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Just needs correct mod placement, I put both immediately near the physical bottom of list.
I'm replacing vanilla code with it's almost identical copy, so it could be vanilla bug
> under some certain circumstance
Any guess about circumstances? The error just say that it's somewhere in that method, but it's pretty big
I could debug it if you'd find repro steps
You can also make github issue if steam comments are inconvenient
https://github.com/SomeRandomNoobKekeke/Showperf-extensions--code-/issues
Couldn't replicate the crash, so here is the report just for information: https://pastebin.com/iWAUCdhS
What filters? I mean there's already s_track, s_ignore. What else do you want?
> Pause the drawing of the statistics list
I just press f3, but i can make a separate command if you want
1. Could you add filters to ignore and include perf stat entries?
2. Pause the drawing of the statistics list, which makes it easier for me to use shift+LMB to focus on the data I am interested in.
On my screen it was placed perfectly xd
Are you using some funny resolution / text scale?
If you changed it midgame and gui broke then it's because it doesn't react to settings change yet, try cl_reloadlua
https://ibb.co/WGsD6y0
also i dont have permissions to use showperf in my own dedicated server I am hosting with this update
https://ibb.co/hHWbdrR
[quote] Most stuff is tabable and has short aliases (separated by |) [/quote]
That's how commands defined in baro code [github.com]
Idk, i thought it's a common pattern
I just copypasted command names from code, i guess i can at least add some spaces for readability
Есть глобальный Draw и глобальный Update
В глобальном Update происходит ItemUpdate, а внутри ItemUpdate происходит ItemComponentsUpdate
А MapEntityDrawing происходит в глобальном Draw, они не пересекаются с Update
Причем оно не совпадает со значением в showperf, там одни и те же методы вызываются 10 раз с разными предикатами а я просто все в одну кучу сваливаю
[code] showperf|s id - toggles capture by id or general prefab name [/code]
Структуры раньше очень сильно дрючили игру, в этом году это исправили. Вот эти 3мс структур реально никак на производительность не влияют и лучше следить за проводкой, или 3мс структур и 100мс проводки это сопоставимые значения?
To help them optimise their mods or make "performance mods" that would fix vanilla stuff