3310020641\1.5\Patches\SoakingWetPatch.xml

[Starei's Florian Xenotype - Start of stack trace]
Verse.PatchOperationAdd(xpath=""): '' is an invalid expression.
Verse.PatchOperationConditional(xpath=/Defs/ThoughtDef[defName="SoakingWet"]/nullifyingGenes): Error in <nomatch>
[End of stack trace]
Dr Jimothy 2024 年 9 月 6 日 上午 11:13 
Something I especially like about this is the Florians not being a buncha pushovers.
Artemids from Vanilla Xenotypes Improved have acid spitting but otherwise go down pretty easily, Phytokins are the tiniest bit harder to knock down with their barksin but lack combat capability and Toxinborn from Biotech Style Xenotypes are terrible fighters as well.
I love these xenos but needing to protect them with non-farmy xenos on farming-focused playthroughs (in fact, most combat-heavy xenos SUCK at farming, and you often need those in particular to make up for the farmers sucking at fighting) feels meh.
There's seems to be a funny trend of the farmer xenotypes very easily getting their butts kicked, which feels like a recipe for them to always be food-providing underlings of other xenotypes. It's nice to now have a somewhat tough xeno working the fields alongside them, keeping them safe, and better yet one that's culturally inclined not to be jerks.
Thorns away!
Starei  [作者] 2024 年 8 月 27 日 下午 7:43 
KIRILOCS <3
KIRILOCS 2024 年 8 月 27 日 下午 5:57 
Nice mod! Thank you:steamthumbsup:
Starei  [作者] 2024 年 8 月 27 日 下午 2:47 
Working on some updates! Don't know when I'll get this published but some of the things I hope to achieve are:
New starting scenario where you start with four florian who escaped from a slave caravan or orbital ship (whichever I can get working better); you get chased down after 7-10 in-game days
A 'civil florian union' outlander faction (appears as an optional faction). Ideo isn't too crazy; similar to standard outlanders but with incendiary weapons removed from the pool.
Starei  [作者] 2024 年 8 月 22 日 下午 4:46 
DoctorDemento this isn't based on Florans whatsoever.
Starei  [作者] 2024 年 8 月 21 日 下午 10:15 
Resurrectionem thanks! And I have several mod ideas in mind, but I'm not sure what I want to finish first
Resurrectionem 2024 年 8 月 21 日 下午 9:04 
More Xenotypes = Better RimWorld. Thank you so much.
You have any plans that make more xenotypes?
Yakub's Perfect Specimen 2024 年 8 月 20 日 下午 11:25 
great mod.
Starei  [作者] 2024 年 8 月 20 日 下午 3:55 
or maybe it was an imgur issue
Starei  [作者] 2024 年 8 月 20 日 下午 3:55 
LarsSvengard I think it was just a temporary steam issue, I noticed it too earlier but they've all been restored on my end
LarsSvengard 2024 年 8 月 19 日 下午 8:34 
so many deadimages, plz fix
LambdaFan 2024 年 8 月 19 日 下午 1:58 
nephilimnexus wut.
Starei  [作者] 2024 年 8 月 18 日 下午 5:41 
nephilimnexus nope
nephilimnexus 2024 年 8 月 17 日 下午 4:56 
Since I do not see "carnivore" as a genetic trait I am assuming this is not based off the Florians from Starbound, correct?
Dr Jimothy 2024 年 8 月 17 日 上午 6:24 
I don't see why a Florian faction would have to be generic tribals. I know from an "eco-friendly" playthrough I did that it's perfectly possible, just slightly harder, to be industrially successful while playing nice with nature. No drilling cos it makes visible fumes, no chopping trees but relocating them is fine and so is fibercorn, no chemfuel or wood generators nor anything else that seems environmentally harmful, dryads most certainly go brrr, always track down and destroy logging sites even if owned by friendly factions and always attack sites owned by waster pirates.
Starei  [作者] 2024 年 8 月 16 日 下午 10:54 
The Lord Pootis I wasn't satisfied with it haha
The Lord Pootis 2024 年 8 月 16 日 下午 10:29 
Hey there, whatever happened to your shambler variety mod? It seems to have been removed from the workshop, I'm sorry if this isn't really the place to ask but I didn't really know where else to ask.
Starei  [作者] 2024 年 8 月 16 日 下午 10:01 
Dr Jimothy hmm... I haven't really decided why they developed the thistle ability as it was a last-minute change, but I like your concept of it being a defence mechanism and way of rebelling, so I'd say it's a bit of both.
And yes, they are on the opposite side of the spectrum to wasters, and impids to and extent as well. I almost wanted to make a faction for them which would always generate with nature primacy, but I couldn't come up with a way to implement it without just making another generic tribal clone
Halituis Amaricanous 2024 年 8 月 16 日 下午 6:23 
looks great!
Dr Jimothy 2024 年 8 月 16 日 下午 5:54 
Pseudo photosynthesis. The xs instead of %s.

Also this is awesome and definitely going in my "mad scientist plays catch-em-all with xenotypes and whips up some of his own in the lab" playlist. I can also tell these guys would love and no doubt be loved by phytokins. Having poluxkins on hand especially would be seen as good fortune.

Them being plenty able to fight, in fact having those thistles, despite being slaves is interesting. Are they descended from mutants that used their abilities to rebel against and escape from their masters, hence so many no longer being slaves? Or were they just a self defense option for dangerous wildlife while cruel masters could simply whip out fire and tox weapons to deal with rebels?
I can almost imagine them being an opposite to wasters, deliberately spread to ecologically lovely or valuable worlds to act as inhabitants strongly invested in *preventing* pollution, and capable of holding their own against those that'd destroy their home.
Pearasect 2024 年 8 月 16 日 下午 12:18 
Yayy the more plant people the better!!
ZX Zero 2024 年 8 月 16 日 上午 5:49 
Nice xeno just need flower hair to make a hippie farm colony :winter2019happydog:
Starei  [作者] 2024 年 8 月 15 日 下午 11:23 
Thanks, Reel :)