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报告翻译问题






Apparently, the Outskirts->Farm Arrays gate failed to randomize.
I'm pretty far along with a Room Randomizer that uses a much better algorithm, and once that's finished, I'll plug it into this mod. But wow, this mod is a mess; I'm considering entirely re-writing it.
Sorry.
And thanks especially to Livi (Sphealmaster) for the many hours of playtesting!
How did your "game break"?
Thank you TheLazyCowboy1 !
And the new karma rando mod should have no conflicts, especially considering it uses some of the code from this randomizer. But I highly recommend not using it, since this randomizer already randomizes karma whilst taking progression in mind.
Enjoy, you 2 people who will read this! I plan to make a room connection randomizer using the region placement algorithm I spent last month making. I'll dare to say: I don't think it'll be too hard.
Those two mods combined should allow for a truly randomized Rain World layout!
I'm planning on improving this randomizer a lot soon and allowing it to interface with the Room Randomizer.
I like the Room Randomizer mod, but unfortunately there isn't a way to make it so that each time you moved on to the next cycle, after exiting the shelter, the region would completely change.
thats fair enough
considering that its even more impressive what you achieved
great mod
I'm sure my method is imperfect, but after 100 hours of trying different methods, I settled on the only one I found that worked.
i would be fine with having to prerandomize the world and relaunch the game if the transitions are as smooth as in vanilla
i dont know how region modding works but how hard is it to reconnect the pipes ?
from what i can tell you are rebelling against the game in quite a way with this mod
I'd like to play this on an expedition, but if a karma of 5 or more is required, it becomes virtually impossible to progress.