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报告翻译问题
It's in XComLivingSpace.ini
I can totally handle either, just so I know where to look
A ) This mod doesn't have timed projects. The facility is already built in the avenger you just buy the upgrade and done. So something else you have caused this to break.
B ) Although listed as a requirement for CI this mod (as well Prototype Armoury) are not hard requirements, you can play CI without them.
C ) I have zero idea how to un-stick your campaign, as I can't figure out what/how/why has gone wrong. The mod has worked fine for countless other people, myself included. I am sorry an issue has happened to you.
extra sucks because this mod is required by Covert Infiltration despite not really being that useful or interesting.
Totally forget even asked you Rusty with how frustrated was with them. Sorry for using up your time.
honestly can't recall if it hides or disables(greys out)
@RustyDios, is it worth adding a comment under description to mention it should work with LWOTC for future people?
Thankyou for testing CI-Module to LWotC crossover compatibility :)
"SetCurrentCrewLimit 40" to force an update (assuming you have not purchased any upgrades)
Like RAINS 8ManCore Rebalance, or a Tweaks mod ?
It's fine. AML reads the Required Items on a mod's Workshop page.
I've updated the mod to add that into the configs comments section ...
I encountered a strange behaviour. I wanted 4 upgrades, but it wont work. I doubled the lines but only shows 2 upgrades then I make 4× for the first but I see only 1. The only way it works for me, that the resource lines are different at every upgrades. It's not a big deal I wrote some 0 quantity lines so all the 4 upgrades has the same cost and it's works. I tested it with clean config and new campaign only with this mod and still the same so I think I found a bug.
Pretty much, yes. More things exposed to configs.
Optional amount of Living Space Facility Upgrades can be created from the config
Minor bugfix that extends the "facility houses sci/eng" from one facility, to a list of multiple facilities
Option to include Spark/robotics overflowing from repair bay slots to the crew count.
@Selmo
ERRF does indeed have PG Projects to increase the number of robotics only repair bays
@jat11241976
Nice finds! .. I'm pretty sure I had CI's version running with Core Room Slots at one point ... and I know my good friend MrCloista was running the Morale System with CI's version. I've done no changes to the "will recovery" logic, so both of those should be fine
From what I'm seeing, yes. I was able to duplicate all the settings I had in place from LS, And I was able to add one additional upgrade. Maybe there was something missing that I didn't use, but looks great to me